AnticipateInstantLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "When I have meditated on all outcomes, my opponent has no recourse." |
|
|||||||||
Antler SkulkinArtifact Creature - Scarecrow: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Every skull has a tale to tell, and a skulkin is many dire tales cobbled together. |
|
|||||||||
Anurid BarkripperCreature - Frog BeastThreshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. When it croaks, so do you. |
|
|||||||||
Anurid BrushhopperCreature - Frog BeastDiscard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. It's so tough it can frighten itself into hiding. |
|
|||||||||
Anurid MurkdiverCreature - Zombie Frog BeastSwampwalk Aphetto's swamps are alive with the dead. |
|
|||||||||
Anurid ScavengerCreature - Frog BeastProtection from black Krosa's topmost bottom feeder. |
|
|||||||||
Anurid SwarmsnapperCreature - Frog BeastReach (This creature can block creatures with flying.) Anurids have the problem of airborne invaders licked. |
|
|||||||||
Anvil of BogardanArtifactPlayers have no maximum hand size.
|
|
|||||||||
Anvilwrought RaptorArtifact Creature - BirdFlying, first strike "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." |
|
|||||||||
ApathyEnchantment - AuraEnchant creature
|
|
|||||||||
Apes of RathCreature - ApeWhenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Monkeys three, monkeys through. |
|
|||||||||
Apex HawksCreature - BirdMultikicker (You may pay an additional any number of times as you cast this spell.)
|
|
|||||||||
Aphetto AlchemistCreature - Human Wizard: Untap target artifact or creature. He brews trouble. |
|
|||||||||
Aphetto DredgingSorceryReturn up to three target creature cards of the creature type of your choice from your graveyard to your hand. Phage became both executioner and savior, helping others to the same rebirth she had found. |
|
|||||||||
Aphetto ExterminatorCreature - Human WizardMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|||||||||
Aphetto GrifterCreature - Human WizardTap two untapped Wizards you control: Tap target permanent. Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists. |
|
|||||||||
Aphetto RunecasterCreature - Human WizardWhenever a permanent is turned face up, you may draw a card. "The ignorant fear change; the wise use it as a weapon." |
|
|||||||||
Aphetto VultureCreature - Zombie BirdFlying
|
|
|||||||||
Aphotic WispsInstantTarget creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil. |
|
|||||||||
ApocalypseSorceryExile all permanents. You discard your hand. "There is a future in which I can see only mist and a single shadow." |
|
|||||||||
Apocalypse ChimeArtifact, , Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. "One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear." |
|
|||||||||
Apocalypse HydraCreature - HydraApocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
|
|
|||||||||
Apostle's BlessingInstant( can be paid with either or 2 life.)
|
|
|||||||||
Apothecary InitiateCreature - Kithkin ClericWhenever a player casts a white spell, you may pay . If you do, you gain 1 life. Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom. |
|
|||||||||
Appetite for BrainsSorceryTarget opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. Just as with a peach, the first bite is always the juiciest. |
|
|||||||||
Apprentice NecromancerCreature - Zombie Wizard, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
|
|
|||||||||
Apprentice WizardCreature - Human Wizard, : Add to your mana pool.
|
|
|||||||||
AquamoebaCreature - Elemental BeastDiscard a card: Switch Aquamoeba's power and toughness until end of turn. Some tides need no moon. |
|
|||||||||
Aquamorph EntityCreature - ShapeshifterAs Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
|
|
|||||||||
Aquastrand SpiderCreature - Spider MutantGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
|
|
|||||||||
Aqueous FormEnchantment - AuraEnchant creature
|
|
|||||||||
Aquitect's WillTribal Sorcery - MerfolkPut a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. There is nowhere on Lorwyn that the Merrow Lanes cannot go. |
|
|||||||||
Aquus SteedCreature - Beast, : Target creature gets -2/-0 until end of turn. In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long. |
|
|||||||||
Araba MothriderCreature - Human SamuraiFlying "My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs." |
|
|||||||||
ArachnoidArtifact Creature - SpiderReach (This creature can block creatures with flying.) It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes. |
|
|||||||||
Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
|
|
|||||||||
Arachnus WebEnchantment - AuraEnchant creature
|
|
|||||||||
Arashi, the Sky AsunderLegendary Creature - Spirit, : Arashi, the Sky Asunder deals X damage to target creature with flying.
|
|
|||||||||
Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
|
|||||||||
Arashin ForemostCreature - Human WarriorDouble strike "I would gladly give my life if it would inspire my clan to victory." |
|
|||||||||
Arashin SovereignCreature - DragonFlying Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion. |
|
|||||||||
Arashin War BeastCreature - BeastWhenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|||||||||
Arbalest EliteCreature - Human Archer, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. There are few things as satisfying as a good, healthy thunk. |
|
|||||||||
Arbiter of KnollridgeCreature - Giant WizardVigilance Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. |
|
|||||||||
Arbiter of the IdealCreature - SphinxFlying
|
|
|||||||||
Arbor ColossusCreature - GiantReach
|
|
|||||||||
Arbor ElfCreature - Elf Druid: Untap target Forest. "The forest will surround you with its life if you are still and calm." |
|
|||||||||
ArboriaWorld EnchantmentCreatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
|
|
|||||||||
Arc BladeSorceryArc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
|
|
|||||||||
Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
|
|||||||||
Arc MageCreature - Human Spellshaper, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.
