CycloneEnchantmentAt the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
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Drop of HoneyEnchantmentAt the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
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JihadEnchantmentAs Jihad enters the battlefield, choose a color and an opponent.
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OublietteEnchantmentWhen Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.
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Animate ArtifactEnchantment - AuraEnchant artifact
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Animate DeadEnchantment - AuraEnchant creature card in a graveyard
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Animate WallEnchantment - AuraEnchant Wall
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Aspect of WolfEnchantment - AuraEnchant creature
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Bad MoonEnchantmentBlack creatures get +1/+1.
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Black WardEnchantment - AuraEnchant creature
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BlessingEnchantment - AuraEnchant creature
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Blue WardEnchantment - AuraEnchant creature
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BurrowingEnchantment - AuraEnchant creature
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CastleEnchantmentUntapped creatures you control get +0/+2.
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Circle of Protection: BlueEnchantment: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: GreenEnchantment: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: WhiteEnchantment: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Consecrate LandEnchantment - AuraEnchant land
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Control MagicEnchantment - AuraEnchant creature
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ConversionEnchantmentAt the beginning of your upkeep, sacrifice Conversion unless you pay .
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Copy ArtifactEnchantmentYou may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Creature BondEnchantment - AuraEnchant creature
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CrusadeEnchantmentWhite creatures get +1/+1.
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Cursed LandEnchantment - AuraEnchant land
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DeathgripEnchantment: Counter target green spell.
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EarthbindEnchantment - AuraEnchant creature
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FarmsteadEnchantment - AuraEnchant land
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FastbondEnchantmentYou may play any number of additional lands on each of your turns.
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FeedbackEnchantment - AuraEnchant enchantment
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GloomEnchantmentWhite spells cost more to cast.
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Green WardEnchantment - AuraEnchant creature
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Holy ArmorEnchantment - AuraEnchant creature
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Instill EnergyEnchantment - AuraEnchant creature
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InvisibilityEnchantment - AuraEnchant creature
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Island SanctuaryEnchantmentIf you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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KarmaEnchantmentAt the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
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KudzuEnchantment - AuraEnchant land
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LanceEnchantment - AuraEnchant creature
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LichEnchantmentAs Lich enters the battlefield, you lose life equal to your life total.
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LifeforceEnchantment: Counter target black spell.
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