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Dormant Volcano

Land

Dormant Volcano enters the battlefield tapped.

When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

: Add to your mana pool.

Cardset: Commander 2014 #291 (Uncommon)
Visions #161 (Uncommon)
Type: Land

Everglades

Land

Everglades enters the battlefield tapped.

When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

: Add to your mana pool.

Cardset: Commander 2014 #294 (Uncommon)
Visions #162 (Uncommon)
Type: Land

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped.

: Add to your mana pool.

, Sacrifice Havenwood Battleground: Add to your mana pool.

Cardset: Commander 2014 #301 (Uncommon)
Sixth Edition #325 (Unknown)
Fifth Edition #421 (Uncommon)
Fallen Empires #181 (Uncommon)
Type: Land

Jungle Basin

Land

Jungle Basin enters the battlefield tapped.

When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.

: Add to your mana pool.

Cardset: Commander 2014 #302 (Uncommon)
Visions #164 (Uncommon)
Type: Land

Karoo

Land

Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

: Add to your mana pool.

Cardset: Commander 2014 #303 (Uncommon)
Visions #165 (Uncommon)
Type: Land

Polluted Mire

Land

Polluted Mire enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #307 (Common)
Graveborn #26 (Unknown)
Garruk vs. Liliana #59 (Common)
Urza's Saga #323 (Common)
Type: Land

Remote Isle

Land

Remote Isle enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #309 (Common)
Urza's Saga #324 (Common)
Type: Land

Crucible of the Spirit Dragon

Land

: Add to your mana pool.

, : Put a storage counter on Crucible of the Spirit Dragon.

, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Cardset: Fate Reforged #167 (Rare)
Type: Land

Haven of the Spirit Dragon

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Cardset: Dragons of Tarkir #249 (Rare)
Type: Land

Ally Encampment

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Cardset: Battle for Zendikar #228 (Rare)
Type: Land

Blighted Cataract

Land

: Add to your mana pool.

, , Sacrifice Blighted Cataract: Draw two cards.

Once, water ran here. Now only dust and ash fall from the clifftops.

Cardset: Battle for Zendikar #229 (Uncommon)
Type: Land

Blighted Fen

Land

: Add to your mana pool.

, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.

"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina

Cardset: Battle for Zendikar #230 (Uncommon)
Type: Land

Blighted Gorge

Land

: Add to your mana pool.

, , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

The land is dying, but it will not go peacefully.

Cardset: Battle for Zendikar #231 (Uncommon)
Type: Land

Blighted Steppe

Land

: Add to your mana pool.

, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

"When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina

Cardset: Battle for Zendikar #232 (Uncommon)
Type: Land

Blighted Woodland

Land

: Add to your mana pool.

, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Cardset: Battle for Zendikar #233 (Uncommon)
Type: Land

Canopy Vista

Land - Forest Plains

(: Add or to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Mana:
Cardset: Battle for Zendikar #234 (Rare)
Type: Land

Cinder Glade

Land - Mountain Forest

(: Add or to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Mana:
Cardset: Battle for Zendikar #235 (Rare)
Type: Land

Fertile Thicket

Land

Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

: Add to your mana pool.

Cardset: Battle for Zendikar #237 (Common)
Type: Land

Looming Spires

Land

Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

: Add to your mana pool.

Cardset: Battle for Zendikar #238 (Common)
Type: Land

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.

: Add or to your mana pool.

: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Cardset: Battle for Zendikar #239 (Rare)
Type: Land

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Add to your mana pool.

Cardset: Battle for Zendikar #240 (Common)
Type: Land

Prairie Stream

Land - Plains Island

(: Add or to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Mana:
Cardset: Battle for Zendikar #241 (Rare)
Type: Land

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Cardset: Battle for Zendikar #242 (Rare)
Type: Land

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

: Add to your mana pool.

Cardset: Battle for Zendikar #243 (Common)
Type: Land

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Cardset: Battle for Zendikar #244 (Rare)
Type: Land

Shrine of the Forsaken Gods

Land

: Add to your mana pool.

