AnarchistCreature - Human WizardWhen Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Those who will not follow are doomed to lead. |
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AnarchySorceryDestroy all white permanents. "The Shaman waved the staff, and the land itself went mad." |
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AnathemancerCreature - Zombie WizardWhen Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
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AnavolverCreature - VolverKicker and/or (You may pay an additional and/or as you cast this spell.)
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Anax and CymedeLegendary Creature - Human SoldierFirst strike, vigilance Akros's greatest heroes are also its royalty. |
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Ancestor's ChosenCreature - Human ClericFirst strike (This creature deals combat damage before creatures without first strike.) "The will of all, by my hand done." |
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Ancestor's ProphetCreature - Human ClericTap five untapped Clerics you control: You gain 10 life. "We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life." |
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Ancestral KnowledgeEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Ancestral MaskEnchantment - AuraEnchant creature The masks, like the ancient trees they're grown from, lend strength to the dryads. |
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Ancestral MemoriesSorceryLook at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Ancestral RecallInstantTarget player draws three cards.
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Ancestral StatueArtifact Creature - GolemWhen Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war. |
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Ancestral TributeSorceryYou gain 2 life for each card in your graveyard.
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Ancestral VengeanceEnchantment - AuraEnchant creature The defenses of the Abzan extend well beyond the walls of their fortresses. |
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Ancestral VisionSorceryIllus. Mark Poole |
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Ancient AmphitheaterLandAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. |
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Ancient CarpCreature - Fish"Why eat now what could one day grow into a feast?" |
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Ancient CrabCreature - CrabAfter the fall of Sea Gate and the draining of the Halimar basin, the crab set off to find a new home. |
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Ancient DenArtifact Land(Ancient Den isn't a spell.)
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Ancient GrudgeInstantDestroy target artifact. If there's anything a werewolf hates, it's a collar-especially Avacyn's Collar, the symbol of her church. |
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Ancient HellkiteCreature - DragonFlying When a dragon attacks, there are no bystanders. |
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Ancient HydraCreature - HydraFading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Ancient KavuCreature - Kavu: Ancient Kavu becomes colorless until end of turn. Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died. |
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Ancient OozeCreature - OozeAncient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. The ooze has always been. The ooze will always be. |
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Ancient RunesEnchantmentAt the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. Ertai volunteered to open the portal. He figured he owed it one. |
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Ancient SilverbackCreature - Ape: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Ancient SpiderCreature - SpiderFirst strike; reach (This creature can block creatures with flying.) It outlived both king and castle. |
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Ancient SpringLandAncient Spring enters the battlefield tapped.
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Ancient StirringsSorceryLook at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
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Ancient TombLand: Add to your mana pool. Ancient Tomb deals 2 damage to you. There is no glory to be gained in the kingdom of the dead. |
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Ancient ZigguratLand: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
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Andradite LeechCreature - LeechBlack spells you cast cost more to cast. "Older specimens are completely encrusted with gems, which serve as both armor and weapons." |
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Angel of DespairCreature - AngelFlying "I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." |
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Angel of FinalityCreature - AngelFlying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. "Better the dead depart utterly than be enslaved." |
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Angel of Flight AlabasterCreature - AngelFlying She endures without Avacyn but secretly asks each soul she guides if it has seen her. |
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Angel of Glory's RiseCreature - AngelFlying "Justice isn't done until undeath is undone." |
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Angel of JubilationCreature - AngelFlying "Though Innistrad is not cleansed of evil, we finally have cause to rejoice." |
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Angel of MercyCreature - AngelFlying Every tear shed is a drop of immortality. |
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Angel of RenewalCreature - Angel AllyFlying "No more fear. No more failure. No more death. No more!" |
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Angel of RetributionCreature - AngelFlying, first strike Bitter vengeance never glowed so bright nor sang so sweet. |
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Angel of SalvationCreature - AngelFlash; convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
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Angel of SerenityCreature - AngelFlying
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Angel of the Dire HourCreature - AngelFlash She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance. |
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Angel's FeatherArtifactWhenever a player casts a white spell, you may gain 1 life. The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence. |
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Angel's GraceInstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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Angel's HeraldCreature - Human Cleric, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. Rigorous faith and belief are rewarded on occasion, and richly so. |
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Angel's MercyInstantYou gain 7 life. "I understand your fears. I pity your doubts. I absolve you of both." |
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Angel's TombArtifactWhenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. "Faith can quicken the stones themselves with life." |
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Angel's TrumpetArtifactAll creatures have vigilance.
