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Ashenmoor Cohort

Creature - Elemental Warrior

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
-Illulia of Nighthearth

Mana:
Power: 4/3
Cardset: Shadowmoor #56 (Common)
Type: Creature

Ashenmoor Gouger

Creature - Elemental Warrior

Ashenmoor Gouger can't block.

After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.

Mana: {{/}}{{/}}{{/}}
Power: 4/4
Cardset: Shadowmoor #180 (Uncommon)
Type: Creature

Ashenmoor Liege

Creature - Elemental Knight

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.

Mana: {{/}}{{/}}{{/}}
Power: 4/1
Cardset: Shadowmoor #181 (Rare)
Type: Creature

Ashes of the Fallen

Artifact

As Ashes of the Fallen enters the battlefield, choose a creature type.

Each creature card in your graveyard has the chosen creature type in addition to its other types.

The ashes of the dead mingle with the soil, and both become as one.

Mana:
Cardset: Saviors of Kamigawa #152 (Rare)
Type: Artifact

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Cardset: Fifth Edition #3 (Uncommon)
Fourth Edition #3 (Uncommon)
The Dark #1 (Common)
Type: Sorcery

Ashiok's Adept

Creature - Human Wizard

Heroic - Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.

"Every nightmare is a caged bird that yearns to be set free."
-Ashiok, Nightmare Weaver

Mana:
Power: 1/3
Cardset: Born of the Gods #59 (Uncommon)
Type: Creature

Ashiok, Nightmare Weaver

Planeswalker - Ashiok (Loyalty: 3)

+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.

Mana:
Cardset: Theros #188 (Mythic Rare)
Type: Planeswalker

Ashling the Pilgrim

Legendary Creature - Elemental Shaman

: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Mana:
Power: 1/1
Cardset: Lorwyn #149 (Rare)
Type: Creature

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with converted mana cost of the chosen value has haste.

Each creature without converted mana cost of the chosen value enters the battlefield tapped.

Mana:
Cardset: Lorwyn #150 (Rare)
Type: Enchantment

Ashling, the Extinguisher

Legendary Creature - Elemental Shaman

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.

The Aurora had transformed her into a relentless force of destruction.

Mana:
Power: 4/4
Cardset: Eventide #33 (Rare)
Type: Creature

Ashmouth Hound

Creature - Elemental Hound

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.

Mana:
Power: 2/1
Cardset: Sorin vs. Tibalt #45 (Common)
Innistrad #128 (Common)
Type: Creature

Ashnod's Altar

Artifact

Sacrifice a creature: Add to your mana pool.

The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.

Mana:
Cardset: Sixth Edition #274 (Unknown)
Fifth Edition #349 (Uncommon)
Antiquities #3 (Uncommon)
Type: Artifact

Ashnod's Battle Gear

Artifact

You may choose not to untap Ashnod's Battle Gear during your untap step.

, : Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

This invention shows why Ashnod was feared by her troops as well as her foes.

Mana:
Cardset: Fourth Edition #314 (Uncommon)
Antiquities #4 (Uncommon)
Type: Artifact

Ashnod's Cylix

Artifact

, : Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.

Few remember that Ashnod's defilement of Terisiare's resources outstripped even that of her peers.

Mana:
Cardset: Alliances #158 (Rare)
Type: Artifact

Ashnod's Transmogrant

Artifact

, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Ashnod found few willing to trade their humanity for the power she offered.

Mana:
Cardset: Fifth Edition #350 (Common)
Antiquities #5 (Uncommon)
Type: Artifact

Asmira, Holy Avenger

Legendary Creature - Human Cleric

Flying

At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

"Omens lie in this early harvest's fruit."
-Asmira, Holy Avenger

Mana:
Power: 2/3
Cardset: Mirage #316 (Rare)
Type: Creature

Aspect of Gorgon

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

"My adopted children are loved no less."
-Pharika, god of affliction

Mana:
Cardset: Journey Into Nyx #60 (Common)
Type: Enchantment

Aspect of Hydra

Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

"Even alone I outnumber you."