: Add to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.

The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.

Cardset: Battle for Zendikar #245 (Rare)
Type: Land

Skyline Cascade

Land

Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

: Add to your mana pool.

Cardset: Battle for Zendikar #246 (Common)
Type: Land

Smoldering Marsh

Land - Swamp Mountain

(: Add or to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Mana:
Cardset: Battle for Zendikar #247 (Rare)
Type: Land

Spawning Bed

Land

: Add to your mana pool.

, , Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Young Eldrazi crawl forth from the dust, compelled by a greater will.

Cardset: Battle for Zendikar #248 (Uncommon)
Type: Land

Sunken Hollow

Land - Island Swamp

(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Mana:
Cardset: Battle for Zendikar #249 (Rare)
Type: Land

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

: Add or to your mana pool.

A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.

Cardset: Oath of the Gatewatch #168 (Uncommon)
Type: Land

Corrupted Crossroads

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.

"Look, and see the future."
-Ayli, high priest of the Eternal Pilgrims

Cardset: Oath of the Gatewatch #169 (Rare)
Type: Land

Crumbling Vestige

Land

Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.

: Add {C} to your mana pool. ({C} represents colorless mana.)

Cardset: Oath of the Gatewatch #170 (Common)
Type: Land

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.

: Add or to your mana pool.

: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Cardset: Oath of the Gatewatch #171 (Rare)
Type: Land

Holdout Settlement

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Even in areas of profound devastation, the hedrons remained intact.

Cardset: Oath of the Gatewatch #172 (Common)
Type: Land

Meandering River

Land

Meandering River enters the battlefield tapped.

: Add or to your mana pool.

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Cardset: Oath of the Gatewatch #173 (Uncommon)
Type: Land

Mirrorpool

Land

Mirrorpool enters the battlefield tapped.

: Add {C} to your mana pool.

{C}, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{C}, , Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.

Cardset: Oath of the Gatewatch #174 (Mythic Rare)
Type: Land

Needle Spires

Land

Needle Spires enters the battlefield tapped.

: Add or to your mana pool.

: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Cardset: Oath of the Gatewatch #175 (Rare)
Type: Land

Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped.

: Add {C} to your mana pool. ({C} represents colorless mana.)

: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Cardset: Oath of the Gatewatch #176 (Rare)
Type: Land

Sea Gate Wreckage

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

{C}, : Draw a card. Activate this ability only if you have no cards in hand.

Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.

Cardset: Oath of the Gatewatch #177 (Rare)
Type: Land

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

: Add or to your mana pool.

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
-Kiora

Cardset: Oath of the Gatewatch #178 (Uncommon)
Type: Land

Timber Gorge

Land

Timber Gorge enters the battlefield tapped.

: Add or to your mana pool.

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.

Cardset: Oath of the Gatewatch #179 (Uncommon)
Type: Land

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped.

: Add or to your mana pool.

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

Cardset: Oath of the Gatewatch #180 (Uncommon)
Type: Land

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

Cardset: Oath of the Gatewatch #182 (Rare)
Type: Land

Wastes

Basic Land

: Add {C} to your mana pool.

Mana:
Cardset: Oath of the Gatewatch #183 (Common)
Oath of the Gatewatch #184 (Common)
Type: Land

Defy Death

Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.

Mana:
Cardset: Avacyn Restored #16 (Uncommon)
Type: Sorcery

Entreat the Angels

Sorcery

Put X 4/4 white Angel creature tokens with flying onto the battlefield.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #20 (Mythic Rare)
Type: Sorcery

Terminus

Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #38 (Rare)
Type: Sorcery

Amass the Components

Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"

Mana:
Cardset: Avacyn Restored #43 (Common)
Type: Sorcery

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

It's hard to argue with a force made of divine will.

Mana:
Cardset: Avacyn Restored #48 (Rare)
Type: Sorcery

Dreadwaters

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.

