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Water Wurm

Creature - Wurm

Water Wurm gets +0/+1 as long as an opponent controls an Island.

Mana:
Power: 1/1
Cardset: The Dark #37 (Common)
Type: Creature

Water Servant

Creature - Elemental

: Water Servant gets +1/-1 until end of turn.

: Water Servant gets -1/+1 until end of turn.

"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."
-Jestus Dreya, Of Elements and Eternity

Mana:
Power: 3/4
Cardset: Magic 2014 #80 (Uncommon)
Magic 2011 #80 (Uncommon)
Type: Creature

Water Elemental

Creature - Elemental

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

Mana:
Power: 5/4
Cardset: Fourth Edition #115 (Uncommon)
Revised Edition #92 (Uncommon)
Unlimited Edition #92 (Uncommon)
Beta Edition #92 (Unknown)
Alpha Edition #92 (Unknown)
Type: Creature

Watchwolf

Creature - Wolf

Only in Ravnica do the wolves watch the flock.

Mana:
Power: 3/3
Cardset: Archenemy #100 (Uncommon)
Ravnica: City of Guilds #239 (Uncommon)
Type: Creature

Watchwing Scarecrow

Artifact Creature - Scarecrow

Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.

The wings are held in place by wicker rods. The rods are held in place by pure faith.

Mana:
Power: 2/4
Cardset: Shadowmoor #268 (Common)
Type: Artifact Creature

Watcher Sliver

Creature - Sliver

All Sliver creatures get +0/+2.

"I have spied them, wandering and watching-but for what? I fear they watch for us."
-Yonat of Amrou

Mana:
Power: 2/2
Cardset: Time Spiral #45 (Common)
Type: Creature

Watcher of the Roost

Creature - Bird Soldier

Flying

Morph-Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #30 (Uncommon)
Type: Creature

Watchdog

Artifact Creature - Hound

Watchdog blocks each turn if able.

As long as Watchdog is untapped, all creatures attacking you get -1/-0.

Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam.

Mana:
Power: 1/2
Cardset: Tempest #304 (Uncommon)
Type: Artifact Creature

Wastes

Basic Land

: Add {C} to your mana pool.

Mana:
Cardset: Oath of the Gatewatch #183 (Common)
Oath of the Gatewatch #184 (Common)
Type: Land

Wasteland Viper

Creature - Snake

Deathtouch

Bloodrush - , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

"The Gruul embrace all things poisonous and living in the cracks of society."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Power: 1/2
Cardset: Gatecrash #139 (Uncommon)
Type: Creature

Wasteland Strangler

Creature - Eldrazi Processor

Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

Mana:
Power: 3/2
Cardset: Battle for Zendikar #102 (Rare)
Type: Creature

Wasteland

Land

: Add to your mana pool.

, Sacrifice Wasteland: Destroy target nonbasic land.

"The land promises nothing and keeps its promise."
-Oracle en-Vec

Cardset: Tempest #340 (Uncommon)
Type: Land

Waste Not

Enchantment

Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.

Whenever an opponent discards a land card, add to your mana pool.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Designed by the Magic community

Mana:
Cardset: Magic 2015 #122 (Rare)
Type: Enchantment

Waste Away

Instant

As an additional cost to cast Waste Away, discard a card.

Target creature gets -5/-5 until end of turn.

Chainer's insanity touched nearly every living thing-including viruses.

Mana:
Cardset: Torment #88 (Common)
Type: Instant

Wasp Lancer

Creature - Faerie Soldier

Flying

"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright

Mana: {{/}}{{/}}{{/}}
Power: 3/2
Cardset: Shadowmoor #179 (Uncommon)
Type: Creature

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

"Rest now. You've neither won nor lost, but this battle is over for you just the same."
-Teferi

Mana:
Cardset: Commander 2013 #66 (Uncommon)
Invasion #87 (Uncommon)
Type: Sorcery

Warthog

Creature - Boar

Swampwalk

"Too much work-it takes a long time to break them in, and more than a few recruits."
-Grebog, goblin swine-rider

Mana:
Power: 3/2
Cardset: Sixth Edition #267 (Unknown)
Visions #74 (Common)
Type: Creature

Warstorm Surge

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

Mana:
Cardset: Commander 2013 #129 (Rare)
Planechase 2012 #54 (Rare)
Magic 2012 #160 (Rare)
Type: Enchantment

Warriors' Lesson

Instant

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

"Let each challenge make you a better warrior."
-Anthousa of Setessa

Mana:
Cardset: Theros #184 (Uncommon)
Type: Instant

Warrior's Honor

Instant

Creatures you control get +1/+1 until end of turn.

