|
Legendary Land
: Add to your mana pool.
, : Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.
"They're still here?! The cockroach may have finally met its match." -Teferi
|
|
|
Land
: Add to your mana pool.
, : Put a storage counter on Molten Slagheap.
, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or to your mana pool.
|
|
|
Land
: Add to your mana pool.
, : Put a storage counter on Saltcrusted Steppe.
, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or to your mana pool.
|
|
|
Land
: Add to your mana pool.
: Regenerate target Insect, Rat, Spider, or Squirrel.
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.
|
|
|
Land - Urza's
: Add to your mana pool.
, : Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." -Tocasia, journal entry
|
|
|
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.
|
|
|
Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." -Lord Windgrace
|
|
|
Land
Dakmor Salvage enters the battlefield tapped.
: Add to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
|
|
|
Land
Keldon Megaliths enters the battlefield tapped.
: Add to your mana pool.
Hellbent - , : Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.
|
|
|
Land
Llanowar Reborn enters the battlefield tapped.
: Add to your mana pool.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
|
|
|
Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
: Add to your mana pool.
|
|
|
Land
Tolaria West enters the battlefield tapped.
: Add to your mana pool.
Transmute (, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
|
|
|
Land Creature - Forest Dryad 1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
"Touch no tree, break no branch, and speak only the question you wish answered." -Von Yomm, elder druid, to her initiates
|
|
|
Land
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
|
|
|
Land
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Horizon Canopy: Draw a card.
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.
|
|
|
Land
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Island.
: Add to your mana pool. Activate this ability only if you control a Plains.
To find its center is to find one's own.
|
|
|
Land
: Add to your mana pool. If you played a land this turn, add to your mana pool instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." -Glem the Lonebard, "Origins of Kholon"
|
|
|
Land
: Add to your mana pool.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Nothing lives within it, yet there is life.
|
|
|
Land
, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
|
|
|
Land - Desert
: Add to your mana pool.
: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
|
Mana: |
|
Cardset: |
Time Spiral "Timeshifted" #118 (Special)
Notice (8): Undefined index: L [APP/View/Cards/index.ctp, line 63]Code Context ob_start();
include $this->__viewFile;
$viewFile = '/var/www/mtgplaytest.com/public_html/app/View/Cards/index.ctp'
$dataForView = array(
'proxies' => null,
'edit_deck' => null,
'user_info' => array(
[maximum depth reached]
),
'formats' => array(
[maximum depth reached]
),
'cardsets' => array(
[maximum depth reached]
),
'cards' => array(
[maximum depth reached]
),
'block_formats' => array(
[maximum depth reached]
),
'google_ads' => true
)
$proxies = null
$edit_deck = null
$user_info = array(
'User' => array(
[maximum depth reached]
),
'Role' => array(
[maximum depth reached]
),
'Avatar' => array(
[maximum depth reached]
),
'Deck' => array([maximum depth reached]),
'Follow' => array([maximum depth reached])
)
$formats = array(
(int) 1 => 'Standard',
(int) 8 => 'Casual',
(int) 3 => 'Modern',
(int) 7 => 'Extended',
(int) 5 => 'Legacy',
(int) 2 => 'Vintage',
(int) 6 => 'Commander'
)
$cardsets = array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
)
$cards = array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
),
(int) 92 => array(
[maximum depth reached]
),
(int) 93 => array(
