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Al-abara's Carpet

Artifact

, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.

Mana:
Cardset: Legends #213 (Rare)
Type: Artifact

Alabaster Dragon

Creature - Dragon

Flying

When Alabaster Dragon dies, shuffle it into its owner's library.

Mana:
Power: 4/4
Cardset: Weatherlight #118 (Rare)
Type: Creature

Alabaster Kirin

Creature - Kirin

Flying, vigilance

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #4 (Common)
Type: Creature

Alabaster Leech

Creature - Leech

White spells you cast cost more to cast.

"Its stones seem to serve a healing function, but removing them intact is an exhausting process."
-Tolarian research notes

Mana:
Power: 1/3
Cardset: Invasion #1 (Rare)
Type: Creature

Alabaster Mage

Creature - Human Wizard

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
-Alabaster creed

Mana:
Power: 2/1
Cardset: Magic 2012 #2 (Uncommon)
Type: Creature

Alabaster Potion

Instant

Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.

"Healing is a matter of time, but it is sometimes also a matter of opportunity."
-D'Avenant proverb

Mana:
Cardset: Fifth Edition #279 (Common)
Fourth Edition #251 (Common)
Legends #171 (Common)
Type: Instant

Alabaster Wall

Creature - Wall

Defender (This creature can't attack.)

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.

Mana:
Cardset: Mercadian Masques #2 (Common)
Type: Creature

Alaborn Cavalier

Creature - Human Knight

Whenever Alaborn Cavalier attacks, you may tap target creature.

"Course he ran! I wouldn't want to stare down that barrel, either!"
-Alaborn soldier

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #18 (Unknown)
Type: Creature

Aladdin

Creature - Human Rogue

, : Gain control of target artifact for as long as you control Aladdin.

Mana:
Power: 1/1
Cardset: Arabian Nights #42 (Uncommon)
Type: Creature

Aladdin's Lamp

Artifact

, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Mana:
Cardset: Fourth Edition #309 (Rare)
Revised Edition #231 (Rare)
Arabian Nights #70 (Uncommon)
Type: Artifact

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to target creature or player.

"A good lamp will light your way. A good ring will clear it."
-Nervan, royal jeweler

Mana:
Cardset: Ninth Edition #286 (Rare)
Eighth Edition #291 (Rare)
Seventh Edition #286 (Rare)
Sixth Edition #271 (Unknown)
Fifth Edition #346 (Rare)
Fourth Edition #310 (Rare)
Revised Edition #232 (Rare)
Arabian Nights #71 (Uncommon)
Type: Artifact

Alarum

Instant

Untap target nonattacking creature. It gets +1/+3 until end of turn.

"One timely cry of warning can save nine of surprise."
-Sidar Jabari

Mana:
Cardset: Mirage #206 (Common)
Type: Instant

Albino Troll

Creature - Troll

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

: Regenerate Albino Troll.

Mana:
Power: 3/3
Cardset: Garruk vs. Liliana #3 (Uncommon)
Urza's Saga #231 (Uncommon)
Type: Creature

Alchemist's Apprentice

Creature - Human Wizard

Sacrifice Alchemist's Apprentice: Draw a card.

Side effects may include foul odors, scalding steam, and spontaneous nonexistence.

Mana:
Power: 1/1
Cardset: Avacyn Restored #42 (Common)
Type: Creature

Alchemist's Refuge

Land

: Add to your mana pool.

, : You may cast nonland cards this turn as though they had flash.

Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.

Cardset: Avacyn Restored #225 (Rare)
Type: Land

Alchor's Tomb

Artifact

, : Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

Mana:
Cardset: Legends #214 (Rare)
Type: Artifact

Aleatory

Instant

Cast Aleatory only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Mirage #155 (Uncommon)
Type: Instant

Alesha's Vanguard

Creature - Orc Warrior

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Boundaries drawn on maps or marked with stone have no meaning for the Mardu.

Mana:
Power: 3/3
Cardset: Fate Reforged #60 (Common)
Type: Creature

Alesha, Who Smiles at Death

Legendary Creature - Human Warrior

First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

"Greet death with sword in hand."