"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."
-Asmira, holy avenger

Mana:
Cardset: Tenth Edition #58 (Common)
Ninth Edition #53 (Common)
Sixth Edition #53 (Unknown)
Visions #124 (Common)
Type: Instant

Warrior en-Kor

Creature - Kor Warrior Knight

: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.

Mana:
Power: 2/2
Cardset: Stronghold #124 (Uncommon)
Type: Creature

Warrior Angel

Creature - Angel Warrior

Flying

Whenever Warrior Angel deals damage, you gain that much life.

She represents not hope, but hope's desperate fury.

Mana:
Power: 3/4
Cardset: Stronghold #123 (Rare)
Type: Creature

Warren-Scourge Elf

Creature - Elf Warrior

Protection from Goblins

"If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form."
-Fiala, Gilt-Leaf winnower

Mana:
Power: 1/1
Cardset: Lorwyn #241 (Common)
Type: Creature

Warren Weirding

Tribal Sorcery - Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.

"And that's when it was discovered that boggarts have just half a brain."
-The Book of Other Folk

Mana:
Cardset: Modern Masters #104 (Common)
Morningtide #82 (Uncommon)
Type: Sorcery

Warren Pilferers

Creature - Goblin Rogue

When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

"What do they need all this stuff for? They're dead. We're alive. Simple enough."

Mana:
Power: 3/3
Cardset: Modern Masters #103 (Common)
Lorwyn #146 (Common)
Type: Creature

Warren Instigator

Creature - Goblin Berserker

Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

"Danger! Danger! Come out of the safety of your holes!"

Mana:
Power: 1/1
Cardset: Zendikar #154 (Mythic Rare)
Type: Creature

Warping Wurm

Creature - Wurm

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay .

When Warping Wurm phases in, put a +1/+1 counter on it.

Even wurms start out small.

Mana:
Power: 1/1
Cardset: Mirage #347 (Rare)
Type: Creature

Warping Wail

Instant

({C} represents colorless mana.)

Choose one -

• Exile target creature with power or toughness 1 or less.

• Counter target sorcery spell.

• Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Mana: {C}
Cardset: Oath of the Gatewatch #12 (Uncommon)
Type: Instant

Warped Researcher

Creature - Human Wizard Mutant

Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)

New insights yield new senses.

Mana:
Power: 3/4
Cardset: Legions #56 (Uncommon)
Type: Creature

Warped Physique

Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

The Gruul seek unbounded strength. The Dimir deliver cruel irony.

Mana:
Cardset: Dragon's Maze #117 (Uncommon)
Type: Instant

Warped Devotion

Enchantment

Whenever a permanent is returned to a player's hand, that player discards a card.

"The spirit of the devout is easily crushed by the loss of hope."
-Fallen angel

Mana:
Cardset: Eighth Edition #172 (Rare)
Planeshift #57 (Uncommon)
Type: Enchantment

Warpath Ghoul

Creature - Zombie

Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.

Mana:
Power: 3/2
Cardset: Magic 2012 #117 (Common)
Magic 2010 #120 (Common)
Type: Creature

Warpath

Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.

Mana:
Cardset: Mercadian Masques #226 (Uncommon)
Type: Instant

Warp World

Sorcery

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

Mana:
Cardset: Magic 2010 #163 (Rare)
Tenth Edition #248 (Rare)
Ravnica: City of Guilds #150 (Rare)
Type: Sorcery

Warp Artifact

Enchantment - Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Mana:
Cardset: Fifth Edition #66 (Rare)
Fourth Edition #53 (Rare)
Revised Edition #43 (Rare)
Unlimited Edition #42 (Rare)
Beta Edition #42 (Unknown)
Alpha Edition #42 (Unknown)
Type: Enchantment

Warning

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

"The folk of the Karplusan Mountains are impossible to ambush."
-Lovisa Coldeyes,
Balduvian Chieftain

Mana:
Cardset: Ice Age #279 (Common)
Type: Instant

Warmth

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

"Flame grows gentle with but a little distance."
-Orim, Samite healer

Mana:
Cardset: Sixth Edition #52 (Unknown)
Tempest #263 (Uncommon)
Type: Enchantment

Warmonger's Chariot

Artifact - Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

The best defense is a good offense.

