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Bull RushInstantTarget creature gets +2/+0 until end of turn. "It's gone mad! Loose the chains and save what you can!" |
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Dragonmaster OutcastCreature - Human ShamanAt the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. "Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries." |
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Quest for the Goblin LordEnchantmentWhenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. A shrine to unchecked desire. |
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Skitter of LizardsCreature - LizardMultikicker
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GroundswellInstantTarget creature gets +2/+2 until end of turn. "This world will not be tamed." |
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Joraga WarcallerCreature - Elf WarriorMultikicker
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Nature's ClaimInstantDestroy target artifact or enchantment. Its controller gains 4 life. "On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged." |
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Brave the ElementsInstantChoose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.) "Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri." |
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Kor DuelistCreature - Kor SoldierAs long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) "Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one." |
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Quest for the Holy RelicEnchantmentWhenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
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Shieldmate's BlessingInstantPrevent the next 3 damage that would be dealt to target creature or player this turn. "Even land dwellers may call for Emeria's grace in times of need." |
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Steppe LynxCreature - CatLandfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey. |
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Sunspring ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
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Caller of GalesCreature - Merfolk Wizard
"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go." |
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Cosi's TricksterCreature - Merfolk WizardWhenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. She watches the chaos created by the Roil, seeking strength in the patterns of anarchy. |
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Hedron CrabCreature - CrabLandfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Hedrons perplex minds both great and small. |
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Quest for Ancient SecretsEnchantmentWhenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
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Spell PierceInstantCounter target noncreature spell unless its controller pays "There's a hole in your plan." |
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Bloodchief AscensionEnchantmentAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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DisfigureInstantTarget creature gets -2/-2 until end of turn. "Brave scar or unfortunate tale? It all depends on your pain threshold." |
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Guul Draz VampireCreature - Vampire RogueAs long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) "A creature's bloodscent is a beacon that cannot be disguised." |
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Mire BlightEnchantment - AuraEnchant creature "Is there anything in Guul Draz that doesn't suck the life out of you?" |
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Quest for the GravelordEnchantmentWhenever a creature dies, you may put a quest counter on Quest for the Gravelord.
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Soul Stair ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
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Vampire LaceratorCreature - Vampire WarriorAt the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death. |
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Vampire's BiteInstantKicker
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Burst LightningInstantKicker
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Goblin BushwhackerCreature - Goblin WarriorKicker
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Goblin GuideCreature - Goblin ScoutHaste "I've been all over this world. I even remember some of those places." |
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Quest for Pure FlameEnchantmentWhenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
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Unstable FootingInstantKicker A long way down is shorter than you think. |
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Primal BellowInstantTarget creature gets +1/+1 until end of turn for each Forest you control. "A might spell can be handy against baloths, giants, kraken, the Roil-or if you lose your bearings in the woods." |
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Scute MobCreature - InsectAt the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. "Survival rule 781: There are always more scute bugs." |
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Scythe TigerCreature - CatShroud (This creature can't be the target of spells or abilities.) Instead of adapting to its environment, it adapts its environment to itself. |
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Vines of VastwoodInstantKicker
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Adventuring GearArtifact - EquipmentLandfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. An explorer's essentials in a wild world. |
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Blade of the BloodchiefArtifact - EquipmentWhenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
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Expedition MapArtifact
"I use maps to find out where explorers have already been. Then I go the other way." |
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Explorer's ScopeArtifact - EquipmentWhenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
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Trusty MacheteArtifact - EquipmentEquipped creature gets +2/+1. "Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one." |
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CondemnInstantPut target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. "No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now." |
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Goldenglow MothCreature - InsectFlying "Little moth, fluttering bright, |
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Holy StrengthEnchantment - AuraEnchant creature "Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness." |
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Infantry VeteranCreature - Human Soldier
"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience." |
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Serra AscendantCreature - Human MonkLifelink (Damage dealt by this creature also causes you to gain that much life.)
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SilenceInstantYour opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) "Take a quiet moment to reflect on your sins." |
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DiminishInstantTarget creature becomes 1/1 until end of turn. "‘That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence." |
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Merfolk SpyCreature - Merfolk RogueIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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PreordainSorceryScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Tome ScourSorceryTarget player puts the top five cards of his or her library into his or her graveyard. Genius is overrated, especially when it's someone else's. |
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Stabbing PainInstantTarget creature gets -1/-1 until end of turn. Tap that creature. "You can take the fight out of nearly any creature if you know where its soft spot is." |
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Unholy StrengthEnchantment - AuraEnchant creature "Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart." |
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Viscera SeerCreature - Vampire WizardSacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) In matters of life and death, he trusts his gut. |
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Bloodcrazed GoblinCreature - Goblin BerserkerBloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. "A single drop of blood draws their attention, then they strip your bones clean before you have time to die." |
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Goblin Balloon BrigadeCreature - Goblin Warrior
"The enemy is getting too close! Quick! Inflate the toad!" |
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InciteInstantTarget creature becomes red until end of turn and attacks this turn if able. The veneer of rationality peeled from the mage, revealing the spite and rage beneath. |
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Lightning BoltInstantLightning Bolt deals 3 damage to target creature or player.