Stray into the Morkrut and it may rise to claim you.

Mana:
Cardset: Avacyn Restored #49 (Common)
Type: Sorcery

Ghostform

Sorcery

Up to two target creatures are unblockable this turn.

"There's no such thing as ‘impenetrable.'"

Mana:
Cardset: Avacyn Restored #56 (Common)
Type: Sorcery

Into the Void

Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach."
-Terhold, archmage of Drunau

Mana:
Cardset: Magic 2015 #60 (Uncommon)
Avacyn Restored #62 (Uncommon)
Type: Sorcery

Mass Appeal

Sorcery

Draw a card for each Human you control.

"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."

Mana:
Cardset: Avacyn Restored #66 (Uncommon)
Type: Sorcery

Stolen Goods

Sorcery

Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.

Mana:
Cardset: Avacyn Restored #78 (Rare)
Type: Sorcery

Temporal Mastery

Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.

Mana:
Cardset: Avacyn Restored #81 (Mythic Rare)
Type: Sorcery

Appetite for Brains

Sorcery

Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.

Just as with a peach, the first bite is always the juiciest.

Mana:
Cardset: Avacyn Restored #84 (Uncommon)
Type: Sorcery

Barter in Blood

Sorcery

Each player sacrifices two creatures.

"We must all make sacrifices for the good of Innistrad."
-Sorin Markov

Mana:
Cardset: Avacyn Restored #85 (Uncommon)
Divine vs. Demonic #52 (Uncommon)
Mirrodin #57 (Uncommon)
Type: Sorcery

Bone Splinters

Sorcery

As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

"Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ."
-Gisa the Mad

Mana:
Cardset: Battle for Zendikar #105 (Common)
Avacyn Restored #88 (Common)
Shards of Alara #67 (Common)
Type: Sorcery

Essence Harvest

Sorcery

Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.

Mana:
Cardset: Avacyn Restored #100 (Common)
Type: Sorcery

Grave Exchange

Sorcery

Return target creature card from your graveyard to your hand. Target player sacrifices a creature.

"It's a cold, dark journey either way."
-Eruth of Lambholt

Mana:
Cardset: Avacyn Restored #105 (Common)
Type: Sorcery

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless he or she pays X life.

"I come looking for demons and I find a plane full of angels. I hate angels."
-Liliana Vess

Mana:
Cardset: Avacyn Restored #111 (Rare)
Type: Sorcery

Mental Agony

Sorcery

Target player discards two cards and loses 2 life.

"His mind is feeble. Feed him to the bats."

Mana:
Cardset: Avacyn Restored #114 (Common)
Type: Sorcery

Bonfire of the Damned

Sorcery

Bonfire of the Damned deals X damage to target player and each creature he or she controls.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #129 (Mythic Rare)
Type: Sorcery

Burn at the Stake

Sorcery

As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.

Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.

Mana:
Cardset: Avacyn Restored #130 (Rare)
Type: Sorcery

Demolish

Sorcery

Destroy target artifact or land.

"To truly defeat a skaberen, you must destroy not the monster but the lab."
-Rem Karolus, Blade of the Inquisitors

Mana:
Cardset: Theros #118 (Common)
Magic 2014 #136 (Common)
Avacyn Restored #132 (Common)
Magic 2011 #132 (Common)
Zendikar #121 (Common)
Tenth Edition #196 (Common)
Ninth Edition #179 (Uncommon)
Eighth Edition #183 (Uncommon)
Odyssey #183 (Uncommon)
Type: Sorcery

Pillar of Flame

Sorcery

Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."

Mana:
Cardset: Avacyn Restored #149 (Common)
Type: Sorcery

Reforge the Soul

Sorcery

Each player discards his or her hand and draws seven cards.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.

Mana:
Cardset: Avacyn Restored #151 (Rare)
Type: Sorcery

Rite of Ruin

Sorcery

Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.

Skirsdag cultists refused to quietly accept Avacyn's ascendancy.