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Angelfire CrusaderCreature - Human Soldier Knight: Angelfire Crusader gets +1/+0 until end of turn. Nothing burns hotter than the fires of holy rage. |
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Angelheart VialArtifactWhenever you're dealt damage, you may put that many charge counters on Angelheart Vial. It holds a whisper from Iona: "Persevere." |
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Angelic AccordEnchantmentAt the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. As demons are drawn to suffering, angels are drawn to acts of benevolence. |
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Angelic ArbiterCreature - AngelFlying
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Angelic ArmamentsArtifact - EquipmentEquipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Forged in dark hours from the flame that would not die. |
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Angelic BenedictionEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Only the bravest are worthy of our blessing." |
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Angelic BlessingSorceryTarget creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Only the warrior who can admit mortal weakness will be bolstered by immortal strength. |
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Angelic CaptainCreature - Angel AllyFlying As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky. |
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Angelic ChorusEnchantmentWhenever a creature enters the battlefield under your control, you gain life equal to its toughness. The harmony of the glorious is a dirge to the wicked. |
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Angelic CuratorCreature - Angel SpiritFlying, protection from artifacts "Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die." |
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Angelic DestinyEnchantment - AuraEnchant creature
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Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Angelic FavorInstantIf you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
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Angelic Field MarshalCreature - AngelFlying Her presence on the battlefield can transform an unruly mob into a disciplined army. |
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Angelic GiftEnchantment - AuraEnchant creature "Zendikar will triumph this day, and our armies will fly with angels." |
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Angelic OverseerCreature - AngelFlying From mortal hope immortal power springs. |
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Angelic PageCreature - Angel SpiritFlying If only every message were as perfect as its messenger. |
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Angelic ProtectorCreature - AngelFlying "My family sheltered in her light, the dark was content to wait." |
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Angelic RenewalEnchantmentWhenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
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Angelic ShieldEnchantmentCreatures you control get +0/+1. "If only an angel's wings could shelter us all." |
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Angelic SkirmisherCreature - AngelFlying "A keen mind wields an army as a deft hand wields a sword." |
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Angelic VoicesEnchantmentCreatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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AngelsongInstantPrevent all combat damage that would be dealt this turn. Clash of sword and cry of beast fall mute when angels sound the call to prayer. |
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AngerCreature - IncarnationHaste "For its time as a mortal, Anger chose a shell of boiling rock." |
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Anger of the GodsSorceryAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. There was no reason to pray. This was already an act of the gods. |
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Angry MobCreature - HumanTrample
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Angus MackenzieLegendary Creature - Human Cleric, : Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. "Battles no longer served a purpose in Karakas." -Angus Mackenzie, Diary |
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Animal BoneyardEnchantment - AuraEnchant land "The animal spirits are the Ancestor's grandchildren. Remember them." |
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Animal MagnetismSorceryReveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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Animar, Soul of ElementsLegendary Creature - ElementalProtection from white and from black
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Animate ArtifactEnchantment - AuraEnchant artifact
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Animate DeadEnchantment - AuraEnchant creature card in a graveyard
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Animate LandInstantUntil end of turn, target land becomes a 3/3 creature that's still a land. Irony is getting walked on by the earth instead of the other way around. |
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Animate WallEnchantment - AuraEnchant Wall
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Ankh of MishraArtifactWhenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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AnnexEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You should see how small the map is. |
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AnnihilateInstantDestroy target nonblack creature. It can't be regenerated. "Whatever Yawgmoth marks, dies. There is no escape." |
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Annihilating FireInstantAnnihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "The most impressive performances can be done only once." |
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AnnulInstantCounter target artifact or enchantment spell. The most effective way to destroy a spell is to ensure it was never cast in the first place. |
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Anodet LurkerArtifact Creature - ConstructWhen Anodet Lurker dies, you gain 3 life. These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. |
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AnointInstantBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Anowon, the Ruin SageLegendary Creature - Vampire ShamanAt the beginning of your upkeep, each player sacrifices a non-Vampire creature. "So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar." |
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Ant QueenCreature - Insect: Put a 1/1 green Insect creature token onto the battlefield. "Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." |
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AntagonismEnchantmentAt the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
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Anthem of RakdosEnchantmentWhenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
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Anthousa, Setessan HeroLegendary Creature - Human WarriorHeroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. |
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AnthroplasmCreature - ShapeshifterAnthroplasm enters the battlefield with two +1/+1 counters on it. I never metamorphosis I didn't like. |
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Anti-Magic AuraEnchantment - AuraEnchant creature
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