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Dryad's FavorEnchantment - AuraEnchant creature She grants knowledge of the ways to traverse the forest's invisible connections. |
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Hornet StingInstantHornet Sting deals 1 damage to target creature or player. It was only then-to his infinite sorrow-that Gork realized hornets don't make honey. |
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Primal CocoonEnchantment - AuraEnchant creature
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Protean HydraCreature - HydraProtean Hydra enters the battlefield with X +1/+1 counters on it.
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Wall of VinesCreature - Plant WallDefender (This creature can't attack.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. |
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Brittle EffigyArtifact
"In my early experiments in phylactery, I found that fragile forms have their uses." |
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Voltaic KeyArtifact
The missing piece to every puzzle. |
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Harm's WayInstantThe next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. Even when fate is already written, there's always time to change the names. |
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RighteousnessInstantTarget blocking creature gets +7/+7 until end of turn. Sometimes the greatest strength is the strength of conviction. |
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Soul WardenCreature - Human ClericWhenever another creature enters the battlefield, you gain 1 life. "One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance." |
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JumpInstantTarget creature gains flying until end of turn. "Humanity has always envied the power of flight. So we took it." |
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TelepathyEnchantmentYour opponents play with their hands revealed. "The most disappointing thing about learning telepathy is finding out how boring people really are." |
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Zephyr SpriteCreature - FaerieFlying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." |
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Acolyte of XathridCreature - Human Cleric
Like all priests, she gives her blessings only to those truly worthy of them. |
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WeaknessEnchantment - AuraEnchant creature "For strength to have any meaning, there must also be . . . you." |
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Burning InquirySorceryEach player draws three cards, then discards three cards at random. Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory. |
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Burst of SpeedSorceryCreatures you control gain haste until end of turn. (They can attack and Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks. |
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EarthquakeSorceryEarthquake deals X damage to each creature without flying and each player. They fell screaming into the depths of the chasm like so many pebbles tossed down a well. |
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Jackal FamiliarCreature - HoundJackal Familiar can't attack or block alone. "Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct." |
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Raging GoblinCreature - Goblin BerserkerHaste (This creature can attack and He raged at the world, at his family, at his life. But mostly he just raged. |
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Mold AdderCreature - Fungus SnakeWhenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. The more you struggle against its coils, the tighter they get. |
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WindstormInstantWindstorm deals X damage to each creature with flying. "We don't like interlopers and thieves cluttering our skies." |
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Court HomunculusArtifact Creature - HomunculusCourt Homunculus gets +1/+1 as long as you control another artifact. Mages of Esper measure their wealth and status by the number of servants in their retinues. |
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Valiant GuardCreature - Human SoldierAs the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth. |
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Constricting TendrilsInstantTarget creature gets -3/-0 until end of turn. Priests of Bant protect their temples with traps more elaborate than any mosaic floor. |
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Controlled InstinctsEnchantment - AuraEnchant red or green creature Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death. |
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Grixis IllusionistCreature - Human Wizard
"It's simple, really. If they can't find us, they can't kill us." |
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Corrupted RootsEnchantment - AuraEnchant Forest or Plains The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops. |
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DreadwingCreature - Zombie
Dreadwings spring from lofty perches to surprise kathari in midflight. They smother their prey and then consume it as they glide gently toward the ground. |
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Kederekt ParasiteCreature - HorrorWhenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains. |
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Wretched BanquetSorceryDestroy target creature if it has the least power or is tied for least power among creatures on the battlefield. "The meek inherit nothing." |
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BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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Bloodhall OozeCreature - OozeAt the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. A drop of blood spilled from the first dragon. |
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Toxic IguanarCreature - LizardToxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow. |
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Might of AlaraInstantDomain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. The combined strength of all five planes spawned creations none had seen before. |
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Noble HierarchCreature - Human DruidExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) She protects the sacred groves from blight, drought, and the Unbeholden. |
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Scattershot ArcherCreature - Elf Archer
To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below. |
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Tukatongue ThallidCreature - FungusWhen Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree. |
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Mana CylixArtifact
Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth. |
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Shared TraumaSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
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Goblin CadetsCreature - GoblinWhenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) "If you kids don't stop that racket, I'm turning this expedition around right now!" |
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Collective VoyageSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
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Magus of the VineyardCreature - Human WizardAt the beginning of each player's precombat main phase, add Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root. |
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