Mana:
Cardset: Avacyn Restored #153 (Rare)
Type: Sorcery

Thatcher Revolt

Sorcery

Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.

The dark times left the peasantry ready to fight with whatever weapons were at hand.

Mana:
Cardset: Avacyn Restored #158 (Common)
Type: Sorcery

Blessings of Nature

Sorcery

Distribute four +1/+1 counters among any number of target creatures.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #168 (Uncommon)
Type: Sorcery

Lair Delve

Sorcery

Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

"The fiends have fled. Well, good riddance. Nothing I like more than an empty lair."

Mana:
Cardset: Avacyn Restored #184 (Common)
Type: Sorcery

Primal Surge

Sorcery

Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

With Avacyn's return, the flow of life became a tidal wave.

Mana:
Cardset: Avacyn Restored #189 (Mythic Rare)
Type: Sorcery

Rain of Thorns

Sorcery

Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.

Mana:
Cardset: Commander 2013 #163 (Uncommon)
Avacyn Restored #190 (Uncommon)
Type: Sorcery

Revenge of the Hunted

Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #191 (Rare)
Type: Sorcery

Captain's Call

Sorcery

Put three 1/1 white Soldier creature tokens onto the battlefield.

"Who among you has the courage to face certain death? Who will heed my call?"
-Rayel Vanger, Firstblade of Thune

Mana:
Cardset: Magic 2013 #9 (Common)
Type: Sorcery

Planar Cleansing

Sorcery

Destroy all nonland permanents.

Mana:
Cardset: Magic 2014 #29 (Rare)
Magic 2013 #26 (Rare)
Magic 2010 #24 (Rare)
Type: Sorcery

Divination

Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you."
-Doriel, mentor of Mistral Isle

Mana:
Cardset: Magic 2015 #52 (Common)
Born of the Gods #36 (Common)
Magic 2014 #52 (Common)
Magic 2013 #47 (Common)
Dark Ascension #35 (Common)
Magic 2012 #50 (Common)
Magic 2010 #49 (Common)
Type: Sorcery

Index

Sorcery

Look at the top five cards of your library, then put them back in any order.

"What good is having all the right answers if you have them at all the wrong times?"

Mana:
Cardset: Magic 2013 #55 (Common)
Eighth Edition #84 (Common)
Apocalypse #25 (Common)
Type: Sorcery

Mind Sculpt

Sorcery

Target opponent puts the top seven cards of his or her library into his or her graveyard.

"Your mind was a curious mix of madness and genius. I just took away the genius."
-Jace Beleren

Mana:
Cardset: Magic 2015 #70 (Common)
Magic 2013 #61 (Common)
Type: Sorcery

Sleep

Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
-Garild, merfolk mage

Mana:
Cardset: Magic 2013 #67 (Uncommon)
Magic 2011 #73 (Uncommon)
Magic 2010 #71 (Uncommon)
Type: Sorcery

Spelltwine

Sorcery

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Mana:
Cardset: Magic 2013 #68 (Rare)
Type: Sorcery

Switcheroo

Sorcery

Exchange control of two target creatures.

Say hello to your new friend.

Mana:
Cardset: Magic 2013 #71 (Uncommon)
Type: Sorcery

Talrand's Invocation

Sorcery

Put two 2/2 blue Drake creature tokens with flying onto the battlefield.

After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.

Mana:
Cardset: Magic 2013 #73 (Uncommon)
Type: Sorcery

Diabolic Revelation

Sorcery

Search your library for up to X cards and put those cards into your hand. Then shuffle your library.

"There are some secrets so dark no human mind should ever contain them. Interested?"
-Nefarox, Overlord of Grixis

Mana:
Cardset: Magic 2013 #87 (Rare)
Type: Sorcery

Disentomb

Sorcery

Return target creature card from your graveyard to your hand.

