Carry AwayEnchantment - AuraEnchant Equipment Stealing goblin weapons would be easier if the goblins were smart enough to let go. |
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Psychic OverloadEnchantment - AuraEnchant permanent
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Screams from WithinEnchantment - AuraEnchant creature There's no escaping an enemy that lives inside your head. |
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Circle of Protection: ArtifactsEnchantment: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
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Stasis CocoonEnchantment - AuraEnchant artifact Though the grip of a golem is strong, the grip of Auriok magic is far stronger. |
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Artificer's IntuitionEnchantment, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
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Disruption AuraEnchantment - AuraEnchant artifact Vedalken weapons sold to outsiders are as dependable as the vedalken themselves. |
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Eyes of the WatcherEnchantmentWhenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Endless WhispersEnchantmentEach creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step." Those who find death under the black sun's shadow cannot escape its pull. |
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Ion StormEnchantment, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power. |
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Dawn's ReflectionEnchantment - AuraEnchant land Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise. |
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Rite of PassageEnchantmentWhenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. |
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Cage of HandsEnchantment - AuraEnchant creature "Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much." |
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Honden of Cleansing FireLegendary Enchantment - ShrineAt the beginning of your upkeep, you gain 2 life for each Shrine you control. To the sorrow of all, its fire was turned toward those who worshipped it. |
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Indomitable WillEnchantment - AuraFlash "None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word." |
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Vassal's DutyEnchantment: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. "My life is yours, my lord. There is no greater service than to yield it for your safety." |
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VigilanceEnchantment - AuraEnchant creature "Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior." |
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Aura of DominionEnchantment - AuraEnchant creature "Lies and deceit do yield results, but legitimate authority is the ultimate form of control." |
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Field of RealityEnchantment - AuraEnchant creature "The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it." |
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Honden of Seeing WindsLegendary Enchantment - ShrineAt the beginning of your upkeep, draw a card for each Shrine you control. To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom. |
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Mystic RestraintsEnchantment - AuraFlash
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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Honden of Night's ReachLegendary Enchantment - ShrineAt the beginning of your upkeep, target opponent discards a card for each Shrine you control. To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil. |
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Midnight CovenantEnchantment - AuraEnchant creature "Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises." |
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Night DealingsEnchantmentWhenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
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Night of Souls' BetrayalLegendary EnchantmentAll creatures get -1/-1. "How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war." |
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Oni PossessionEnchantment - AuraEnchant creature
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Ragged VeinsEnchantment - AuraFlash
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Blood RitesEnchantment, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. "The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered." |
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Honden of Infinite RageLegendary Enchantment - ShrineAt the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. To the sorrow of all, its rage became focused on those who once stoked it. |
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Tide of WarEnchantmentWhenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
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Heartbeat of SpringEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. "It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within." |
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Honden of Life's WebLegendary Enchantment - ShrineAt the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. To the sorrow of all, its web became a net that strangled those who helped weave it. |
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Nature's WillEnchantmentWhenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. "Without the kami to speak to nature on our behalf, we must beg help from nature directly." |
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Serpent SkinEnchantment - AuraFlash
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Day of DestinyLegendary EnchantmentLegendary creatures you control get +2/+2. "Rise like the sun, stand like the mountain, charge like the lion, die as a hero." |
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Genju of the FieldsEnchantment - AuraEnchant Plains
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Ward of PietyEnchantment - AuraEnchant creature Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques. |
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Genju of the FallsEnchantment - AuraEnchant Island
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Phantom WingsEnchantment - AuraEnchant creature "But you said 'when goats fly!'" Squee whined. |
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Threads of DisloyaltyEnchantment - AuraEnchant creature with converted mana cost 2 or less "Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands." |
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Blessing of LeechesEnchantment - AuraFlash
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Genju of the FensEnchantment - AuraEnchant Swamp
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Mark of the OniEnchantment - AuraEnchant creature "As more oni walked Kamigawa, more darkness infested its inhabitants' souls." |
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Clash of RealitiesEnchantmentAll Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
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Genju of the SpiresEnchantment - AuraEnchant Mountain
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In the Web of WarEnchantmentWhenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. "In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls." |
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Kumano's BlessingEnchantment - AuraFlash
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Genju of the CedarsEnchantment - AuraEnchant Forest
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LifegiftEnchantmentWhenever a land enters the battlefield, you may gain 1 life. "Walk the world and you'll find your soul; search your soul and you'll discover the world." |
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Mark of SakikoEnchantment - AuraEnchant creature
