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Searing Rays

Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

"This is a battle of pawns, for the highest stakes imaginable."
-Urza

Mana:
Cardset: Invasion #165 (Uncommon)
Type: Sorcery

Tribal Flames

Sorcery

Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

"Fire is the universal language."
-Jhoira, master artificer

Mana:
Cardset: Modern Masters #138 (Uncommon)
Phyrexia vs. The Coalition #51 (Common)
Time Spiral "Timeshifted" #70 (Special)
Invasion #176 (Common)
Type: Sorcery

Twilight's Call

Sorcery

You may cast Twilight's Call any time you could cast an instant if you pay more to cast it.

Each player returns all creature cards from his or her graveyard to the battlefield.

Twilight falls. We rise.
-Necropolis inscription

Mana:
Cardset: Izzet vs. Golgari #76 (Rare)
Invasion #130 (Rare)
Type: Sorcery

Void

Sorcery

Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

Mana:
Cardset: Time Spiral "Timeshifted" #105 (Special)
Invasion #287 (Rare)
Type: Sorcery

Wallop

Sorcery

Destroy target blue or black creature with flying.

In Yavimaya, flying low to join a battle can be a costly mistake.

Mana:
Cardset: Invasion #223 (Uncommon)
Type: Sorcery

Wandering Stream

Sorcery

Domain - You gain 2 life for each basic land type among lands you control.

"Dominaria touches us all."
-Molimo, maro-sorcerer

Mana:
Cardset: Invasion #224 (Common)
Type: Sorcery

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

"Rest now. You've neither won nor lost, but this battle is over for you just the same."
-Teferi

Mana:
Cardset: Commander 2013 #66 (Uncommon)
Invasion #87 (Uncommon)
Type: Sorcery

Blessed Wind

Sorcery

Target player's life total becomes 20.

"The fourth wind of ascension is Anointer, deifying the worthy."
-Keld Triumphant

Mana:
Cardset: Prophecy #4 (Rare)
Type: Sorcery

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.

The chattering forest fell silent as the otherworldly song began.

Mana:
Cardset: Prophecy #110 (Common)
Type: Sorcery

Denying Wind

Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.

"The third wind of ascension is Eliminator, clearing Keld's path to victory."
-Keld Triumphant

Mana:
Cardset: Prophecy #32 (Rare)
Type: Sorcery

Despoil

Sorcery

Destroy target land. Its controller loses 2 life.

Nothing could grow where the vile smoke had been, and no one could breathe it and live.

Mana:
Cardset: Prophecy #62 (Common)
Type: Sorcery

Devastate

Sorcery

Destroy target land. Devastate deals 1 damage to each creature and each player.

"You're willing to die for your homeland. I'm willing to kill for it."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #87 (Common)
Type: Sorcery

Elephant Resurgence

Sorcery

Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Mana:
Cardset: Prophecy #113 (Rare)
Type: Sorcery

Flameshot

Sorcery

You may discard a Mountain card rather than pay Flameshot's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

Mana:
Cardset: Prophecy #90 (Uncommon)
Type: Sorcery

Flay

Sorcery

Target player discards a card at random. Then that player discards another card at random unless he or she pays .

The Keldons would never admit it, but Greel unsettles them, too.

Mana:
Cardset: Prophecy #65 (Common)
Type: Sorcery

Mana Vapors

Sorcery

Lands target player controls don't untap during his or her next untap step.

The scent of magic can rob you of your senses, blinding you to the world.

Mana:
Cardset: Prophecy #38 (Uncommon)
Type: Sorcery

Outbreak

Sorcery

You may discard a Swamp card rather than pay Outbreak's mana cost.

Choose a creature type. All creatures of that type get -1/-1 until end of turn.

This plague chooses its victims.

Mana:
Cardset: Prophecy #71 (Uncommon)
Type: Sorcery

Psychic Theft

Sorcery

Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Mana:
Cardset: Prophecy #40 (Rare)
Type: Sorcery

Rhystic Scrying

Sorcery

Draw three cards. Then, if any player pays , discard three cards.

"The trick is to ask when no one's listening."
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #44 (Uncommon)
Type: Sorcery

Rhystic Syphon

Sorcery

Unless target player pays , he or she loses 5 life and you gain 5 life.

Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.

Mana:
Cardset: Prophecy #76 (Uncommon)
Type: Sorcery

Rhystic Tutor

Sorcery

Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.

Any lock can be undone, any secret revealed.

Mana:
Cardset: Prophecy #77 (Rare)
Type: Sorcery

Search for Survivors

Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

There's no rest for a Keldon.

Mana:
Cardset: Prophecy #102 (Rare)
Type: Sorcery

Soul Strings

Sorcery

Return two target creature cards from your graveyard to your hand unless any player pays .

Everyone is manipulated. It's just more obvious with the dead.

Mana:
Cardset: Prophecy #78 (Common)
Type: Sorcery

Thrive

Sorcery

Put a +1/+1 counter on each of X target creatures.

"We wait and watch, and as we prepare for war, we grow strong."

Mana:
Cardset: Dissension #98 (Common)
Prophecy #129 (Common)
Type: Sorcery

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.

Mana:
Cardset: Prophecy #135 (Uncommon)
Type: Sorcery

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

Crovax hungered for power, and the stronghold devoured the sky.

Mana:
Cardset: Nemesis #80 (Common)
Type: Sorcery

Massacre

Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.

All creatures get -2/-2 until end of turn.

Mana:
Cardset: Nemesis #58 (Uncommon)
Type: Sorcery

Mind Swords

Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.

Each player exiles two cards from his or her hand.

Mana:
Cardset: Nemesis #60 (Common)
Type: Sorcery

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

They make mountains into mogg holes.

Mana:
Cardset: Nemesis #93 (Uncommon)
Type: Sorcery

Pack Hunt

Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

The one you see is just a diversion.

Mana:
Cardset: Nemesis #109 (Rare)
Type: Sorcery

Reverent Silence

Sorcery

If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Mana:
Cardset: Nemesis #111 (Common)
Type: Sorcery

Rupture

Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

Mana:
Cardset: Nemesis #97 (Uncommon)
Type: Sorcery

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.

The forest's constant struggle is to keep the spreading flowstone at bay.

Mana:
Cardset: Nemesis #117 (Common)
Type: Sorcery

Stronghold Gambit

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Mana:
Cardset: Nemesis #100 (Rare)
Type: Sorcery

Topple

Sorcery

Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)

"Let all witness the fate of those who defy me."
-Crovax

Mana:
Cardset: Nemesis #24 (Common)
Type: Sorcery

Bifurcate

Sorcery

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #230 (Rare)
Type: Sorcery

Cateran Summons

Sorcery

Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.

Even when recruitment is slow, the guild can always cook something up.

Mana:
Cardset: Mercadian Masques #126 (Uncommon)
Type: Sorcery

Cave-In

Sorcery

You may exile a red card from your hand rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Mana:
Cardset: Mercadian Masques #180 (Rare)
Type: Sorcery

Clear the Land

Sorcery

Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mana:
Cardset: Mercadian Masques #235 (Rare)
Type: Sorcery

Extortion

Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

The enforcers make no effort to distinguish gold from flesh.

Mana:
Cardset: Mercadian Masques #135 (Rare)
Type: Sorcery