Spirit ShackleEnchantment - AuraEnchant creature
|
|
|||||||
Sunken CityEnchantmentAt the beginning of your upkeep, sacrifice Sunken City unless you pay .
|
|
|||||||
Sylvan LibraryEnchantmentAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
|
|
|||||||
The BruteEnchantment - AuraEnchant creature "Union may be strength, but it is mere blind brute strength unless wisely directed." |
|
|||||||
VenomEnchantment - AuraEnchant creature "I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." |
|
|||||||
Elven FortressEnchantment: Target blocking creature gets +0/+1 until end of turn. Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself. |
|
|||||||
Farrel's MantleEnchantment - AuraEnchant creature
|
|
|||||||
Fungal BloomEnchantment: Put a spore counter on target Fungus. "Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them." |
|
|||||||
Goblin KitesEnchantment: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
|
|
|||||||
HeroismEnchantmentSacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .
|
|
|||||||
Homarid Spawning BedEnchantment, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.
|
|
|||||||
MerseineEnchantment - AuraEnchant creature
|
|
|||||||
Night SoilEnchantment, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. Some said killing the Thallids only encouraged them. |
|
|||||||
Raiding PartyEnchantmentRaiding Party can't be the target of white spells or abilities from white sources.
|
|
|||||||
Thelon's ChantEnchantmentAt the beginning of your upkeep, sacrifice Thelon's Chant unless you pay .
|
|
|||||||
Thelon's CurseEnchantmentBlue creatures don't untap during their controllers' untap steps.
|
|
|||||||
Tidal FlatsEnchantment: For each attacking creature without flying, its controller may pay . If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.
|
|
|||||||
Tidal InfluenceEnchantmentCast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.
|
|
|||||||
Tourach's ChantEnchantmentAt the beginning of your upkeep, sacrifice Tourach's Chant unless you pay .
|
|
|||||||
Tourach's GateEnchantment - AuraEnchant land you control
|
|
|||||||
Curse ArtifactEnchantment - AuraEnchant artifact Voska feared the artifact had come too easily. |
|
|||||||
Dark Heart of the WoodEnchantmentSacrifice a Forest: You gain 3 life. Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet. |
|
|||||||
Deep WaterEnchantment: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.
|
|
|||||||
FastingEnchantmentAt the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
|
|
|||||||
Gaea's TouchEnchantmentYou may play an additional land during your turn if that land is a basic Forest.
|
|
|||||||
Goblin CavesEnchantment - AuraEnchant land The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs. |
|
|||||||
Goblin ShrineEnchantment - AuraEnchant land "I knew it weren't no ordinary pile of-you know." -Norin the Wary |
|
|||||||
Hidden PathEnchantmentGreen creatures have forestwalk. "Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." -Vervamon the Elder |
|
|||||||
Mana VortexEnchantmentWhen you cast Mana Vortex, counter it unless you sacrifice a land.
|
|
|||||||
Psychic AllergyEnchantmentAs Psychic Allergy enters the battlefield, choose a color.
|
|
|||||||
Season of the WitchEnchantmentAt the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
|
|
|||||||
Tangle KelpEnchantment - AuraEnchant creature
|
|
|||||||
Worms of the EarthEnchantmentPlayers can't play lands. The ground collapsed, leaving nothing but the great Worms' mucous residues. |
|
|||||||
Angelic VoicesEnchantmentCreatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
|
|
|||||||
ArboriaWorld EnchantmentCreatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
|
|
|||||||
Caverns of DespairWorld EnchantmentNo more than two creatures can attack each combat.
|
|
|||||||
Chains of MephistophelesEnchantmentIf a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
|
|
|||||||
CocoonEnchantment - AuraEnchant creature you control
|
|
|||||||
Concordant CrossroadsWorld EnchantmentAll creatures have haste.
|
|
|||||||
CrevasseEnchantmentCreatures with mountainwalk can be blocked as though they didn't have mountainwalk.
|
|