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Bureaucracy

Enchantment

Pursuant to subsection 3.1 (4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").

Mana:
Cardset: Unglued #14 (Rare)
Type: Enchantment

Handcuffs

Enchantment

Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.

"That was fun! Now me."
-Gwendlyn Di Corci

Mana:
Cardset: Unglued #32 (Uncommon)
Type: Enchantment

Tin Street Market

Enchantment - Aura

Enchant land

Enchanted land has ", Discard a card: Draw a card."

"Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job."
-Arrester Lavinia, Tenth Precinct

Mana:
Cardset: Gatecrash #108 (Common)
Type: Enchantment

Debtor's Pulpit

Enchantment - Aura

Enchant land

Enchanted land has ": Tap target creature."

"You may not be able to pay. But you can still kneel."
-Milana, Orzhov prelate

Mana:
Cardset: Gatecrash #10 (Uncommon)
Type: Enchantment

Primal Visitation

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 and has haste.

Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.

Mana:
Cardset: Gatecrash #187 (Common)
Type: Enchantment

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

Mana:
Cardset: Gatecrash #142 (Rare)
Type: Enchantment

Possibility Storm

Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

Mana:
Cardset: Dragon's Maze #34 (Rare)
Type: Enchantment

Illusionary Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+4.

When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

Mana:
Cardset: Magic 2014 #59 (Uncommon)
Type: Enchantment

Celestial Archon

Enchantment Creature - Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Mana:
Power: 4/4
Cardset: Theros #3 (Rare)
Type: Enchantment

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Mana:
Cardset: Commander 2013 #18 (Rare)
Type: Enchantment

Witch Hunt

Enchantment

Players can't gain life.At the beginning of your upkeep, Witch Hunt deals 4 damage to you.At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

The accusations spread like hungry flames.

Mana:
Cardset: Commander 2013 #133 (Rare)
Type: Enchantment

Primal Vigor

Enchantment

If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

Mana:
Cardset: Commander 2013 #162 (Rare)
Type: Enchantment

Perplexing Chimera

Enchantment Creature - Chimera

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

Mana:
Power: 3/3
Cardset: Born of the Gods #48 (Rare)
Type: Enchantment

Raised by Wolves

Enchantment - Aura

Enchant creature

When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield.

Enchanted creature gets +1/+1 for each Wolf you control.

Mana:
Cardset: Born of the Gods #135 (Uncommon)
Type: Enchantment

Chromanticore

Enchantment Creature - Manticore

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike, vigilance, trample, lifelink

Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Mana:
Power: 4/4
Cardset: Born of the Gods #144 (Mythic Rare)
Type: Enchantment

Karametra, God of Harvests

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.

Mana:
Power: 6/7
Cardset: Born of the Gods #148 (Mythic Rare)
Type: Enchantment

Phenax, God of Deception

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to blue and black is less than seven, Phenax isn't a creature.

Creatures you control have ": Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness."

Mana:
Power: 4/7
Cardset: Born of the Gods #152 (Mythic Rare)
Type: Enchantment

Xenagos, God of Revels

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Mana:
Power: 6/5
Cardset: Born of the Gods #156 (Mythic Rare)
Type: Enchantment

Dictate of Heliod

Enchantment

Flash

Creatures you control get +2/+2.

"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"
-Polyxene the Doubter

Mana:
Cardset: Journey Into Nyx #8 (Rare)
Type: Enchantment

Skybind

Enchantment

Constellation - Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Mana:
Cardset: Journey Into Nyx #25 (Rare)
Type: Enchantment

Thassa's Devourer

Enchantment Creature - Elemental

Constellation - Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.

When mortals claim there are places Thassa cannot reach, the sea god laughs.

Mana:
Power: 2/6
Cardset: Journey Into Nyx #53 (Common)
Type: Enchantment

Whitewater Naiads

Enchantment Creature - Nymph

Constellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

Stand against the crash of the river's rapids and you will know the power of the naiads.

