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WindfallSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." |
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Buried AliveSorcerySearch your library for up to three creature cards and put them into your graveyard. Then shuffle your library. The scrape of shovels and the tumble of cold dirt soon muffled their pleas. |
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Evincar's JusticeSorceryBuyback
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HexSorceryDestroy six target creatures. When killing five just isn't enough. |
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Living DeathSorceryEach player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
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Shared TraumaSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
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Stitch TogetherSorceryReturn target creature card from your graveyard to your hand.
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Syphon FleshSorceryEach other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. Necromancers deal in commodities far more precious than gold and grain. |
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Syphon MindSorceryEach other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
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UnnerveSorceryEach opponent discards two cards. "If fear is the only tool you have left, then you'll never control me." |
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Breath of DarigaazSorceryKicker
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Death by DragonsSorceryEach player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. Suddenly, Eldo felt very alone. |
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InsurrectionSorceryUntap all creatures and gain control of them until end of turn. They gain haste until end of turn. "Maybe they wanted to be on the winning side for once." |
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RuinationSorceryDestroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." |
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Collective VoyageSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
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Explosive VegetationSorcerySearch your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Torching Krosa would be pointless. It grows faster than it burns. |
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HarmonizeSorceryDraw three cards. "Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing." |
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Kodama's ReachSorcery - ArcaneSearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. "The land grows only where the kami will it." |
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Call the SkybreakerSorceryPut a 5/5 blue and red Elemental creature token with flying onto the battlefield. It hears and answers every orison across Shadowmoor. |
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Death MutationSorceryDestroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
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FirespoutSorceryFirespout deals 3 damage to each creature without flying if
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Hull BreachSorceryChoose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. "Crovax knows we're coming now," said a grinning Sisay. "I just sent the Predator crashing into his stronghold." |
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Savage TwisterSorcerySavage Twister deals X damage to each creature. "Frozen, we watched the funnel pluck up three of the goats-pook! pook! pook!-before we ran for the wadi." |
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Clan DefianceSorceryChoose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Hands of BindingSorceryTap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Righteous ChargeSorceryCreatures you control get +2/+2 until end of turn. "In the name of peace, moderation, and decency-wipe them all out!" |
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Knight WatchSorceryPut two 2/2 white Knight creature tokens with vigilance onto the battlefield. "We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens."
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Call of the NightwingSorceryPut a 1/1 blue and black Horror creature token with flying onto the battlefield.
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MuggingSorceryMugging deals 2 damage to target creature. That creature can't block this turn. Scream: muffled. Pockets: emptied. Neck function: never the same again. |
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Midnight RecoverySorceryReturn target creature card from your graveyard to your hand.
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Merciless EvictionSorceryChoose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. "I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
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Whispering MadnessSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Mark for DeathSorceryTarget creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. Everyone roots for the little guy, but nobody bets on him. |
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Frenzied TillingSorceryDestroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. "Beneath her scars, Dominaria's beauty yet shines." |
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Purge the ProfaneSorceryTarget opponent discards two cards and you gain 2 life. The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal. |
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Serene RemembranceSorceryShuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past. |
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Undercity PlagueSorceryTarget player loses 1 life, discards a card, then sacrifices a permanent.
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Last ThoughtsSorceryDraw a card.
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Shadow SliceSorceryTarget opponent loses 3 life.
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Mental VaporsSorceryTarget player discards a card.
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Miming SlimeSorceryPut an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. "We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
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Structural CollapseSorceryTarget player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. The Gruul holiday of Rauck-Chauv always ends the same way. |
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Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Mind GrindSorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
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Coerced ConfessionSorceryTarget player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. "Ask the right questions in the right way and truth is inevitable."
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Immortal ServitudeSorceryReturn each creature card with converted mana cost X from your graveyard to the battlefield. "The fine print of countless contracts has ensured we are never defenseless."
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Ground AssaultSorceryGround Assault deals damage to target creature equal to the number of lands you control. "Taking down a dragon is easy. All you need is enough space to get in a good swing."
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Urban EvolutionSorceryDraw three cards. You may play an additional land this turn. As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals. |
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VoidwalkSorceryExile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Enter the InfiniteSorceryDraw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. "Don't just have an idea-have all of them."
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Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
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Unexpected ResultsSorceryShuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
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Stolen IdentitySorceryPut a token onto the battlefield that's a copy of target artifact or creature.
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Decree of PainSorceryDestroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
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Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
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Wake the ReflectionsSorceryPopulate. (Put a token onto the battlefield that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." |
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Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
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Trait DoctoringSorceryChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
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Uncovered CluesSorceryLook at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds. |
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Awe for the GuildsSorceryMonocolored creatures can't block this turn. When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way. |
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Clear a PathSorceryDestroy target creature with defender. "Why do guards always look surprised when we bash them?" asked Ruric. |
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PhytoburstSorceryTarget creature gets +5/+5 until end of turn. Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage. |
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Blast of GeniusSorceryChoose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. Ral Zarek's brainstorms bring actual thunder and lightning. |
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Debt to the DeathlessSorceryEach opponent loses two times X life. You gain life equal to the life lost this way. Some of Orzhov's cruelest collectors remember their debtors by taste alone. |
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Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Gaze of GraniteSorceryDestroy each nonland permanent with converted mana cost X or less. Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone. |
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Morgue BurstSorceryReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. "Let him in. He's on the list." |
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Obzedat's AidSorceryReturn target permanent card from your graveyard to the battlefield. "The Obzedat have revived you with purpose. Don't squander their blessing." |
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Pilfered PlansSorceryTarget player puts the top two cards of his or her library into his or her graveyard. Draw two cards. Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds. |
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Reap IntellectSorceryTarget opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Breaking (Breaking/Entering)SorceryTarget player puts the top eight cards of his or her library into his or her graveyard.
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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DecomposeSorceryExile up to three target cards from a single graveyard. "Sheesh How am I supposed to make a decent living around here?" |
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Spectral ProcessionSorcery( "The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." |
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Death GraspSorceryDeath Grasp deals X damage to target creature or player. You gain X life. Yawgmoth's greatest joy came from watching one hero defeat another. |
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RecoupSorceryTarget sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
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BrowbeatSorceryAny player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. "Even the threat of power has power." |
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Breaking PointSorceryAny player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. "Enough" |
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Torrent of SoulsSorceryReturn up to one target creature card from your graveyard to the battlefield if
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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Feudkiller's VerdictTribal Sorcery - GiantYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. "There are all kinds of strengths, but if you have strength of soul, the others will follow." |
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Terashi's GraspSorcery - ArcaneDestroy target artifact or enchantment. You gain life equal to its converted mana cost. "The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within." |
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Petals of InsightSorcery - ArcaneLook at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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PhthisisSorceryDestroy target creature. Its controller loses life equal to its power plus its toughness.
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Raven's CrimeSorceryTarget player discards a card. It plucks away memories like choice bits of carrion. |
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Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
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Warren WeirdingTribal Sorcery - GoblinTarget player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. "And that's when it was discovered that boggarts have just half a brain." |
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DragonstormSorcerySearch your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
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Empty the WarrensSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. "They'd pour out of the warrens to make war (and to make room for the littering matrons)." |
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GrapeshotSorceryGrapeshot deals 1 damage to target creature or player. Mages often seek to emulate the powerful relics lost to time and apocalypse. |
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Lava SpikeSorcery - ArcaneLava Spike deals 3 damage to target player. Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward. |
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