![]() |
Into the WildsEnchantmentAt the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. "Wonders hide where the trees grow thickest."-Mul Daya proverb |
|
||||||||
![]() |
Intruder AlarmEnchantmentCreatures don't untap during their controllers' untap steps. One footstep among many is silent. One footstep alone is deafening. |
|
||||||||
![]() |
InvisibilityEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Ion StormEnchantment
When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power. |
|
||||||||
![]() |
Iona's BlessingEnchantment - AuraEnchant creature "Walk now in my light. When the rest of the world closes its eyes, you will still see." |
|
||||||||
![]() |
Ior Ruin ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
|
|
||||||||
![]() |
Iroas, God of VictoryLegendary Enchantment Creature - GodIndestructible
|
|
||||||||
![]() |
Isolation ZoneEnchantmentWhen Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) When properly aligned, hedrons become powerful tools of binding. |
|
||||||||
![]() |
Ivory MaskEnchantmentYou have shroud. (You can't be the target of spells or abilities.) Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled. |
|
||||||||
![]() |
Jace's ErasureEnchantmentWhenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. "You should try to clear your mind of idle thoughts. And if you can't, I will." |
|
||||||||
![]() |
Jeskai AscendancyEnchantmentWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
|
|
||||||||
![]() |
Jeskai RunemarkEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Journey to NowhereEnchantmentWhen Journey to Nowhere enters the battlefield, exile target creature.
|
|
||||||||
![]() |
Kagemaro's ClutchEnchantment - AuraEnchant creature The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him. |
|
||||||||
![]() |
Karametra's FavorEnchantment - AuraEnchant creature The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond. |
|
||||||||
![]() |
Karametra, God of HarvestsLegendary Enchantment Creature - GodIndestructible
|
|
||||||||
![]() |
KarmaEnchantmentAt the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
|
|||||||||
![]() |
Keen SenseEnchantment - AuraEnchant creature Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled. |
|
||||||||
![]() |
Keranos, God of StormsLegendary Enchantment Creature - GodIndestructible
|
|
||||||||
![]() |
Khalni Heart ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
|
|
||||||||
![]() |
Killer InstinctEnchantmentAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. "Take the bridge, men! Victory! Victory! is ou- Retreat! RETREAT" |
|
||||||||
![]() |
Knightly ValorEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Knollspine InvocationEnchantment
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll. |
|
||||||||
![]() |
Knowledge and PowerEnchantmentWhenever you scry, you may pay "Information is a powerful weapon." |
|
||||||||
![]() |
Krasis IncubationEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Krovikan WhispersEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Kruphix, God of HorizonsLegendary Enchantment Creature - GodIndestructible
|
|
||||||||
![]() |
Kumano's BlessingEnchantment - AuraFlash
|
|
||||||||
![]() |
LarcenyEnchantmentWhenever a creature you control deals combat damage to a player, that player discards a card. Opportunity makes the thief. |
|
||||||||
![]() |
Leaden FistsEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
|
|
||||||||
![]() |
Leafcrown DryadEnchantment Creature - Nymph DryadBestow
|
|
||||||||
![]() |
Leafdrake RoostEnchantment - AuraEnchant land "The best experiments are those whose successes replicate themselves." |
|
||||||||
![]() |
Legion's InitiativeEnchantmentRed creatures you control get +1/+0.
|
|
||||||||
![]() |
LevitationEnchantmentCreatures you control have flying. "Why fight over scraps of land when there's so much sky waiting to be claimed?" |
|
||||||||
![]() |
Leyline of AnticipationEnchantmentIf Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
|
|
||||||||
![]() |
Leyline of LifeforceEnchantmentIf Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Where sovereignty and flesh converge. |
|
||||||||
![]() |
Leyline of LightningEnchantmentIf Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Where storm and spellcraft converge. |
|
||||||||
![]() |
Leyline of PunishmentEnchantmentIf Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
|
|
||||||||
![]() |
Leyline of SanctityEnchantmentIf Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
|
|
||||||||
![]() |
Leyline of SingularityEnchantmentIf Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. Where renown and solitude converge. |
|
||||||||
![]() |
Leyline of the MeekEnchantmentIf Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Where strength and humility converge. |
|
||||||||
![]() |
Leyline of the VoidEnchantmentIf Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
|
|
||||||||
![]() |
Leyline of VitalityEnchantmentIf Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
|
|
||||||||
![]() |
Life and LimbEnchantmentAll Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. "It was a sight of pain and awe-a twisted forest, migrating across the salt plain in search of richer soil." |
|
||||||||
![]() |
LifegiftEnchantmentWhenever a land enters the battlefield, you may gain 1 life. "Walk the world and you'll find your soul; search your soul and you'll discover the world." |
|
||||||||
![]() |
LifelinkEnchantment - AuraEnchant creature The spoils of war are not measured only in gold and silver. |
|
||||||||
![]() |
Light from WithinEnchantmentChroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. "Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose." |
|
||||||||
![]() |
Light of SanctionEnchantmentPrevent all damage that would be dealt to creatures you control by sources you control. The Legion looks after its own. |
|
||||||||
![]() |
LightformEnchantmentWhen Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
||||||||
![]() |
Lightmine FieldEnchantmentWhenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. If you want to kill a lot of goblins, just make sure your defenses look like fun. |
|
||||||||
![]() |