Mana:
Power: 4/4
Cardset: Journey Into Nyx #58 (Uncommon)
Type: Enchantment

Dictate of Erebos

Enchantment

Flash

Whenever a creature you control dies, each opponent sacrifices a creature.

"I take no pleasure in your suffering, but it is necessary. Once you accept your fate you'll find eternity more tolerable."

Mana:
Cardset: Journey Into Nyx #65 (Rare)
Type: Enchantment

Doomwake Giant

Enchantment Creature - Giant

Constellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.

Mana:
Power: 4/6
Cardset: Journey Into Nyx #66 (Rare)
Type: Enchantment

Dreadbringer Lampads

Enchantment Creature - Nymph

Constellation - Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Mana:
Power: 4/2
Cardset: Journey Into Nyx #67 (Common)
Type: Enchantment

Dictate of the Twin Gods

Enchantment

Flash

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Iroas and Mogis are as different in appearance as they are in personality.

Mana:
Cardset: Journey Into Nyx #93 (Rare)
Type: Enchantment

Knowledge and Power

Enchantment

Whenever you scry, you may pay . If you do, Knowledge and Power deals 2 damage to target creature or player.

"Information is a powerful weapon."
-Cymede, queen of Akros

Mana:
Cardset: Journey Into Nyx #101 (Uncommon)
Type: Enchantment

Dictate of Karametra

Enchantment

Flash

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

"I refuse to let the folly of mortals endanger the home I made for them."

Mana:
Cardset: Journey Into Nyx #121 (Rare)
Type: Enchantment

Keranos, God of Storms

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to blue and red is less than seven, Keranos isn't a creature.

Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.

Mana:
Power: 6/5
Cardset: Journey Into Nyx #151 (Mythic Rare)
Type: Enchantment

Kruphix, God of Horizons

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If unused mana would empty from your mana pool, that mana becomes colorless instead.

Mana:
Power: 4/7
Cardset: Journey Into Nyx #152 (Mythic Rare)
Type: Enchantment

Spectra Ward

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Mana:
Cardset: Magic 2015 #36 (Rare)
Type: Enchantment

Burning Anger

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to target creature or player."

"With rage as your forge, your hammer can smite anything."

Mana:
Cardset: Magic 2015 #133 (Rare)
Type: Enchantment

Bitter Feud

Enchantment

As Bitter Feud enters the battlefield, choose two players.

If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

Mana:
Cardset: Commander 2014 #32 (Rare)
Type: Enchantment

Palace Siege

Enchantment

As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Mana:
Cardset: Fate Reforged #79 (Rare)
Type: Enchantment

Illusory Gains

Enchantment - Aura

Enchant creature

You control enchanted creature.

Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.

Mana:
Cardset: Dragons of Tarkir #59 (Rare)
Type: Enchantment

Deadly Wanderings

Enchantment

As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.

"Seclusion is only an option for the strong."
-Sorin Markov

Mana:
Cardset: Dragons of Tarkir #94 (Uncommon)
Type: Enchantment

Berserkers' Onslaught

Enchantment

Attacking creatures you control have double strike.

"Atarka's people starve while she feasts upon the bounty of their hunts. They must conquer ever more lands just for the sake of their own subsistence."
-Arel, Unseen Whisperer

Mana:
Cardset: Dragons of Tarkir #130 (Rare)
Type: Enchantment

Sight of the Scalelords

Enchantment

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

"The Silumgar creep around our borders and infiltrate our aeries. We must remain ever watchful."
-Golran, Dromoka captain

Mana:
Cardset: Dragons of Tarkir #207 (Uncommon)
Type: Enchantment

Prism Array

Enchantment

Converge - Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Battle for Zendikar #81 (Rare)
Type: Enchantment

Infinite Reflection

Enchantment - Aura

Enchant creature

When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.

Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

Mana:
Cardset: Commander 2014 #114 (Rare)
Avacyn Restored #61 (Rare)
Type: Enchantment