|
|
|||||||||
Arc RunnerCreature - Elemental OxHaste (This creature can attack and as soon as it comes under your control.) The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. |
|
|||||||||
Arc TrailSorceryArc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. "Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom." |
|
|||||||||
Arc-SloggerCreature - Beast, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail. |
|
|||||||||
Arcades SabbothLegendary Creature - Elder DragonFlying
|
|
|||||||||
Arcane DenialInstantCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
|
|
|||||||||
Arcane LaboratoryEnchantmentEach player can't cast more than one spell each turn. Too many wizards spoil the spell, but too many spells spoil the wizard. |
|
|||||||||
Arcane LighthouseLand: Add to your mana pool.
|
|
|||||||||
Arcane MeleeEnchantmentInstant and sorcery spells cost less to cast. Debates between wizards are never purely academic. |
|
|||||||||
Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
|
|||||||||
Arcane SpyglassArtifact, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. It breaches not physical distances but temporal ones. |
|
|||||||||
Arcane TeachingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Not all knowledge is learned from parchment. |
|
|||||||||
Arcanis the OmnipotentLegendary Creature - Wizard: Draw three cards. "Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." |
|
|||||||||
Arcanum WingsEnchantment - AuraEnchant creature Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival. |
|
|||||||||
ArcbondInstantChoose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. "If you must die today, make your death worthy of legend." |
|
|||||||||
Arcbound BruiserArtifact Creature - GolemModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Break in case of emergency. |
|
|||||||||
Arcbound CrusherArtifact Creature - JuggernautTrample
|
|
|||||||||
Arcbound FiendArtifact Creature - HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
|
|||||||||
Arcbound HybridArtifact Creature - BeastHaste
|
|
|||||||||
Arcbound LancerArtifact Creature - BeastFirst strike
|
|
|||||||||
Arcbound OverseerArtifact Creature - GolemAt the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
|
|
|||||||||
Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
|
|
|||||||||
Arcbound ReclaimerArtifact Creature - GolemRemove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
|
|
|||||||||
Arcbound SlithArtifact Creature - SlithWhenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
|
|
|||||||||
Arcbound StingerArtifact Creature - InsectFlying
|
|
|||||||||
Arcbound WandererArtifact Creature - GolemModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
|
|
|||||||||
Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
|
|||||||||
Archaeological DigLand: Add to your mana pool.
|
|
|||||||||
ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
|
|||||||||
ArchangelCreature - AngelFlying, vigilance The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat. |
|
|||||||||
Archangel of StrifeCreature - AngelFlying
|
|
|||||||||
Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
|
|||||||||
Archangel's LightSorceryYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. "This is the light of Avacyn. Even in her absence she offers us hope." |
|
|||||||||
Archdemon of UnxCreature - DemonFlying, trample The necropolis at Unx was once a living city, its streets untrodden by death. |
|
|||||||||
Archers of QarsiCreature - Naga ArcherDefender "We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees." |
|
|||||||||
Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
|
|||||||||
Archery TrainingEnchantment - AuraEnchant creature
|
|
|||||||||
Archetype of AggressionEnchantment Creature - Human WarriorCreatures you control have trample. "Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know." |
|
|||||||||
Archetype of CourageEnchantment Creature - Human SoldierCreatures you control have first strike. "It has been my experience that soldiers most fervently follow generals who lead by example." |
|
|||||||||
Archetype of EnduranceEnchantment Creature - BoarCreatures you control have hexproof. Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it. |
|
|||||||||
Archetype of FinalityEnchantment Creature - GorgonCreatures you control have deathtouch. She sees mortals not as they wish to be, but as what they will become. |
|
|||||||||
Archetype of ImaginationEnchantment Creature - Human WizardCreatures you control have flying. "Is it not the embodiment of our aspirations?" |
|
|||||||||
Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
|
|||||||||
Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
|
|||||||||
Archive TrapInstant - TrapIf an opponent searched his or her library this turn, you may pay rather than pay Archive Trap's mana cost.
|
|
|||||||||
ArchivistCreature - Human Wizard: Draw a card. "Sit down and read. Educate yourself for the coming conflicts." |
|
|||||||||
Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
|
|
|||||||||
Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
|
|||||||||
Archon of RedemptionCreature - ArchonFlying Until Emeria is freed, he raises his sword in her name. |
|
|||||||||
Archon of the TriumvirateCreature - ArchonFlying
|
|