Spiteful BlowSorceryDestroy target creature and target land. "Only a fool takes Phenax at his word. What do you expect from a god born of lies and betrayal?" |
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Spitting EarthSorcerySpitting Earth deals damage to target creature equal to the number of Mountains you control. "Within each of you is the strength of a landslide." |
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Spitting ImageSorceryPut a token that's a copy of target creature onto the battlefield. Spitting is the customary greeting between a creature and its magical impostor. |
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SplinterSorceryExile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
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Splitting HeadacheSorceryChoose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. All faeries delve for dreams. But not all wait for their victims to fall asleep. |
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Spoils of VictorySorcerySearch your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
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Spoils of WarSorceryX is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. "This is the fun part!" |
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Spontaneous GenerationSorceryPut a 1/1 green Saproling creature token onto the battlefield for each card in your hand. Saprolings always thrive on the ruins of others, and Mercadia ruins more than most. |
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Spore BurstSorceryDomain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. Seeds from Jund don't drift gently on the wind. They get up and stampede. |
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Spread the SicknessSorceryDestroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Life is ephemeral. Phyrexia is eternal. |
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SquallSorcerySquall deals 2 damage to each creature with flying. "May the winds blow till they have wakened death. . . ." |
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Squee's RevengeSorceryChoose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
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Stain the MindSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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StarlightSorceryYou gain 3 life for each black creature target opponent controls. "Even in the darkest night |
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Steam BlastSorcerySteam Blast deals 2 damage to each creature and each player. The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses. |
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Steelshaper's GiftSorcerySearch your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Some blades seek their own wielders. |
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Stench of EvilSorceryDestroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays .
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Stir the GraveSorceryReturn target creature card with converted mana cost X or less from your graveyard to the battlefield. "Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me." |
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Stitch in TimeSorceryFlip a coin. If you win the flip, take an extra turn after this one.
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Stitch TogetherSorceryReturn target creature card from your graveyard to your hand.
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Stolen GoodsSorceryTarget opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Stolen IdentitySorceryPut a token onto the battlefield that's a copy of target artifact or creature.
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Stomp and HowlSorceryDestroy target artifact and target enchantment. "Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form." |
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Stomping SlabsSorceryReveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
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Stone RainSorceryDestroy target land.
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Storm HerdSorceryPut X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. "When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." |
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StrafeSorceryStrafe deals 3 damage to target nonred creature. "All right, let's light ‘em up" |
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Strategic PlanningSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "Plans evolved within the tent decide a victory 1,000 li away." |
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Stream of LifeSorceryTarget player gains X life.
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Strongarm TacticsSorceryEach player discards a card. Then each player who didn't discard a creature card this way loses 4 life. "If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum." |
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Stronghold DisciplineSorceryEach player loses 1 life for each creature he or she controls. In Urborg, the instigators of each new rebellion are soaked in the blood of the last. |
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Stronghold GambitSorceryEach player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
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Structural CollapseSorceryTarget player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. The Gruul holiday of Rauck-Chauv always ends the same way. |
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Struggle for SanitySorceryTarget opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
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Stunted GrowthSorceryTarget player chooses three cards from his or her hand and puts them on top of his or her library in any order.
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StuporSorceryTarget opponent discards a card at random, then discards a card. There are medicines for all afflictions but idleness. |
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Sudden DemiseSorceryChoose a color. Sudden Demise deals X damage to each creature of the chosen color. In the Skyfang Mountains, one misstep can mean the end of an entire clan. |
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Sudden DisappearanceSorceryExile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
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Summer BloomSorceryYou may play up to three additional lands this turn. Summer sends its kiss with warmth and blooming life. |
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Summon the SchoolTribal Sorcery - MerfolkPut two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. "When merrows talk, listeners grow fins." |
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