Mana:
Power: 3/2
Cardset: Fate Reforged #90 (Rare)
Type: Creature

Alexi's Cloak

Enchantment - Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Doesn't look like much, does it?"
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #29 (Common)
Type: Enchantment

Alexi, Zephyr Mage

Legendary Creature - Human Spellshaper

, , Discard two cards: Return X target creatures to their owners' hands.

The Keldons didn't know her name, but they still cursed her in battle.

Mana:
Power: 3/3
Cardset: Prophecy #28 (Rare)
Type: Creature

Algae Gharial

Creature - Crocodile

Shroud

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.

Mana:
Power: 1/1
Cardset: Shards of Alara #123 (Uncommon)
Type: Creature

Ali Baba

Creature - Human Rogue

: Tap target Wall.

"When he reached the entrance of the cavern, he pronounced the words, ‘Open, Sesame!'"
-The Arabian Nights, Junior Classics trans.

Mana:
Power: 1/1
Cardset: Fourth Edition #193 (Uncommon)
Arabian Nights #43 (Uncommon)
Type: Creature

Ali from Cairo

Creature - Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Mana:
Cardset: Arabian Nights #44 (Uncommon)
Type: Creature

Aliban's Tower

Instant

Target blocking creature gets +3/+1 until end of turn.

"Those who hide in hollow towers would do well to remember the rain."
-Reyhan, Samite Alchemist

Mana:
Cardset: Homelands #76 (Common)
Homelands #77 (Common)
Type: Instant

Aligned Hedron Network

Artifact

When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.

Mana:
Cardset: Battle for Zendikar #222 (Rare)
Type: Artifact

Alive (Alive/Well)

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121 (Uncommon)
Dragon's Maze #121a (Uncommon)
Type: Sorcery

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.

Mana:
Cardset: Legends #2 (Rare)
Type: Sorcery

All Is Dust

Tribal Sorcery - Eldrazi

Each player sacrifices all colored permanents he or she controls.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
-Javad Nasrin, Ondu relic hunter

Mana:
Cardset: Rise of the Eldrazi #1 (Mythic Rare)
Type: Sorcery

All Suns' Dawn

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Mana:
Cardset: Fifth Dawn #81 (Rare)
Type: Sorcery

Allay

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target enchantment.

Mana:
Cardset: Exodus #1 (Common)
Type: Instant

Alley Grifters

Creature - Human Mercenary

Whenever Alley Grifters becomes blocked, defending player discards a card.

One distracts the victim, the other extracts the valuables.

Mana:
Power: 2/2
Cardset: Mercadian Masques #115 (Common)
Type: Creature

Alliance of Arms

Sorcery

Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.

Mana:
Cardset: Commander #4 (Rare)
Type: Sorcery

Allied Reinforcements

Sorcery

Put two 2/2 white Knight Ally creature tokens onto the battlefield.

"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."

Mana:
Cardset: Oath of the Gatewatch #15 (Uncommon)
Type: Sorcery

Allied Strategies

Sorcery

Domain - Target player draws a card for each basic land type among lands he or she controls.

Each commander looked at the others and wondered who would be first to break the alliance.

Mana:
Cardset: Phyrexia vs. The Coalition #63 (Uncommon)
Planeshift #20 (Uncommon)
Type: Sorcery

Allosaurus Rider

Creature - Elf Warrior

You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Mana:
Power: 1+*/1+*
Cardset: Elves vs. Goblins #2 (Rare)
Coldsnap #101 (Rare)
Type: Creature

Alloy Golem

Artifact Creature - Golem

As Alloy Golem enters the battlefield, choose a color.

Alloy Golem is the chosen color. (It's still an artifact.)

"We turned old weapons into new warriors."
-Jhoira, master artificer

Mana:
Power: 4/4
Cardset: Invasion #297 (Uncommon)
Type: Artifact Creature

Alloy Myr

Artifact Creature - Myr

: Add one mana of any color to your mana pool.

With or without witnesses, the suns continued their prismatic dance.

Mana:
Power: 2/2
Cardset: New Phyrexia #129 (Uncommon)
Type: Artifact Creature

Alluring Siren

Creature - Siren

: Target creature an opponent controls attacks you this turn if able.

She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.