[maximum depth reached]
),
(int) 94 => array(
[maximum depth reached]
),
(int) 95 => array(
[maximum depth reached]
),
(int) 96 => array(
[maximum depth reached]
),
(int) 97 => array(
[maximum depth reached]
),
(int) 98 => array(
[maximum depth reached]
),
(int) 99 => array(
[maximum depth reached]
)
)
$block_formats = array(
(int) 33 => '<ul id="legality"><li></li></ul>',
(int) 22 => '<ul id="legality"><li></li></ul>',
(int) 47 => '<ul id="legality"><li></li></ul>',
(int) 32 => '<ul id="legality"><li></li></ul>',
(int) 34 => '<ul id="legality"><li></li></ul>',
(int) 44 => '<ul id="legality"><li></li></ul>',
(int) 7 => '<ul id="legality"><li></li></ul>',
(int) 4 => '<ul id="legality"><li></li></ul>',
(int) 2 => '<ul id="legality"><li></li></ul>',
(int) 36 => '<ul id="legality"><li></li></ul>',
(int) 42 => '<ul id="legality"><li></li></ul>',
(int) 45 => '<ul id="legality"><li></li></ul>',
(int) 38 => '<ul id="legality"><li></li></ul>',
(int) 26 => '<ul id="legality"><li></li></ul>',
(int) 16 => '<ul id="legality"><li></li></ul>',
(int) 29 => '<ul id="legality"><li></li></ul>',
(int) 19 => '<ul id="legality"><li></li></ul>',
(int) 35 => '<ul id="legality"><li></li></ul>',
(int) 25 => '<ul id="legality"><li></li></ul>',
(int) 3 => '<ul id="legality"><li></li></ul>',
(int) 20 => '<ul id="legality"><li></li></ul>',
(int) 14 => '<ul id="legality"><li></li></ul>',
(int) 46 => '<ul id="legality"><li></li></ul>',
(int) 9 => '<ul id="legality"><li></li></ul>',
(int) 21 => '<ul id="legality"><li></li></ul>',
(int) 24 => '<ul id="legality"><li></li></ul>',
(int) 15 => '<ul id="legality"><li></li></ul>',
(int) 13 => '<ul id="legality"><li></li></ul>',
(int) 18 => '<ul id="legality"><li></li></ul>',
(int) 17 => '<ul id="legality"><li></li></ul>',
(int) 39 => '<ul id="legality"><li></li></ul>',
(int) 23 => '<ul id="legality"><li></li></ul>',
(int) 12 => '<ul id="legality"><li></li></ul>',
(int) 41 => '<ul id="legality"><li></li></ul>',
(int) 37 => '<ul id="legality"><li></li></ul>',
(int) 30 => '<ul id="legality"><li></li></ul>',
(int) 1 => '<ul id="legality"><li></li></ul>',
(int) 27 => '<ul id="legality"><li></li></ul>',
(int) 8 => '<ul id="legality"><li></li></ul>',
(int) 6 => '<ul id="legality"><li></li></ul>',
(int) 28 => '<ul id="legality"><li></li></ul>',
(int) 10 => '<ul id="legality"><li></li></ul>',
(int) 43 => '<ul id="legality"><li></li></ul>',
(int) 11 => '<ul id="legality"><li></li></ul>',
(int) 40 => '<ul id="legality"><li></li></ul>',
(int) 31 => '<ul id="legality"><li></li></ul>',
(int) 5 => '<ul id="legality"><li></li></ul>'
)
$google_ads = true
$rarity = array(
'' => 'Unknown',
'C' => 'Common',
'U' => 'Uncommon',
'R' => 'Rare',
'M' => 'Mythic Rare',
'S' => 'Special'
)
$card = array(
'Card' => array(
[maximum depth reached]
),
'Version' => array(
[maximum depth reached]
),
'Cardset' => array(
[maximum depth reached]
)
)
$cardset = array(
'id' => '35',
'title' => 'Arabian Nights',
'store_title' => 'Arabian Nights',
'info_title' => 'Arabian Nights',
'block_id' => '26',
'release' => '1993-12-01',
'version_count' => '92',
'info_prefix' => 'an',
'info_count' => '92',
'gatherer_prefix' => 'an',
'flip_ids' => '',
'dual_ids' => '',
'created' => '2012-09-21 15:20:34',
'modified' => '2012-10-09 22:58:58',
'Version' => array(
[maximum depth reached]
)
) include - APP/View/Cards/index.ctp, line 63
View::_evaluate() - CORE/Cake/View/View.php, line 920
View::_render() - CORE/Cake/View/View.php, line 883
View::render() - CORE/Cake/View/View.php, line 475
Controller::render() - CORE/Cake/Controller/Controller.php, line 957
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 193
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 161
[main] - APP/webroot/index.php, line 92 Arabian Nights #86 ()
|
Type: |
Land |
|
|
Land
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
|
|
|
Legendary Land
: Add to your mana pool.