Mana:
Cardset: Born of the Gods #117 (Common)
Type: Instant

Aspect of Mongoose

Enchantment - Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Mana:
Cardset: Time Spiral #191 (Uncommon)
Type: Enchantment

Aspect of Wolf

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Mana:
Cardset: Fifth Edition #140 (Rare)
Fourth Edition #117 (Rare)
Revised Edition #93 (Rare)
Unlimited Edition #93 (Rare)
Beta Edition #93 (Unknown)
Alpha Edition #93 (Unknown)
Type: Enchantment

Asphodel Wanderer

Creature - Skeleton Soldier

: Regenerate Asphodel Wanderer.

He killed out of hate, so now only hate sustains him. He sought immortality, so the gods gave it to him.

Mana:
Power: 1/1
Cardset: Theros #77 (Common)
Type: Creature

Asphyxiate

Sorcery

Destroy target untapped creature.

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
-Agathe, priest of Pharika

Mana:
Cardset: Born of the Gods #60 (Common)
Type: Sorcery

Assassin's Strike

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Mana:
Cardset: Return to Ravnica #57 (Uncommon)
Type: Sorcery

Assassinate

Sorcery

Destroy target tapped creature.

"This is how wars are won-not with armies of soldiers but with a single knife blade, artfully placed."
-Yurin, royal assassin

Mana:
Cardset: Conspiracy #113 (Common)
Planechase 2012 #30 (Common)
Magic 2011 #81 (Common)
Magic 2010 #84 (Common)
Tenth Edition #128 (Common)
Time Spiral #95 (Common)
Type: Sorcery

Assault (Assault/Battery)

Sorcery

Assault deals 2 damage to target creature or player.

Mana:
Cardset: Time Spiral "Timeshifted" #106 (Special)
Invasion #295 (Uncommon)
Type: Sorcery

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

Mana:
Cardset: Dragons of Tarkir #173 (Rare)
Type: Enchantment

Assault Griffin

Creature - Griffin

Flying

"Griffins do not serve. They give freely to those they trust."
-Amira, skycaptain of Thune

Mana:
Power: 3/2
Cardset: Gatecrash #4 (Common)
Magic 2012 #8 (Common)
Magic 2011 #6 (Common)
Type: Creature

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

When breaking someone's face once just isn't enough.

Mana:
Cardset: Scars of Mirrodin #82 (Common)
Type: Sorcery

Assault Suit

Artifact - Equipment

Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip

Mana:
Cardset: Commander 2014 #53 (Uncommon)
Type: Artifact

Assault Zeppelid

Creature - Beast

Flying, trample

"Show them to Razia and then to the Azorius sky marshals. We could create a fine bidding war-enough to fund the final stages of Project Kraj."
-Momir Vig

Mana:
Power: 3/3
Cardset: Dissension #103 (Common)
Type: Creature

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

Mana:
Cardset: Gatecrash #142 (Rare)
Type: Enchantment

Assembly Hall

Artifact

, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #286 (Rare)
Type: Artifact

Assembly-Worker

Artifact Creature - Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

Mana:
Power: 2/2
Cardset: Elspeth vs. Tezzeret #45 (Uncommon)
Time Spiral #248 (Uncommon)
Type: Artifact Creature

Assert Authority

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mana:
Cardset: Mirrodin #30 (Uncommon)
Type: Instant

Astral Cornucopia

Artifact

Astral Cornucopia enters the battlefield with X charge counters on it.

: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.

Mana:
Cardset: Born of the Gods #157 (Rare)
Type: Artifact

Astral Slide

Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

"The hum of the universe is never off-key."
-Mystic elder

Mana:
Cardset: Onslaught #4 (Uncommon)
Type: Enchantment

Astral Steel

Instant

Target creature gets +1/+2 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mana:
Cardset: Scourge #2 (Common)
Type: Instant

Astrolabe

Artifact

, , Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Alliances #159 (Common)
Alliances #160 (Common)
Type: Artifact

Atalya, Samite Master

Legendary Creature - Human Cleric

, : Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.

"Healing is a gift the divine ones have shared with us. It is a sacred trust."

