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Urza's Chalice

Artifact

Whenever a player casts an artifact spell, you may pay . If you do, you gain 1 life.

When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.

Mana:
Cardset: Antiquities #40 (Common)
Type: Artifact

Urza's Miter

Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay . If you do, draw a card.

Mana:
Cardset: Antiquities #41 (Rare)
Type: Artifact

Weakstone

Artifact

Attacking creatures get -1/-0.

During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.

Mana:
Cardset: Antiquities #43 (Uncommon)
Type: Artifact

Abu Ja'far

Creature - Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Mana:
Cardset: Arabian Nights #55 (Uncommon)
Type: Creature

Aladdin

Creature - Human Rogue

, : Gain control of target artifact for as long as you control Aladdin.

Mana:
Power: 1/1
Cardset: Arabian Nights #42 (Uncommon)
Type: Creature

Ali from Cairo

Creature - Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Mana:
Cardset: Arabian Nights #44 (Uncommon)
Type: Creature

Army of Allah

Instant

Attacking creatures get +2/+0 until end of turn.

On the day of victory no one is tired. -Arab proverb

Mana:
Cardset: Arabian Nights #56 (Common)
Arabian Nights #57 (Common)
Type: Instant

Bazaar of Baghdad

Land

: Draw two cards, then discard three cards.

Cardset: Arabian Nights #84 (Uncommon)
Type: Land

Camel

Creature - Camel

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.

Mana:
Cardset: Arabian Nights #58 (Common)
Type: Creature

City in a Bottle

Artifact

Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.

Players can't play cards from the Arabian Nights expansion.

Mana:
Cardset: Arabian Nights #74 (Uncommon)
Type: Artifact

Cuombajj Witches

Creature - Human Wizard

: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.

Mana:
Power: 1/3
Cardset: Arabian Nights #1 (Common)
Type: Creature

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Mana:
Cardset: Arabian Nights #29 (Uncommon)
Type: Enchantment

Desert

Land - Desert

: Add to your mana pool.

: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Mana:
Cardset: Time Spiral "Timeshifted" #118 (Special)
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Arabian Nights #86 ()
Type: Land

Desert Nomads

Creature - Human Nomad

Desertwalk

Prevent all damage that would be dealt to Desert Nomads by Deserts.

Mana:
Power: 2/2
Cardset: Arabian Nights #47 (Common)
Type: Creature

Diamond Valley

Land

, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Cardset: Arabian Nights #87 (Uncommon)
Type: Land

Drop of Honey

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Mana:
Cardset: Arabian Nights #31 (Uncommon)
Type: Enchantment

Elephant Graveyard

Land

: Add to your mana pool.

: Regenerate target Elephant.

Cardset: Arabian Nights #88 (Uncommon)
Type: Land

Erhnam Djinn

Creature - Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.

Mana:
Power: 4/5
Cardset: Judgment #113 (Rare)
Arabian Nights #32 (Uncommon)
Type: Creature

Flying Men

Creature - Human

Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #20 (Special)
Arabian Nights #19 (Common)
Type: Creature

Guardian Beast

Creature - Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

Mana:
Power: 2/4
Cardset: Arabian Nights #5 (Uncommon)
Type: Creature

Hasran Ogress

Creature - Ogre

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

Mana:
Power: 3/2
Cardset: Arabian Nights #6 (Common)
Arabian Nights #7 (Common)
Type: Creature

Ifh-Bíff Efreet

Creature - Efreet

Flying

: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.

Mana:
Power: 3/3
Cardset: Arabian Nights #34 (Uncommon)
Type: Creature

Island of Wak-Wak

Land

: The power of target creature with flying becomes 0 until end of turn.

The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."

Cardset: Arabian Nights #89 (Uncommon)
Type: Land

Jeweled Bird

Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante.

: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

Mana:
Cardset: Arabian Nights #80 (Uncommon)
Type: Artifact

Jihad

Enchantment

As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

Mana:
Cardset: Arabian Nights #60 (Uncommon)
Type: Enchantment

Juzám Djinn

Creature - Djinn

At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.

"Expect my visit when the darkness comes. The night I think is best for hiding all." -Ouallada

Mana:
Power: 5/5
Cardset: Arabian Nights #9 (Uncommon)
Type: Creature

Khabál Ghoul

Creature - Zombie

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

Mana:
Power: 1/1
Cardset: Arabian Nights #10 (Uncommon)
Type: Creature

King Suleiman

Creature - Human

: Destroy target Djinn or Efreet.

"We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him." -The Qur'an, 21:81

Mana:
Power: 1/1
Cardset: Arabian Nights #61 (Uncommon)
Type: Creature

Library of Alexandria

Land

: Add to your mana pool.

: Draw a card. Activate this ability only if you have exactly seven cards in hand.

Cardset: Arabian Nights #90 (Uncommon)
Type: Land

Merchant Ship

Creature - Human

Merchant Ship can't attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

Mana:
Cardset: Arabian Nights #23 (Uncommon)
Type: Creature

Metamorphosis

Sorcery

As an additional cost to cast Metamorphosis, sacrifice a creature.

Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.

Mana:
Cardset: Arabian Nights #35 (Common)
Type: Sorcery

Moorish Cavalry

Creature - Human Knight

Trample

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

Mana:
Power: 3/3
Cardset: Time Spiral "Timeshifted" #11 (Special)
Arabian Nights #62 (Common)
Arabian Nights #63 (Common)
Type: Creature

Old Man of the Sea

Creature - Djinn

You may choose not to untap Old Man of the Sea during your untap step.

: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

Mana:
Power: 2/3
Cardset: Arabian Nights #24 (Uncommon)
Type: Creature

Oubliette

Enchantment

When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.

When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.

Mana:
Cardset: Arabian Nights #11 (Common)
Arabian Nights #12 (Common)
Type: Enchantment

Pyramids

Artifact

: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead.

Mana:
Cardset: Arabian Nights #81 (Uncommon)
Type: Artifact

Ring of Ma'rûf

Artifact

, , Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.

Mana:
Cardset: Arabian Nights #82 (Uncommon)
Type: Artifact

Sandals of Abdallah

Artifact

, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.

Mana:
Cardset: Arabian Nights #83 (Uncommon)
Type: Artifact

Serendib Djinn

Creature - Djinn

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

Mana:
Power: 5/6
Cardset: Arabian Nights #25 (Uncommon)
Type: Creature

Shahrazad

Sorcery

Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.

Mana:
Cardset: Arabian Nights #67 (Uncommon)
Type: Sorcery

Singing Tree

Creature - Plant

: Target attacking creature's power becomes 0 until end of turn.

Mana:
Cardset: Arabian Nights #39 (Uncommon)
Type: Creature