Mana:
Power: 1/1
Cardset: Magic 2012 #42 (Uncommon)
Magic 2011 #43 (Uncommon)
Magic 2010 #43 (Uncommon)
Type: Creature

Ally Encampment

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Cardset: Battle for Zendikar #228 (Rare)
Type: Land

Alms

Enchantment

, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

"Helping people is mostly a matter of teaching them to help themselves."
-Sisay, journal

Mana:
Cardset: Weatherlight #119 (Common)
Type: Enchantment

Alms Beast

Creature - Beast

Creatures blocking or blocked by Alms Beast have lifelink.

Alms-coins are only redeemable at Orzhov businesses.

Mana:
Power: 6/6
Cardset: Gatecrash #141 (Rare)
Type: Creature

Alpha Authority

Enchantment - Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.

Mana:
Cardset: Gatecrash #114 (Uncommon)
Type: Enchantment

Alpha Brawl

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Being an alpha means proving it every full moon.

Mana:
Cardset: Dark Ascension #82 (Rare)
Type: Sorcery

Alpha Kavu

Creature - Kavu

: Target Kavu creature gets -1/+1 until end of turn.

Kavu leaders instinctively protect their herds from harm.

Mana:
Power: 2/2
Cardset: Planeshift #77 (Uncommon)
Type: Creature

Alpha Myr

Artifact Creature - Myr

Mana:
Power: 2/1
Cardset: Mirrodin #142 (Common)
Type: Artifact Creature

Alpha Status

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

The best leaders are made by their followers.

Mana:
Cardset: Scourge #110 (Uncommon)
Type: Enchantment

Alpha Tyrranax

Creature - Beast

Hunger seized the tyrranax, and the Sylvok's vision quest ended in disaster.

Mana:
Power: 6/5
Cardset: Scars of Mirrodin #109 (Common)
Type: Creature

Alpine Grizzly

Creature - Bear

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.

Mana:
Power: 4/2
Cardset: Khans of Tarkir #127 (Common)
Type: Creature

Altac Bloodseeker

Creature - Human Berserker

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)

Mana:
Power: 2/1
Cardset: Magic 2015 #128 (Uncommon)
Type: Creature

Altar Golem

Artifact Creature - Golem

Trample

Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.

Altar Golem doesn't untap during your untap step.

Tap five untapped creatures you control: Untap Altar Golem.

Mana:
Power: */*
Cardset: Eventide #166 (Rare)
Type: Artifact Creature

Altar of Bone

Sorcery

As an additional cost to cast Altar of Bone, sacrifice a creature.

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Mana:
Cardset: Ice Age #359 (Rare)
Type: Sorcery

Altar of Dementia

Artifact

Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

"It is not that you will go mad. It is that you will beg for madness."
-Volrath

Mana:
Cardset: Conspiracy #196 (Rare)
Tempest #266 (Rare)
Type: Artifact

Altar of Shadows

Artifact

At the beginning of your precombat main phase, add to your mana pool for each charge counter on Altar of Shadows.

, : Destroy target creature. Then put a charge counter on Altar of Shadows.

Mana:
Cardset: Mirrodin #143 (Rare)
Type: Artifact

Altar of the Brood

Artifact

Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.

Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.

Mana:
Cardset: Khans of Tarkir #216 (Rare)
Type: Artifact

Altar of the Lost

Artifact

Altar of the Lost enters the battlefield tapped.

: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.

Mana:
Cardset: Dark Ascension #144 (Uncommon)
Type: Artifact

Altar's Light

Instant

Exile target artifact or enchantment.

"The altar does nothing; the device is crushed under the weight of its own impurity."
-Ushanti, leonin seer

Mana:
Cardset: Mirrodin #1 (Uncommon)
Type: Instant

Altar's Reap

Instant

As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

"The demons don't care if we mutter niceties and act out ceremonies. Just kill him."
-Bishop Volpaig, servant of Griselbrand

Mana:
Cardset: Battle for Zendikar #103 (Common)
Conspiracy #112 (Common)
Magic 2014 #84 (Common)
Innistrad #86 (Common)
Type: Instant

Alter Reality

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Torment #22 (Rare)
Type: Instant

Aluren

Enchantment

Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.

Squee bounced up and down. "I sees a horsey, an' a piggy, an' a-"
"If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."

Mana:
Cardset: Tempest #107 (Rare)
Type: Enchantment

Amass the Components

Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"

Mana:
Cardset: Avacyn Restored #43 (Common)
Type: Sorcery

Ambassador Laquatus

Legendary Creature - Merfolk Wizard

: Target player puts the top three cards of his or her library into his or her graveyard.

