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Water WurmCreature - WurmWater Wurm gets +0/+1 as long as an opponent controls an Island.
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Water ServantCreature - Elemental
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." |
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Water ElementalCreature - ElementalUnpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. |
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WatchwolfCreature - WolfOnly in Ravnica do the wolves watch the flock. |
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Watchwing ScarecrowArtifact Creature - ScarecrowWatchwing Scarecrow has vigilance as long as you control a white creature. The wings are held in place by wicker rods. The rods are held in place by pure faith. |
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Watcher SliverCreature - SliverAll Sliver creatures get +0/+2. "I have spied them, wandering and watching-but for what? I fear they watch for us." |
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Watcher of the RoostCreature - Bird SoldierFlying
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WatchdogArtifact Creature - HoundWatchdog blocks each turn if able. Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam. |
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WastesBasic Land
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Wasteland ViperCreature - SnakeDeathtouch "The Gruul embrace all things poisonous and living in the cracks of society."
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Wasteland StranglerCreature - Eldrazi ProcessorDevoid (This card has no color.)
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WastelandLand
"The land promises nothing and keeps its promise." |
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Waste NotEnchantmentWhenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. Designed by the Magic community |
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Waste AwayInstantAs an additional cost to cast Waste Away, discard a card. Chainer's insanity touched nearly every living thing-including viruses. |
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Wasp LancerCreature - Faerie SoldierFlying "I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?" |
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Wash OutSorceryReturn all permanents of the color of your choice to their owners' hands. "Rest now. You've neither won nor lost, but this battle is over for you just the same." |
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WarthogCreature - BoarSwampwalk "Too much work-it takes a long time to break them in, and more than a few recruits." |
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Warstorm SurgeEnchantmentWhenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. "Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!" |
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Warriors' LessonInstantUntil end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." "Let each challenge make you a better warrior." |
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Warrior's HonorInstantCreatures you control get +1/+1 until end of turn. "The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other." |
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Warrior en-KorCreature - Kor Warrior Knight
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people. |
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Warrior AngelCreature - Angel WarriorFlying She represents not hope, but hope's desperate fury. |
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Warren-Scourge ElfCreature - Elf WarriorProtection from Goblins "If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form." |
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Warren WeirdingTribal Sorcery - GoblinTarget player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. "And that's when it was discovered that boggarts have just half a brain." |
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Warren PilferersCreature - Goblin RogueWhen Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. "What do they need all this stuff for? They're dead. We're alive. Simple enough." |
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Warren InstigatorCreature - Goblin BerserkerDouble strike "Danger! Danger! Come out of the safety of your holes!" |
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Warping WurmCreature - WurmPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Even wurms start out small. |
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Warping WailInstant({C} represents colorless mana.)
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Warped ResearcherCreature - Human Wizard MutantWhenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) New insights yield new senses. |
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Warped PhysiqueInstantTarget creature gets +X/-X until end of turn, where X is the number of cards in your hand. The Gruul seek unbounded strength. The Dimir deliver cruel irony. |
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Warped DevotionEnchantmentWhenever a permanent is returned to a player's hand, that player discards a card. "The spirit of the devout is easily crushed by the loss of hope." |
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Warpath GhoulCreature - ZombieGhouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows. |
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WarpathInstantWarpath deals 3 damage to each blocking creature and each blocked creature. Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero. |
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Warp WorldSorceryEach player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
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Warp ArtifactEnchantment - AuraEnchant artifact
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WarningInstantPrevent all combat damage that would be dealt by target attacking creature this turn. "The folk of the Karplusan Mountains are impossible to ambush." |
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WarmthEnchantmentWhenever an opponent casts a red spell, you gain 2 life. "Flame grows gentle with but a little distance." |
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Warmonger's ChariotArtifact - EquipmentEquipped creature gets +2/+2. The best defense is a good offense. |
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Warmonger HellkiteCreature - DragonFlying Its wings beat to the howls of war and fan the fires of rage. |
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WarmongerCreature - Minotaur Monger
Funny how money and war travel so well together. |
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Warmind InfantryCreature - Elemental SoldierBattalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier. |
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Warlord's AxeArtifact - EquipmentEquipped creature gets +3/+1. To split wood with it would be sacrilege. This tool has but one purpose, and that is war. |
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Warleader's HelixInstantWarleader's Helix deals 4 damage to target creature or player and you gain 4 life. "There is no time to remedy our enemies' ignorance. Blast it out of them." |
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WargateSorcerySearch your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Bant mages still call to the heavens for aid, but angels are not the only ones who answer. |
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Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
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Warden of the WallArtifactWarden of the Wall enters the battlefield tapped.