Lightning DiademEnchantment - AuraEnchant creature "I fight for Keranos and for mortals. I see no contradiction." |
|
||||||||
![]() |
Lightning ProwessEnchantment - AuraEnchant creature "Undead flesh is dry and papery. A single spark and ‘poof.' No more ghoul." |
|
||||||||
![]() |
Lightning TalonsEnchantment - AuraEnchant creature "This is going to hurt a lot, but on the bright side, you'll be dead soon." |
|
||||||||
![]() |
LignifyTribal Enchantment - Treefolk AuraEnchant creature Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty? |
|
||||||||
![]() |
Liliana's CaressEnchantmentWhenever an opponent discards a card, that player loses 2 life. "This might hurt less if you don't fight so hard. But I doubt it." |
|
||||||||
![]() |
Living TerrainEnchantment - AuraEnchant land Some warriors walk the earth. Others are born of it. |
|
||||||||
![]() |
Lost in the WoodsEnchantmentWhenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
|
|
||||||||
![]() |
Lucent LiminidEnchantment Creature - ElementalFlying It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through. |
|
||||||||
![]() |
Luminarch AscensionEnchantmentAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
|
|
||||||||
![]() |
Luminous WakeEnchantment - AuraEnchant creature "If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part." |
|
||||||||
![]() |
Lumithread FieldEnchantmentCreatures you control get +0/+1. Having conquered the Bastion of Suns, the Ota took its light for their own. |
|
||||||||
![]() |
LureEnchantment - AuraEnchant creature It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible. |
|||||||||
![]() |
Lurking PredatorsEnchantmentWhenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. All are prey to the eyes of the wild. |
|
||||||||
![]() |
Lush GrowthEnchantment - AuraEnchant land Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots. |
|
||||||||
![]() |
Lust for WarEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Madcap SkillsEnchantment - AuraEnchant creature The larger the crowd, the harder it is for them to run away. |
|
||||||||
![]() |
Maelstrom NexusEnchantmentThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
||||||||
![]() |
Magefire WingsEnchantment - AuraEnchant creature Giving a thing wings does not take away its fear of flight-or its fear of fire, for that matter. |
|
||||||||
![]() |
Magmatic CoreEnchantmentCumulative upkeep
|
|
||||||||
![]() |
Malicious IntentEnchantment - AuraEnchant creature As peace returned to Thraben, some cathars made the mistake of letting down their guard. |
|
||||||||
![]() |
Mammoth UmbraEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Mana BloomEnchantmentMana Bloom enters the battlefield with X charge counters on it.
|
|
||||||||
![]() |
Mana ReflectionEnchantmentIf you tap a permanent for mana, it produces twice as much of that mana instead. Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade. |
|
||||||||
![]() |
ManabarbsEnchantmentWhenever a player taps a land for mana, Manabarbs deals 1 damage to that player. "I don't know why people say a double-edged sword is bad. It's a sword. With two edges." |
|||||||||
![]() |
Maniacal RageEnchantment - AuraEnchant creature The spikes of sangrite made the goblin stronger, but they didn't make him any smarter. |
|
||||||||
![]() |
Mantle of LeadershipEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
|
|
||||||||
![]() |
March of the MachinesEnchantmentEach noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
|
|
||||||||
![]() |
Mardu AscendancyEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
|
|
||||||||
![]() |
Mardu RunemarkEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Mark of AsylumEnchantmentPrevent all noncombat damage that would be dealt to creatures you control. A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness. |
|
||||||||
![]() |
Mark of EvictionEnchantment - AuraEnchant creature Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter. |
|
||||||||
![]() |
Mark of SakikoEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Mark of the OniEnchantment - AuraEnchant creature "As more oni walked Kamigawa, more darkness infested its inhabitants' souls." |
|
||||||||
![]() |
Mark of the VampireEnchantment - AuraEnchant creature "My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." |
|
||||||||
![]() |
Marked by HonorEnchantment - AuraEnchant creature Stand your post for duty. Stand your ground for honor. |
|
||||||||
![]() |
Market FestivalEnchantment - AuraEnchant land Commerce is always the basis for peace. |
|
||||||||
![]() |
Marshal's AnthemEnchantmentMultikicker
|
|
||||||||
![]() |
Martial LawEnchantmentAt the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "The good of society matters much more than the inconvenience of a few." |
|
||||||||
![]() |
Martyr's BondEnchantmentWhenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. "Our lives are connected by divine law. The truth of this will be made evident in time." |
|
||||||||
![]() |
Mass HysteriaEnchantmentAll creatures have haste.
|
|
||||||||
![]() |
Master of the FeastEnchantment Creature - DemonFlying Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected. |
|
||||||||
![]() |
Mastery of the UnseenEnchantmentWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
|
|
||||||||
![]() |
Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
|
|
||||||||
![]() |
Measure of WickednessEnchantmentAt the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
|
|
||||||||
![]() |
MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
|||||||||
![]() |
Meishin, the Mind CageLegendary EnchantmentAll creatures get -X/-0, where X is the number of cards in your hand. It's dangerous indeed to be lost in someone else's thoughts. |
|
||||||||
![]() |
MelancholyEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Memory ErosionEnchantmentWhenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. "The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." |
|
||||||||
![]() |
Merrow CommerceTribal Enchantment - MerfolkAt the beginning of your end step, untap all Merfolk you control. Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills. |
|
||||||||
![]() |
Messenger's SpeedEnchantment - AuraEnchant creature "He outran arrows. He outran even the archers' insults." |
|