Mana:
Cardset: Conspiracy #207 (Uncommon)
Rise of the Eldrazi #226 (Uncommon)
Type: Artifact

Warmonger Hellkite

Creature - Dragon

Flying

All creatures attack each combat if able.

: Attacking creatures get +1/+0 until end of turn.

Its wings beat to the howls of war and fan the fires of rage.

Mana:
Power: 5/5
Cardset: Commander 2014 #41 (Rare)
Type: Creature

Warmonger

Creature - Minotaur Monger

: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Funny how money and war travel so well together.

Mana:
Power: 3/3
Cardset: Mercadian Masques #225 (Uncommon)
Type: Creature

Warmind Infantry

Creature - Elemental Soldier

Battalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.

Mana:
Power: 2/3
Cardset: Gatecrash #111 (Common)
Type: Creature

Warlord's Axe

Artifact - Equipment

Equipped creature gets +3/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

To split wood with it would be sacrilege. This tool has but one purpose, and that is war.

Mana:
Cardset: Magic 2011 #220 (Uncommon)
Type: Artifact

Warleader's Helix

Instant

Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.

"There is no time to remedy our enemies' ignorance. Blast it out of them."
-Aurelia

Mana:
Cardset: Dragon's Maze #116 (Uncommon)
Type: Instant

Wargate

Sorcery

Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Bant mages still call to the heavens for aid, but angels are not the only ones who answer.

Mana:
Cardset: Alara Reborn #129 (Rare)
Type: Sorcery

Wardscale Dragon

Creature - Dragon

Flying

As long as Wardscale Dragon is attacking, defending player can't cast spells.

Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.

Mana:
Power: 4/4
Cardset: Fate Reforged #30 (Uncommon)
Type: Creature

Warden of the Wall

Artifact

Warden of the Wall enters the battlefield tapped.

: Add to your mana pool.

As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.

Mana:
Cardset: Dark Ascension #153 (Uncommon)
Type: Artifact

Warden of the First Tree

Creature - Human

: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Mana:
Power: 1/1
Cardset: Fate Reforged #143 (Mythic Rare)
Type: Creature

Warden of the Eye

Creature - Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #212 (Uncommon)
Type: Creature

Warden of the Beyond

Creature - Human Wizard

Vigilance (Attacking doesn't cause this creature to tap.)

Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

He draws strength from a vast source few mortals can fathom.
Designed by Isaiah Cartwright

Mana:
Power: 2/2
Cardset: Magic 2015 #42 (Uncommon)
Type: Creature

Warden of Geometries

Creature - Eldrazi Drone

Vigilance

: Add {C} to your mana pool. ({C} represents colorless mana.)

The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.

Mana:
Power: 2/3
Cardset: Oath of the Gatewatch #11 (Common)
Type: Creature

Warden of Evos Isle

Creature - Bird Wizard

Flying

Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

Mana:
Power: 2/2
Cardset: Magic 2014 #79 (Uncommon)
Type: Creature

Ward Sliver

Creature - Sliver

As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.

The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.

Mana:
Power: 2/2
Cardset: Legions #25 (Uncommon)
Type: Creature

Ward of Piety

Enchantment - Aura

Enchant creature

: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.

Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques.

Mana:
Cardset: Betrayers of Kamigawa #28 (Uncommon)
Type: Enchantment

Ward of Lights

Enchantment - Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

Mana:
Cardset: Mirage #251 (Common)
Type: Enchantment

Ward of Bones

Artifact

Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.

Mages dare not attempt magic in its grotesque presence.

Mana:
Cardset: Eventide #174 (Rare)
Type: Artifact

Warclamp Mastiff

Creature - Hound

First strike (This creature deals combat damage before creatures without first strike.)