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Warden of the First TreeCreature - Human
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Warden of the BeyondCreature - Human WizardVigilance (Attacking doesn't cause this creature to tap.) He draws strength from a vast source few mortals can fathom. |
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Warden of GeometriesCreature - Eldrazi DroneVigilance The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones. |
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Warden of Evos IsleCreature - Bird WizardFlying On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. |
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Ward SliverCreature - SliverAs Ward Sliver enters the battlefield, choose a color. The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water. |
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Ward of PietyEnchantment - AuraEnchant creature Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques. |
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Ward of LightsEnchantment - AuraYou may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Ward of BonesArtifactEach opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Mages dare not attempt magic in its grotesque presence. |
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Warclamp MastiffCreature - HoundFirst strike (This creature deals combat damage before creatures without first strike.) "One bite from that dog will send you to the healer's tent for days." |
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Warchanter of MogisCreature - Minotaur ShamanInspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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WarbringerCreature - Orc BerserkerDash costs you pay cost
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Warbreak TrumpeterCreature - GoblinMorph
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War-Wing SirenCreature - Siren SoldierFlying Once she sang sailors to their doom. Now she leads them to glory. |
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War-Torch GoblinCreature - Goblin Warrior
"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other." |
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War-Spike ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) "Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?" |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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War's TollEnchantmentWhenever an opponent taps a land for mana, tap all lands that player controls. Razia, archangel of war, demands total commitment. |
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War TaxEnchantment
The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates. |
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War ReportInstantYou gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War. |
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War Priest of ThuneCreature - Human ClericWhen War Priest of Thune enters the battlefield, you may destroy target enchantment. "The sacred might of Thune thunders in my soul." |
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War MammothCreature - ElephantTrample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. |
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War FlareInstantCreatures you control get +2/+1 until end of turn. Untap those creatures. "No sun or fire can warm my blood quite like a war flare." |
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War FalconCreature - BirdFlying The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war. |
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War ElephantCreature - ElephantTrample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "When elephants fight it is the grass that suffers." -Kikuyu Proverb |
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War ElementalCreature - ElementalWhen War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
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War DanceEnchantmentAt the beginning of your upkeep, you may put a verse counter on War Dance.
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War ChariotArtifact
"I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts." |
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War CadenceEnchantment
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy. |
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War BehemothCreature - BeastMorph "The Houses always hope for peace, but we always pack for war." |
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War BargeArtifact
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Waning WurmCreature - Zombie WurmVanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Wanderwine ProphetsCreature - Merfolk WizardChampion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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WanderlustEnchantment - AuraEnchant creature
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Wandering TombshellCreature - Zombie TurtleThe crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him. |
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Wandering StreamSorceryDomain - You gain 2 life for each basic land type among lands you control. "Dominaria touches us all." |
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Wandering OnesCreature - Spirit"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?" |
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Wandering MageCreature - Human Cleric Wizard
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Wandering GraybeardCreature - Giant WizardKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. His tales are as tall as he is, and only a giant's life is long enough to listen to them all. |
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Wandering GoblinsCreature - Goblin WarriorDomain - Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Wandering EyeCreature - IllusionFlying The evincar has many ways of keeping track of his subjects. |
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Wanderguard SentryCreature - DroneWhen Wanderguard Sentry enters the battlefield, look at target opponent's hand. It allows those with dangerous weapons to pass. But not those with dangerous thoughts. |
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Wanderer's TwigArtifact
For every tree who falls, there are countless sprouts waiting to rise. |
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Wanderbrine RootcuttersCreature - Merfolk RogueWanderbrine Rootcutters can't be blocked by green creatures. Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders. |
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Wand of the ElementsArtifact
It gives legs to the earth and wings to the sky. |
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Wand of IthArtifact
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Wand of DenialArtifact
You'll never miss what you never had. |
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WallopSorceryDestroy target blue or black creature with flying. In Yavimaya, flying low to join a battle can be a costly mistake. |
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Wall of WoodCreature - WallDefender (This creature can't attack.) Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations. |
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Wall of WonderCreature - WallDefender (This creature can't attack.) They wondered at the size of it. It wondered which to eat first. |
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