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Genju of the RealmLegendary Enchantment - AuraEnchant land
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Cowed by WisdomEnchantment - AuraEnchant creature
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Promise of BunreiEnchantmentWhen a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. "I am not afraid to die today nor afraid of what death will bring." |
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ReverenceEnchantmentCreatures with power 2 or less can't attack you. "Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War." |
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Freed from the RealEnchantment - AuraEnchant creature When a strong mind moves, form and energy shift to heed it. |
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Meishin, the Mind CageLegendary EnchantmentAll creatures get -X/-0, where X is the number of cards in your hand. It's dangerous indeed to be lost in someone else's thoughts. |
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Kagemaro's ClutchEnchantment - AuraEnchant creature The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him. |
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Measure of WickednessEnchantmentAt the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
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Captive FlameEnchantment: Target creature gets +1/+0 until end of turn. "Kills and cooks your food in one easy stroke." |
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Dense CanopyEnchantmentCreatures with flying can block only creatures with flying. The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters. |
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Molting SkinEnchantmentReturn Molting Skin to its owner's hand: Regenerate target creature. "We have learned much from the orochi." |
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Seed the LandEnchantmentWhenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony. |
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Concerted EffortEnchantmentAt the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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Conclave's BlessingEnchantment - AuraConvoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
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Faith's FettersEnchantment - AuraEnchant permanent
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FlickerformEnchantment - AuraEnchant creature
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Light of SanctionEnchantmentPrevent all damage that would be dealt to creatures you control by sources you control. The Legion looks after its own. |
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Suppression FieldEnchantmentActivated abilities cost more to activate unless they're mana abilities. The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses. |
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Copy EnchantmentEnchantmentYou may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe. |
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Dream LeashEnchantment - AuraEnchant permanent The tendrils of sorcery find easy purchase on the soft underbelly of dreams. |
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Eye of the StormEnchantmentWhenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
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Flight of FancyEnchantment - AuraEnchant creature The view from above is an inspiration to the newly winged. |
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Followed FootstepsEnchantment - AuraEnchant creature Æther can turn a footprint into a blueprint. |
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Halcyon GlazeEnchantmentWhenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. "Earth to æther, window to wonder, stillness to the sky." |
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Mark of EvictionEnchantment - AuraEnchant creature Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter. |
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Stasis CellEnchantment - AuraEnchant creature The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty. |
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Blood FunnelEnchantmentNoncreature spells you cast cost less to cast.
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Clinging DarknessEnchantment - AuraEnchant creature There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see. |
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Necromantic ThirstEnchantment - AuraEnchant creature
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Strands of UndeathEnchantment - AuraEnchant creature "Why limit yourself to mortal law when you can outlive those who enforce it?" |
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BlockbusterEnchantment, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. Vendors hung cords heavy with roots and laid out boxes of salted meat, unaware of the fiery disaster swiftly approaching. |
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Breath of FuryEnchantment - AuraEnchant creature you control
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Galvanic ArcEnchantment - AuraEnchant creature
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Instill FurorEnchantment - AuraEnchant creature "The Rakdos know little of technology, but they definitely know how to push buttons." |
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MindmoilEnchantmentWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. "My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." |
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Doubling SeasonEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
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Fists of IronwoodEnchantment - AuraEnchant creature Saprolings add the three and the four to the "one-two punch." |
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Moldervine CloakEnchantment - AuraEnchant creature
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Perilous ForaysEnchantment, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. "This is the place? This map has got to be wrong . . . ." |
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Bloodbond MarchEnchantmentWhenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. The Golgari support a vast army because death never ends its soldiers' service. |
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Dark Heart of the WoodEnchantmentSacrifice a Forest: You gain 3 life. Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet. |
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Glare of SubdualEnchantmentTap an untapped creature you control: Tap target artifact or creature. The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers. |
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Golgari GerminationEnchantmentWhenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. The Golgari don't bury their dead. They plant them. |
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Pollenbright WingsEnchantment - AuraEnchant creature
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Searing MeditationEnchantmentWhenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to target creature or player. "When I meditate I see the world as it should be. All that does not fit, I remove." |
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Privileged PositionEnchantment( can be paid with either or .)
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Guardian's MagemarkEnchantment - AuraFlash The soldier moved with fluid poise, his awareness extending far beyond five senses. |
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Leyline of the MeekEnchantmentIf Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Where strength and humility converge. |
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Shadow LanceEnchantment - AuraEnchant creature Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade. |
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