"One bite from that dog will send you to the healer's tent for days."
-Watchmaster Finn of An Karras

Mana:
Power: 1/1
Cardset: Magic 2013 #40 (Common)
Type: Creature

Warchanter of Mogis

Creature - Minotaur Shaman

Inspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Mana:
Power: 3/3
Cardset: Born of the Gods #85 (Common)
Type: Creature

Warbringer

Creature - Orc Berserker

Dash costs you pay cost less (as long as this creature is on the battlefield).

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 3/3
Cardset: Dragons of Tarkir #168 (Uncommon)
Type: Creature

Warbreak Trumpeter

Creature - Goblin

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.

Mana:
Power: 1/1
Cardset: Legions #116 (Uncommon)
Type: Creature

War-Wing Siren

Creature - Siren Soldier

Flying

Heroic - Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.

Once she sang sailors to their doom. Now she leads them to glory.

Mana:
Power: 1/3
Cardset: Journey Into Nyx #57 (Common)
Type: Creature

War-Torch Goblin

Creature - Goblin Warrior

, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.

"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
-Agrus Kos

Mana:
Power: 1/1
Cardset: Ravnica: City of Guilds #151 (Common)
Type: Creature

War-Spike Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

: War-Spike Changeling gains first strike until end of turn.

"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
-Olly of Goldmeadow

Mana:
Power: 3/3
Cardset: Modern Masters #139 (Common)
Morningtide #112 (Common)
Type: Creature

War-Name Aspirant

Creature - Human Warrior

Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #126 (Uncommon)
Type: Creature

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Razia, archangel of war, demands total commitment.

Mana:
Cardset: Dissension #77 (Rare)
Type: Enchantment

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature he or she controls.

The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.

Mana:
Cardset: Mercadian Masques #113 (Uncommon)
Type: Enchantment

War Report

Instant

You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.

Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War.

Mana:
Cardset: New Phyrexia #26 (Common)
Type: Instant

War Priest of Thune

Creature - Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"The sacred might of Thune thunders in my soul."

Mana:
Power: 2/2
Cardset: Magic 2013 #39 (Uncommon)
Magic 2011 #38 (Uncommon)
Type: Creature

War Mammoth

Creature - Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

Mana:
Power: 3/3
Cardset: Fifth Edition #202 (Common)
Fourth Edition #170 (Common)
Revised Edition #135 (Common)
Unlimited Edition #136 (Common)
Beta Edition #136 (Unknown)
Alpha Edition #136 (Unknown)
Type: Creature

War Flare

Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

"No sun or fire can warm my blood quite like a war flare."
-Urut Barzeel, Mardu hordechief

Mana:
Cardset: Fate Reforged #158 (Common)
Type: Instant

War Falcon

Creature - Bird

Flying

War Falcon can't attack unless you control a Knight or a Soldier.

The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.

Mana:
Power: 2/1
Cardset: Magic 2013 #38 (Common)
Type: Creature

War Elephant

Creature - Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." -Kikuyu Proverb

Mana:
Power: 2/2
Cardset: Arabian Nights #68 (Common)
Arabian Nights #69 (Common)
Type: Creature

War Elemental

Creature - Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

Mana:
Power: 1/1
Cardset: Mirrodin #112 (Rare)
Type: Creature

War Dance

Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Mana:
Cardset: Urza's Saga #282 (Uncommon)
Type: Enchantment

War Chariot

Artifact

, : Target creature gains trample until end of turn.

"I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts."
-Arcum Dagsson, Soldevi Machinist

Mana:
Cardset: Ice Age #323 (Uncommon)
Type: Artifact

War Cadence

Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature he or she controls.

The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.

Mana:
Cardset: Commander 2013 #128 (Uncommon)
Mercadian Masques #224 (Uncommon)
Type: Enchantment

War Behemoth

Creature - Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Houses always hope for peace, but we always pack for war."
-Gvar Barzeel, krumar commander

Mana:
Power: 3/6
Cardset: Khans of Tarkir #29 (Common)
Type: Creature

War Barge

Artifact

: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.

Mana:
Cardset: Time Spiral "Timeshifted" #116 (Special)
The Dark #112 (Rare)
Type: Artifact

Waning Wurm

Creature - Zombie Wurm

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Mana:
Power: 7/6
Cardset: Planar Chaos #83 (Uncommon)
Type: Creature

Wanderwine Prophets

Creature - Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Mana:
Power: 4/4
Cardset: Lorwyn #95 (Rare)
Type: Creature

Wanderwine Hub

Land

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.