: Target 1/1 creature gets +1/+2 until end of turn.
"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth Longfellow, "Evangeline"
|
|
|
Land
, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
|
|
|
Land
Barren Moor enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
|
|
|
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
: Add to your mana pool.
|
|
|
Land
: Add to your mana pool one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
|
|
|
Land
Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
|
|
|
Land
: Add to your mana pool.
: Each player gains control of all creatures he or she owns.
"Let your heels point you home." -Ancient blessing
|
|
|
Land
Lonely Sandbar enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
|
|
|
Land
Secluded Steppe enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
|
|
|
Land
: Add to your mana pool. Activate this ability only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
|
|
|
Land
Tranquil Thicket enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
|
|
|
Land
Celestial Colonnade enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
|
|
|
Land
Creeping Tar Pit enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
|
|
|
Land
: Add to your mana pool.
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
|
|
|
Legendary Land
Colorless Eldrazi spells you cast cost less to cast.
, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
An eye closes. A race awakens.
|
|
|
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add to your mana pool.
|
|
|
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
: Add to your mana pool.
|
|
|
Land
Lavaclaw Reaches enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.
|
|
|
Land
Raging Ravine enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
|
|
|
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
: Add to your mana pool.
|
|
|
Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
: Add to your mana pool.
|
|
|
Land
Stirring Wildwood enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
|
|
|
Land
: Add to your mana pool.
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
"We move because the earth does." -Bruse Tarl, Goma Fada nomad
|
|
|
Land - Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter to find wealth, security, and eternal life . . . for just a small price up front.
|
|
|
Land - Gate
Boros Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter with merciful hearts. Exit with battle cries.
|
|
|
Land - Gate
Gruul Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and leave the shackles of society behind.
|
|
|
Land - Gate
Simic Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and comprehend the perfection of orchestrated life.
|
|
|
Land - Gate
Dimir Guildgate enters the battlefield tapped.
: Add or to your mana pool.
Enter and become a mastermind of spies, lies, and deception.
|
|
|
Land
: Add to your mana pool.
, : Thespian's Stage becomes a copy of target land and gains this ability.
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.
|
|
|
Land
Maze's End enters the battlefield tapped.
: Add to your mana pool.
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
|
|
|
Land
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control a Swamp.
|
|
|
Land
: Add to your mana pool.
, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.
|
|
|
Legendary Land
: Add to your mana pool.
, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
|
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|
|
|
Land
: Add {C} to your mana pool. ({C} represents colorless mana.)
, : Add one mana of any color to your mana pool.
Philosophers speak of a place where myths wash like tides upon the shores of the real.
|
|
|
Land
: Add to your mana pool.
, : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
|
|
|
Land
Drifting Meadow enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
|
|
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Land
: Add to your mana pool., : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Land
Slippery Karst enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Land
Smoldering Crater enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
, Pay 1 life: Add one mana of any color to your mana pool.
Five rivers encircle Theros, flowing with waters more ancient than the world itself.
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Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City.
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Land
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace." -Ajani Goldmane
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Land
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
, : Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.
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Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
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Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
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Land
Frontier Bivouac enters the battlefield tapped.
: Add , , or to your mana pool.
"The most powerful dreams visit those who shelter in a dragon's skull." -Chianul, Who Whispers Twice
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Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Mystic Monastery enters the battlefield tapped.
: Add , , or to your mana pool.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
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Land
Nomad Outpost enters the battlefield tapped.
: Add , , or to your mana pool.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." -Zurgo, khan of the Mardu
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Land
Opulent Palace enters the battlefield tapped.
: Add , , or to your mana pool.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
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Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
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Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Sandsteppe Citadel enters the battlefield tapped.
: Add , , or to your mana pool.
That which endures, survives.
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Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
: Add to your mana pool.
, : You gain 1 life for each colorless creature you control.
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" -Sarkhan Vol
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Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
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Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Land
: Add to your mana pool.
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add to your mana pool.
, : Target creature gains haste until end of turn.
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Land
Myriad Landscape enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
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Land
Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add to your mana pool.
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Land
: Add to your mana pool.
, Sacrifice Crystal Vein: Add to your mana pool.
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