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Spirit Shackle

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Mana:
Cardset: Fourth Edition #47 (Uncommon)
Legends #31 (Common)
Type: Enchantment

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .

Blue creatures get +1/+1.

Mana:
Cardset: Fourth Edition #106 (Common)
The Dark #35 (Common)
Type: Enchantment

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Mana:
Cardset: Commander's Arsenal #17 (Rare)
Fifth Edition #191 (Rare)
Fourth Edition #157 (Rare)
Legends #121 (Uncommon)
Type: Enchantment

The Brute

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

: Regenerate enchanted creature.

"Union may be strength, but it is mere blind brute strength unless wisely directed."
-Samuel Butler

Mana:
Cardset: Fifth Edition #272 (Common)
Fourth Edition #244 (Common)
Legends #164 (Common)
Type: Enchantment

Venom

Enchantment - Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Cardset: Fifth Edition #198 (Common)
Fourth Edition #164 (Common)
The Dark #53 (Common)
Type: Enchantment

Elven Fortress

Enchantment

: Target blocking creature gets +0/+1 until end of turn.

Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.

Mana:
Cardset: Fallen Empires #67 (Common)
Fallen Empires #68 (Common)
Fallen Empires #69 (Common)
Fallen Empires #70 (Common)
Type: Enchantment

Farrel's Mantle

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Mana:
Cardset: Fallen Empires #138 (Uncommon)
Type: Enchantment

Fungal Bloom

Enchantment

: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
-Sarpadian Empires, vol. III

Mana:
Cardset: Fallen Empires #79 (Rare)
Type: Enchantment

Goblin Kites

Enchantment

: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Mana:
Cardset: Fallen Empires #117 (Uncommon)
Type: Enchantment

Heroism

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .

Mana:
Cardset: Fallen Empires #143 (Uncommon)
Type: Enchantment

Homarid Spawning Bed

Enchantment

, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.

Mana:
Cardset: Fallen Empires #43 (Uncommon)
Type: Enchantment

Merseine

Enchantment - Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.

Mana:
Cardset: Fallen Empires #47 (Common)
Fallen Empires #48 (Common)
Fallen Empires #49 (Common)
Fallen Empires #50 (Common)
Type: Enchantment

Night Soil

Enchantment

, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.

Some said killing the Thallids only encouraged them.

Mana:
Cardset: Commander 2013 #158 (Common)
Fallen Empires #80 (Common)
Fallen Empires #81 (Common)
Fallen Empires #82 (Common)
Type: Enchantment

Raiding Party

Enchantment

Raiding Party can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.

Mana:
Cardset: Fallen Empires #132 (Uncommon)
Type: Enchantment

Thelon's Chant

Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay .

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.

Mana:
Cardset: Fallen Empires #94 (Uncommon)
Type: Enchantment

Thelon's Curse

Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay for each creature chosen this way. If the player does, untap those creatures.

Mana:
Cardset: Fallen Empires #95 (Rare)
Type: Enchantment

Tidal Flats

Enchantment

: For each attacking creature without flying, its controller may pay . If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.

Mana:
Cardset: Fallen Empires #54 (Common)
Fallen Empires #55 (Common)
Fallen Empires #56 (Common)
Type: Enchantment

Tidal Influence

Enchantment

Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.

Mana:
Cardset: Fallen Empires #57 (Uncommon)
Type: Enchantment

Tourach's Chant

Enchantment

At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay .

Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.

Mana:
Cardset: Fallen Empires #32 (Uncommon)
Type: Enchantment

Tourach's Gate

Enchantment - Aura

Enchant land you control

Sacrifice a Thrull: Put three time counters on Tourach's Gate.

At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.

Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.

Mana:
Cardset: Fallen Empires #33 (Rare)
Type: Enchantment

Curse Artifact

Enchantment - Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.

Voska feared the artifact had come too easily.

Mana:
Cardset: The Dark #5 (Rare)
Type: Enchantment

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

Mana:
Cardset: Ravnica: City of Guilds #200 (Uncommon)
The Dark #117 (Common)
Type: Enchantment

Deep Water

Enchantment

: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.

Mana:
Cardset: The Dark #22 (Common)
Type: Enchantment

Fasting

Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.

Mana:
Cardset: The Dark #80 (Rare)
Type: Enchantment

Gaea's Touch

Enchantment

You may play an additional land during your turn if that land is a basic Forest.

Sacrifice Gaea's Touch: Add to your mana pool.

Mana:
Cardset: The Dark #40 (Common)
Type: Enchantment

Goblin Caves

Enchantment - Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.

Mana:
Cardset: The Dark #63 (Common)
Type: Enchantment

Goblin Shrine

Enchantment - Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

"I knew it weren't no ordinary pile of-you know." -Norin the Wary

Mana:
Cardset: The Dark #67 (Common)
Type: Enchantment

Hidden Path

Enchantment

Green creatures have forestwalk.

"Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." -Vervamon the Elder

Mana:
Cardset: The Dark #41 (Rare)
Type: Enchantment

Mana Vortex

Enchantment

When you cast Mana Vortex, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands on the battlefield, sacrifice Mana Vortex.

Mana:
Cardset: The Dark #30 (Rare)
Type: Enchantment

Psychic Allergy

Enchantment

As Psychic Allergy enters the battlefield, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

Mana:
Cardset: The Dark #33 (Rare)
Type: Enchantment

Season of the Witch

Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

Mana:
Cardset: The Dark #14 (Rare)
Type: Enchantment

Tangle Kelp

Enchantment - Aura

Enchant creature

When Tangle Kelp enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

Mana:
Cardset: The Dark #36 (Rare)
Type: Enchantment

Worms of the Earth

Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Mana:
Cardset: The Dark #18 (Rare)
Type: Enchantment

Angelic Voices

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Mana:
Cardset: Legends #173 (Rare)
Type: Enchantment

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.

Mana:
Cardset: Legends #88 (Uncommon)
Type: Enchantment

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Mana:
Cardset: Legends #136 (Rare)
Type: Enchantment

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

Mana:
Cardset: Legends #5 (Rare)
Type: Enchantment

Cocoon

Enchantment - Aura

Enchant creature you control

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)

Mana:
Cardset: Legends #92 (Uncommon)
Type: Enchantment

Concordant Crossroads

World Enchantment

All creatures have haste.

Mana:
Cardset: Legends #93 (Rare)
Type: Enchantment

Crevasse

Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

Mana:
Cardset: Legends #138 (Uncommon)
Type: Enchantment