Mana:
Power: 2/3
Cardset: Invasion #4 (Rare)
Type: Creature

Atarka Beastbreaker

Creature - Human Warrior

Formidable - : Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm.

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #174 (Common)
Type: Creature

Atarka Efreet

Creature - Efreet Shaman

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Atarka Efreet is turned face up, it deals 1 damage to target creature or player.

Mana:
Power: 5/1
Cardset: Dragons of Tarkir #128 (Common)
Type: Creature

Atarka Monument

Artifact

: Add or to your mana pool.

: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.

Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl.

Mana:
Cardset: Dragons of Tarkir #235 (Uncommon)
Type: Artifact

Atarka Pummeler

Creature - Ogre Warrior

Formidable - : Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)

Mana:
Power: 4/5
Cardset: Dragons of Tarkir #129 (Uncommon)
Type: Creature

Atarka's Command

Instant

Choose two -

• Your opponents can't gain life this turn.

• Atarka's Command deals 3 damage to each opponent.

• You may put a land card from your hand onto the battlefield.

• Creatures you control get +1/+1 and gain reach until end of turn.

Mana:
Cardset: Dragons of Tarkir #213 (Rare)
Type: Instant

Atarka, World Render

Legendary Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."
-Yasova Dragonclaw

Mana:
Power: 6/4
Cardset: Fate Reforged #149 (Rare)
Type: Creature

Athreos, God of Passage

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

Mana:
Power: 5/4
Cardset: Journey Into Nyx #146 (Mythic Rare)
Type: Enchantment

Atog

Creature - Atog

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

The bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth.

Mana:
Power: 1/2
Cardset: Mirrodin #86 (Uncommon)
Fifth Edition #209 (Uncommon)
Revised Edition #138 (Common)
Antiquities #88 (Common)
Type: Creature

Atogatog

Legendary Creature - Atog

Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.

It relishes old-fashioned family meals.

Mana:
Power: 5/5
Cardset: Odyssey #286 (Rare)
Type: Creature

Attended Knight

Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.

Mana:
Power: 2/2
Cardset: Magic 2013 #5 (Common)
Type: Creature

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless."
-Davvol, Evincar of Rath

Mana:
Cardset: Commander #72 (Rare)
Urza's Destiny #52 (Rare)
Type: Enchantment

Attunement

Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

"The solution can hide for only so long."
-Urza

Mana:
Cardset: Urza's Saga #61 (Rare)
Type: Enchantment

Auger Spree

Instant

Target creature gets +4/-4 until end of turn.

"Finally, a weapon the Boros can't confiscate!"
-Juri, proprietor of the Juri Revue

Mana:
Cardset: Return to Ravnica #144 (Common)
Type: Instant

Augur il-Vec

Creature - Human Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.

"If it would end this exile, my life is yours."

Mana:
Power: 1/3
Cardset: Future Sight #2 (Common)
Type: Creature

Augur of Bolas

Creature - Merfolk Wizard

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Mana:
Power: 1/3
Cardset: Commander 2013 #30 (Uncommon)
Magic 2013 #43 (Uncommon)
Type: Creature

Augur of Skulls

Creature - Skeleton Wizard

: Regenerate Augur of Skulls.

Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.

Within each empty skull, it seeks ways to preserve its own failing undeath.

Mana:
Power: 1/1
Cardset: Future Sight #63 (Common)
Type: Creature

Augury Adept

Creature - Kithkin Wizard

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Moonstones grant limited foresight but unlimited advantages.

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Commander 2013 #227 (Rare)
Shadowmoor #137 (Rare)
Type: Creature

Augury Owl

Creature - Bird

Flying

When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Power: 1/1
Cardset: Planechase 2012 #14 (Common)
Venser vs. Koth #3 (Common)
Magic 2011 #45 (Common)
Type: Creature

Auntie's Hovel

Land

As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.

: Add or to your mana pool.

The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in.

Cardset: Lorwyn #267 (Rare)
Type: Land

Auntie's Snitch

Creature - Goblin Rogue

Auntie's Snitch can't block.