"Life is a game. The only thing that matters is whether you're a pawn or a player."

Mana:
Power: 1/3
Cardset: Tenth Edition #65 (Rare)
Torment #23 (Rare)
Type: Creature

Ambassador Oak

Creature - Treefolk Warrior

When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

Mana:
Power: 3/3
Cardset: Morningtide #113 (Common)
Type: Creature

Amber Prison

Artifact

You may choose not to untap Amber Prison during your untap step.

, : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

Mana:
Cardset: Sixth Edition #272 (Unknown)
Mirage #257 (Rare)
Type: Artifact

Ambiguity

Enchantment

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Mana:
Cardset: Unhinged #24 (Rare)
Type: Enchantment

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

"Knowledge demands sacrifice."

Mana:
Cardset: Eighth Edition #118 (Uncommon)
Type: Sorcery

Ambuscade Shaman

Creature - Orc Shaman

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #87 (Uncommon)
Type: Creature

Ambush

Instant

Blocking creatures gain first strike until end of turn.

"Don't these goons have anything better to do?"
-Joskun, An-Havva Constable

Mana:
Cardset: Homelands #78 (Uncommon)
Type: Instant

Ambush Commander

Creature - Elf

Forests you control are 1/1 green Elf creatures that are still lands.

, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Mana:
Power: 2/2
Cardset: Elves vs. Goblins #1 (Rare)
Scourge #111 (Rare)
Type: Creature

Ambush Krotiq

Creature - Insect

Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

The Abzan merchants soon discovered why this route was clear of dragons.

Mana:
Power: 5/5
Cardset: Fate Reforged #122 (Common)
Type: Creature

Ambush Party

Creature - Human Rogue

First strike, haste

"Fair fight? I'll take survival over chivalry any day!"
-Tor Wauki, Bandit King

Mana:
Power: 3/1
Cardset: Fifth Edition #208 (Common)
Homelands #79 (Common)
Homelands #80 (Common)
Type: Creature

Ambush Viper

Creature - Snake

Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Living creatures seldom impress me. But I like this one."
-Uta Falkenrath

Mana:
Power: 2/1
Cardset: Innistrad #169 (Common)
Type: Creature

Amnesia

Sorcery

Target player reveals his or her hand and discards all nonland cards.

"When one has witnessed the unspeakable, 'tis sometimes better to forget." -Vervamon the Elder

Mana:
Cardset: The Dark #19 (Rare)
Type: Sorcery

Amoeboid Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

: Target creature gains all creature types until end of turn.

: Target creature loses all creature types until end of turn.

Mana:
Power: 1/1
Cardset: Premium Deck Series: Slivers #3 (Common)
Lorwyn #51 (Common)
Type: Creature

Amok

Enchantment

, Discard a card at random: Put a +1/+1 counter on target creature.

Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.

Mana:
Cardset: Stronghold #76 (Rare)
Type: Enchantment

Amphibious Kavu

Creature - Kavu

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Merfolk raided the shores untroubled for years . . . until the shores started fighting back.

Mana:
Power: 2/2
Cardset: Planeshift #78 (Common)
Type: Creature

Amphin Cutthroat

Creature - Salamander Rogue

"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
-Gor Muldrak, Cryptohistories

Mana:
Power: 2/4
Cardset: Magic 2012 #43 (Common)
Type: Creature

Amphin Pathmage

Creature - Salamander Wizard

: Target creature can't be blocked this turn.

"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."
-Gor Muldrak, Cryptohistories

Mana:
Power: 3/2
Cardset: Magic 2015 #45 (Common)
Type: Creature

Amrou Kithkin

Creature - Kithkin

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

Mana:
Power: 1/1
Cardset: Fourth Edition #252 (Common)
Legends #172 (Common)
Type: Creature

Amrou Scout

Creature - Kithkin Rebel Scout

, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."

Mana:
Power: 2/1
Cardset: Modern Masters #2 (Common)
Time Spiral #1 (Common)
Type: Creature

Amrou Seekers

Creature - Kithkin Rebel

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

Mana:
Power: 2/2
Cardset: Modern Masters #3 (Common)
Time Spiral #2 (Common)
Type: Creature

Amugaba

Creature - Illusion

Flying

, Discard a card: Return Amugaba to its owner's hand.