"I deal so often in rotting corpses that when I come across the freshly dead . . . why, it's like my birthday come early."
-Nevinyrral, necromancer

Mana:
Cardset: Magic 2013 #89 (Common)
Magic 2012 #93 (Common)
Magic 2011 #94 (Common)
Magic 2010 #92 (Common)
Type: Sorcery

Duress

Sorcery

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
-Liliana Vess

Mana:
Cardset: Dragons of Tarkir #98 (Common)
Magic 2014 #97 (Common)
Magic 2013 #90 (Common)
Graveborn #13 (Unknown)
Magic 2011 #96 (Common)
Magic 2010 #96 (Common)
Divine vs. Demonic #46 (Common)
Seventh Edition #131 (Common)
Urza's Saga #132 (Common)
Type: Sorcery

Essence Drain

Sorcery

Essence Drain deals 3 damage to target creature or player and you gain 3 life.

"Life's essence is a nectar unlike any I tasted when I lived as a mortal."
-Zul Ashur, lich lord

Mana:
Cardset: Magic 2013 #93 (Common)
Tenth Edition #141 (Common)
Darksteel #43 (Common)
Type: Sorcery

Mind Rot

Sorcery

Target player discards two cards.

"What a pity. You should have written it down."
-Liliana Vess

Mana:
Cardset: Dragons of Tarkir #110 (Common)
Magic 2015 #104 (Common)
Magic 2014 #106 (Common)
Return to Ravnica #70 (Common)
Magic 2013 #100 (Common)
Magic 2012 #101 (Common)
Magic 2011 #105 (Common)
Magic 2010 #105 (Common)
Tenth Edition #159 (Common)
Ninth Edition #145 (Common)
Eighth Edition #144 (Common)
Seventh Edition #147 (Common)
Type: Sorcery

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome."
-Liliana Vess

Mana:
Cardset: Commander 2014 #150 (Rare)
Magic 2013 #102 (Rare)
Garruk vs. Liliana #55 (Rare)
Torment #73 (Rare)
Type: Sorcery

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"For my enemies, one death. For my allies, many."
-Liliana Vess

Mana:
Cardset: Magic 2013 #107 (Uncommon)
Commander #96 (Uncommon)
Magic 2011 #114 (Uncommon)
Garruk vs. Liliana #56 (Uncommon)
Magic 2010 #109 (Uncommon)
Type: Sorcery

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

Mana:
Cardset: Commander 2014 #161 (Common)
Magic 2015 #114 (Common)
Magic 2013 #110 (Common)
Commander #101 (Common)
Magic 2011 #117 (Common)
Archenemy #25 (Common)
Garruk vs. Liliana #49 (Common)
Magic 2010 #112 (Common)
Type: Sorcery

Wit's End

Sorcery

Target player discards his or her hand.

"Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?"
-Nicol Bolas

Mana:
Cardset: Magic 2013 #117 (Rare)
Dissension #58 (Rare)
Type: Sorcery

Cleaver Riot

Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Measure once, cut twice.

Mana:
Cardset: Magic 2013 #125 (Uncommon)
Type: Sorcery

Craterize

Sorcery

Destroy target land.

"‘Utterly' is my favorite way to destroy something."
-Chandra Nalaar

Mana:
Cardset: Magic 2013 #126 (Common)
Type: Sorcery

Flames of the Firebrand

Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

"You're in luck. I brought enough to share."
-Chandra Nalaar

Mana:
Cardset: Magic 2014 #139 (Uncommon)
Magic 2013 #132 (Uncommon)
Type: Sorcery

Krenko's Command

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

Mana:
Cardset: Magic 2013 #139 (Common)
Type: Sorcery

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

Mana:
Cardset: Magic 2013 #141 (Uncommon)
Planechase 2012 #47 (Uncommon)
Zendikar #137 (Uncommon)
Type: Sorcery

Turn to Slag

Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."
-Koth of the Hammer

Mana:
Cardset: Magic 2013 #153 (Common)
Scars of Mirrodin #106 (Common)
Type: Sorcery

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

No guts, no glory.

Mana:
Cardset: Magic 2014 #161 (Common)
Magic 2013 #157 (Common)
Type: Sorcery