: Add or to your mana pool.

Below the great river, a bustling hub channels the flow of merrow trade.

Cardset: Lorwyn #280 (Rare)
Type: Land

Wanderlust

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Mana:
Cardset: Fifth Edition #201 (Uncommon)
Fourth Edition #169 (Uncommon)
Revised Edition #134 (Uncommon)
Unlimited Edition #135 (Uncommon)
Beta Edition #135 (Unknown)
Alpha Edition #135 (Unknown)
Type: Enchantment

Wandering Wolf

Creature - Wolf

Creatures with power less than Wandering Wolf's power can't block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

Mana:
Power: 2/1
Cardset: Avacyn Restored #202 (Common)
Type: Creature

Wandering Tombshell

Creature - Zombie Turtle

The crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him.

Mana:
Power: 1/6
Cardset: Dragons of Tarkir #127 (Common)
Type: Creature

Wandering Stream

Sorcery

Domain - You gain 2 life for each basic land type among lands you control.

"Dominaria touches us all."
-Molimo, maro-sorcerer

Mana:
Cardset: Invasion #224 (Common)
Type: Sorcery

Wandering Ones

Creature - Spirit

"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?"
-Unnamed beggar

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #100 (Common)
Type: Creature

Wandering Mage

Creature - Human Cleric Wizard

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.

Mana:
Cardset: Alliances #198 (Rare)
Type: Creature

Wandering Graybeard

Creature - Giant Wizard

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

His tales are as tall as he is, and only a giant's life is long enough to listen to them all.

Mana:
Power: 4/4
Cardset: Morningtide #27 (Uncommon)
Type: Creature

Wandering Goblins

Creature - Goblin Warrior

Domain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

Mana:
Cardset: Conflux #76 (Common)
Type: Creature

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

Cardset: Oath of the Gatewatch #182 (Rare)
Type: Land

Wandering Eye

Creature - Illusion

Flying

Players play with their hands revealed.

The evincar has many ways of keeping track of his subjects.

Mana:
Power: 1/3
Cardset: Nemesis #50 (Common)
Type: Creature

Wandering Champion

Creature - Human Monk

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

"Learn from your enemies, but do not tolerate them."

Mana:
Power: 3/1
Cardset: Fate Reforged #29 (Uncommon)
Type: Creature

Wanderguard Sentry

Creature - Drone

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.

Mana:
Power: 3/3
Cardset: Ninth Edition #111 (Common)
Mirrodin #56 (Common)
Type: Creature

Wanderer's Twig

Artifact

, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

For every tree who falls, there are countless sprouts waiting to rise.

Mana:
Cardset: Lorwyn #265 (Common)
Type: Artifact

Wanderbrine Rootcutters

Creature - Merfolk Rogue

Wanderbrine Rootcutters can't be blocked by green creatures.

Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #178 (Common)
Type: Creature

Wand of the Elements

Artifact

, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield.

, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.

It gives legs to the earth and wings to the sky.

Mana:
Cardset: Darksteel #158 (Rare)
Type: Artifact

Wand of Ith

Artifact

, : Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.

Mana:
Cardset: The Dark #111 (Rare)
Type: Artifact

Wand of Denial

Artifact

: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

You'll never miss what you never had.

Mana:
Cardset: Sixth Edition #317 (Unknown)
Visions #159 (Rare)
Type: Artifact

Wallop

Sorcery

Destroy target blue or black creature with flying.

In Yavimaya, flying low to join a battle can be a costly mistake.

Mana:
Cardset: Invasion #223 (Uncommon)
Type: Sorcery

Wall of Wood

Creature - Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

Mana:
Cardset: Tenth Edition #309 (Common)
Fourth Edition #168 (Common)
Revised Edition #133 (Common)
Unlimited Edition #134 (Common)
Beta Edition #134 (Unknown)
Alpha Edition #134 (Unknown)
Type: Creature

Wall of Wonder

Creature - Wall

Defender (This creature can't attack.)

: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

They wondered at the size of it. It wondered which to eat first.

Mana:
Power: 1/5
Cardset: Seventh Edition #112 (Rare)
Legends #85 (Uncommon)
Type: Creature