The aven claim it feeds on thunder and rainbows.

Mana:
Power: 6/6
Cardset: Odyssey #61 (Rare)
Type: Creature

Amulet of Kroog

Artifact

, : Prevent the next 1 damage that would be dealt to target creature or player this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.

Mana:
Cardset: Fifth Edition #347 (Common)
Fourth Edition #311 (Common)
Antiquities #1 (Common)
Type: Artifact

Amulet of Quoz

Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

Mana:
Cardset: Ice Age #283 (Rare)
Type: Artifact

Amulet of Unmaking

Artifact

, , Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.

Trade to trade, not to keep.
-Suq'Ata motto

Mana:
Cardset: Mirage #258 (Rare)
Type: Artifact

Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
-Anowon, the Ruin Sage

Mana:
Cardset: Worldwake #121 (Rare)
Type: Artifact

An-Havva Constable

Creature - Human

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

"Joskun and the other constables serve with passion, if not with grace."
-Devin, faerie noble

Mana:
Power: 2/1+*
Cardset: Fifth Edition #139 (Rare)
Homelands #51 (Rare)
Type: Creature

An-Havva Inn

Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
-Ihsan's Shade

Mana:
Cardset: Homelands #52 (Uncommon)
Type: Sorcery

An-Havva Township

Land

: Add to your mana pool.

, : Add to your mana pool.

, : Add or to your mana pool.

Folk of good heart will always find a home.

Cardset: Homelands #136 (Uncommon)
Type: Land

An-Zerrin Ruins

Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.

"The An-Zerrins have served me well, ever since I first killed them."
-Baron Sengir

Mana:
Cardset: Homelands #87 (Rare)
Type: Enchantment

Ana Battlemage

Creature - Human Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.)

When Ana Battlemage enters the battlefield, if it was kicked with its kicker, target player discards three cards.

When Ana Battlemage enters the battlefield, if it was kicked with its kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Mana:
Power: 2/2
Cardset: Planar Chaos #124 (Uncommon)
Type: Creature

Ana Disciple

Creature - Human Wizard

, : Target creature gains flying until end of turn.

, : Target creature gets -2/-0 until end of turn.

"The blessings of Gaea alone are no longer enough."

Mana:
Power: 1/1
Cardset: Apocalypse #73 (Common)
Type: Creature

Ana Sanctuary

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Mana:
Cardset: Apocalypse #74 (Uncommon)
Type: Enchantment

Anaba Ancestor

Creature - Minotaur Spirit

: Another target Minotaur creature gets +1/+1 until end of turn.

"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt."
-Taysir

Mana:
Power: 1/1
Cardset: Homelands #81 (Rare)
Type: Creature

Anaba Bodyguard

Creature - Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"They who challenge a minotaur enjoy the taste of their own blood."
-Mirri of the Weatherlight

Mana:
Power: 2/3
Cardset: Tenth Edition #187 (Common)
Sixth Edition #164 (Unknown)
Homelands #82 (Common)
Homelands #83 (Common)
Type: Creature

Anaba Shaman

Creature - Minotaur Shaman

, : Anaba Shaman deals 1 damage to target creature or player.

Just try taking this bull by the horns.

Mana:
Power: 2/2
Cardset: Ninth Edition #172 (Common)
Eighth Edition #175 (Common)
Sixth Edition #165 (Unknown)
Homelands #84 (Common)
Homelands #85 (Common)
Type: Creature

Anaba Spirit Crafter

Creature - Minotaur Shaman

Minotaur creatures get +1/+0.

"The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be."
-Onatah, Anaba Shaman

Mana:
Power: 1/3
Cardset: Homelands #86 (Rare)
Type: Creature

Anaconda

Creature - Snake

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.

Mana:
Power: 3/3
Cardset: Ninth Edition #229 (Uncommon)
Seventh Edition #229 (Uncommon)
Urza's Saga #232 (Uncommon)
Type: Creature

Anafenza, Kin-Tree Spirit

Legendary Creature - Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Martyred for worshipping her ancestors, she now walks among them.

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #2 (Rare)
Type: Creature

Anafenza, the Foremost

Legendary Creature - Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #163 (Mythic Rare)
Type: Creature