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Searing RaysSorceryChoose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. "This is a battle of pawns, for the highest stakes imaginable." |
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Tribal FlamesSorceryDomain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. "Fire is the universal language." |
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Twilight's CallSorceryYou may cast Twilight's Call any time you could cast an instant if you pay Twilight falls. We rise. |
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VoidSorceryChoose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
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WallopSorceryDestroy target blue or black creature with flying. In Yavimaya, flying low to join a battle can be a costly mistake. |
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Wandering StreamSorceryDomain - You gain 2 life for each basic land type among lands you control. "Dominaria touches us all." |
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Wash OutSorceryReturn all permanents of the color of your choice to their owners' hands. "Rest now. You've neither won nor lost, but this battle is over for you just the same." |
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Blessed WindSorceryTarget player's life total becomes 20. "The fourth wind of ascension is Anointer, deifying the worthy." |
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Calming VerseSorceryDestroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. The chattering forest fell silent as the otherworldly song began. |
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Denying WindSorcerySearch target player's library for up to seven cards and exile them. Then that player shuffles his or her library. "The third wind of ascension is Eliminator, clearing Keld's path to victory." |
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DespoilSorceryDestroy target land. Its controller loses 2 life. Nothing could grow where the vile smoke had been, and no one could breathe it and live. |
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DevastateSorceryDestroy target land. Devastate deals 1 damage to each creature and each player. "You're willing to die for your homeland. I'm willing to kill for it." |
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Elephant ResurgenceSorceryEach player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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FlameshotSorceryYou may discard a Mountain card rather than pay Flameshot's mana cost.
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FlaySorceryTarget player discards a card at random. Then that player discards another card at random unless he or she pays The Keldons would never admit it, but Greel unsettles them, too. |
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Mana VaporsSorceryLands target player controls don't untap during his or her next untap step. The scent of magic can rob you of your senses, blinding you to the world. |
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OutbreakSorceryYou may discard a Swamp card rather than pay Outbreak's mana cost. This plague chooses its victims. |
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Psychic TheftSorceryTarget player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
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Rhystic ScryingSorceryDraw three cards. Then, if any player pays "The trick is to ask when no one's listening." |
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Rhystic SyphonSorceryUnless target player pays Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit. |
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Rhystic TutorSorceryUnless any player pays Any lock can be undone, any secret revealed. |
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Search for SurvivorsSorceryReorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. There's no rest for a Keldon. |
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Soul StringsSorceryReturn two target creature cards from your graveyard to your hand unless any player pays Everyone is manipulated. It's just more obvious with the dead. |
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ThriveSorceryPut a +1/+1 counter on each of X target creatures. "We wait and watch, and as we prepare for war, we grow strong." |
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Wing StormSorceryWing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. A thousand wings beating as one can choke the sky itself. |
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Flame RiftSorceryFlame Rift deals 4 damage to each player. Crovax hungered for power, and the stronghold devoured the sky. |
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MassacreSorceryIf an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
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Mind SwordsSorceryIf you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
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Mogg AlarmSorceryYou may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. They make mountains into mogg holes. |
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Pack HuntSorcerySearch your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. The one you see is just a diversion. |
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Reverent SilenceSorceryIf you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.
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RuptureSorcerySacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. All creatures have an inner fire. Releasing it can be dangerous. |
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Skyshroud ClaimSorcerySearch your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. The forest's constant struggle is to keep the spreading flowstone at bay. |
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Stronghold GambitSorceryEach player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
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ToppleSorceryExile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) "Let all witness the fate of those who defy me." |
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BifurcateSorcerySearch your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
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Cateran SummonsSorcerySearch your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Even when recruitment is slow, the guild can always cook something up. |
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Cave-InSorceryYou may exile a red card from your hand rather than pay Cave-In's mana cost. One fleet was gone; others were poised. |
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Clear the LandSorceryEach player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
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ExtortionSorceryLook at target player's hand and choose up to two cards from it. That player discards those cards. The enforcers make no effort to distinguish gold from flesh. |
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