Wall of WaterCreature - WallDefender (This creature can't attack.) A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. |
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WanderlustEnchantment - AuraEnchant creature
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War MammothCreature - ElephantTrample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. |
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Warp ArtifactEnchantment - AuraEnchant artifact
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Water ElementalCreature - ElementalUnpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. |
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Wheel of FortuneSorceryEach player discards his or her hand and draws seven cards.
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White WardEnchantment - AuraEnchant creature
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Wild GrowthEnchantment - AuraEnchant land
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Winter OrbArtifactPlayers can't untap more than one land during their untap steps.
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Wooden SphereArtifactWhenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Word of CommandInstantLook at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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Zombie MasterCreature - ZombieOther Zombie creatures have swampwalk. They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. |