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Mana:
Power: 3/1
Cardset: Modern Masters #72 (Uncommon)
Morningtide #57 (Rare)
Type: Creature

Aura Barbs

Instant - Arcane

Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Mana:
Cardset: Betrayers of Kamigawa #94 (Uncommon)
Type: Instant

Aura Blast

Instant

Destroy target enchantment.

Draw a card.

"None of your history books mention me?" laughed Daria. "They will now."

Mana:
Cardset: Planeshift #1 (Common)
Type: Instant

Aura Extraction

Instant

Put target enchantment on top of its owner's library.

Cycling (, Discard this card: Draw a card.)

Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.

Mana:
Cardset: Onslaught #5 (Uncommon)
Type: Instant

Aura Finesse

Instant

Attach target Aura you control to target creature.

Draw a card.

"Although armor and auras can be similar, the brains required to use them are worlds apart."
-Zilan, Makindi auramancer

Mana:
Cardset: Rise of the Eldrazi #54 (Common)
Type: Instant

Aura Flux

Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."

To some, the Tolarian sunrise was a blinding flash; to others, a lingering glow.

Mana:
Cardset: Urza's Legacy #27 (Common)
Type: Enchantment

Aura Fracture

Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Mana:
Cardset: Prophecy #2 (Common)
Type: Enchantment

Aura Gnarlid

Creature - Beast

Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.

Mana:
Power: 2/2
Cardset: Planechase 2012 #55 (Common)
Rise of the Eldrazi #175 (Common)
Type: Creature

Aura Graft

Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

"It's not really stealing. It's more like extended borrowing."

Mana:
Cardset: Tenth Edition #67 (Uncommon)
Odyssey #62 (Uncommon)
Type: Instant

Aura Mutation

Instant

Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.

"Life can be found in all things, even things unnatural."
-Multani, maro-sorcerer

Mana:
Cardset: Invasion #232 (Rare)
Type: Instant

Aura of Dominion

Enchantment - Aura

Enchant creature

, Tap an untapped creature you control: Untap enchanted creature.

"Lies and deceit do yield results, but legitimate authority is the ultimate form of control."
-Meloku the Clouded Mirror

Mana:
Cardset: Champions of Kamigawa #51 (Uncommon)
Type: Enchantment

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Mana:
Cardset: Tenth Edition #6 (Uncommon)
Weatherlight #123 (Uncommon)
Type: Enchantment

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

Mana:
Cardset: Commander #182 (Uncommon)
Invasion #233 (Uncommon)
Type: Enchantment

Aura Thief

Creature - Illusion

Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

Illusion steals reality from the unwise.

Mana:
Power: 2/2
Cardset: Urza's Destiny #26 (Rare)
Type: Creature

Auramancer

Creature - Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Mana:
Power: 2/2
Cardset: Magic 2014 #6 (Common)
Planechase 2012 #2 (Common)
Magic 2012 #9 (Common)
Odyssey #5 (Common)
Type: Creature

Auramancer's Guise

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

"Consider not what the mask hides, but what it can reveal."

Mana:
Cardset: Planar Chaos #34 (Uncommon)
Type: Enchantment

Auratog

Creature - Atog

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

Mana:
Power: 1/2
Cardset: Time Spiral "Timeshifted" #2 (Special)
Tempest #218 (Rare)
Type: Creature

Auratouched Mage

Creature - Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Mana:
Power: 3/3
Cardset: Planechase 2012 #3 (Uncommon)
Ravnica: City of Guilds #1 (Uncommon)
Type: Creature

Aurelia's Fury

Instant

Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Mana:
Cardset: Gatecrash #144 (Mythic Rare)
Type: Instant

Aurelia, the Warleader

Legendary Creature - Angel

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

Mana:
Power: 3/4
Cardset: Gatecrash #143 (Mythic Rare)
Type: Creature

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Mana:
Cardset: Onslaught #6 (Rare)
Type: Enchantment

Auriok Bladewarden

Creature - Human Soldier

: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

The Auriok have learned through constant struggle that allies are more precious than water.

Mana:
Power: 1/1
Cardset: Mirrodin #3 (Uncommon)
Type: Creature

Auriok Champion

Creature - Human Cleric

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

"Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light."
-Ushanti, leonin seer

Mana:
Power: 1/1
Cardset: Fifth Dawn #3 (Rare)
Type: Creature

Auriok Edgewright

Creature - Human Soldier

Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.

Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #3 (Uncommon)
Type: Creature

Auriok Glaivemaster

Creature - Human Soldier

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

"Give me a bit of steel and I'll deliver it into the hearts of my enemies."

Mana:
Power: 1/1
Cardset: Darksteel #1 (Common)
Type: Creature

Auriok Replica

Artifact Creature - Cleric

, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

All the loyalty of the Auriok with only a trace of their self-righteousness.

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #138 (Common)
Type: Artifact Creature

Auriok Salvagers

Creature - Human Soldier

: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

Mana:
Power: 2/4
Cardset: Modern Masters #5 (Rare)
Fifth Dawn #4 (Uncommon)
Type: Creature

Auriok Siege Sled

Artifact Creature - Juggernaut

: Target artifact creature blocks Auriok Siege Sled this turn if able.

: Target artifact creature can't block Auriok Siege Sled this turn.

Everything in its path is either pushed aside or ground under.

Mana:
Power: 3/5
Cardset: Darksteel #105 (Uncommon)
Type: Artifact Creature

Auriok Steelshaper

Creature - Human Soldier

Equip costs you pay cost less.

As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.

They put their safety in his hands. He puts sharpened steel in theirs.

Mana:
Power: 1/1
Cardset: Mirrodin #4 (Rare)
Type: Creature

Auriok Sunchaser

Creature - Human Soldier

Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold."
-Prayer to the Whitesun

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #4 (Common)
Type: Creature

Auriok Survivors

Creature - Human Soldier

When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

"We are Mirrodin's children. We will reclaim her-one scrap at a time, if we have to."

Mana:
Power: 4/6
Cardset: New Phyrexia #3 (Uncommon)
Type: Creature

Auriok Transfixer

Creature - Human Scout

, : Tap target artifact.

"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."

Mana:
Power: 1/1
Cardset: Mirrodin #5 (Common)
Type: Creature

Auriok Windwalker

Creature - Human Wizard

Flying

: Attach target Equipment you control to target creature you control.

Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.

Mana:
Power: 2/3
Cardset: Fifth Dawn #5 (Rare)
Type: Creature

Aurochs

Creature - Aurochs

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

One auroch may feed a village, but a herd will flatten it.

Mana:
Power: 2/3
Cardset: Fifth Edition #141 (Common)
Ice Age #113 (Common)
Type: Creature

Aurochs Herd

Creature - Aurochs

Trample

When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.

Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Mana:
Power: 4/4
Cardset: Coldsnap #103 (Common)
Type: Creature

Aurora Eidolon

Creature - Spirit

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Mana:
Power: 2/2
Cardset: Dissension #1 (Common)
Type: Creature

Aurora Griffin

Creature - Griffin

Flying

: Target permanent becomes white until end of turn.

Though a fierce fighter, its true value is that it inspires beleaguered forces.

Mana:
Power: 2/2
Cardset: Planeshift #2 (Common)
Type: Creature

Auspicious Ancestor

Creature - Human Cleric

When Auspicious Ancestor dies, you gain 3 life.

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Mana:
Power: 2/3
Cardset: Mirage #207 (Rare)
Type: Creature

Austere Command

Sorcery

Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Mana:
Cardset: Commander #8 (Rare)
Lorwyn #3 (Rare)
Type: Sorcery

Autochthon Wurm

Creature - Wurm

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Trample

The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.

Mana:
Power: 9/14
Cardset: Ravnica: City of Guilds #191 (Rare)
Type: Creature

Autumn Willow

Legendary Creature - Avatar

Shroud

: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains."
-Grandmother Sengir

Mana:
Power: 4/4
Cardset: Homelands #53 (Rare)
Type: Creature

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

The rustling of leaves and a passing shadow are a dryad's only trace.

Mana:
Cardset: Magic 2012 #164 (Uncommon)
Magic 2011 #162 (Uncommon)
Type: Instant