Minamo, School at Water's EdgeLegendary Land: Add to your mana pool. Its students graduate the school and enter history. |
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Mikokoro, Center of the SeaLegendary Land: Add to your mana pool. "Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." |
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Meandering RiverLandMeandering River enters the battlefield tapped. The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
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Maze's EndLandMaze's End enters the battlefield tapped.
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Marsh FlatsLand, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
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Mana ConfluenceLand, Pay 1 life: Add one mana of any color to your mana pool. Five rivers encircle Theros, flowing with waters more ancient than the world itself. |
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Magosi, the WaterveilLandMagosi, the Waterveil enters the battlefield tapped.
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Madblind MountainLand - Mountain(: Add to your mana pool.)
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Lumbering FallsLandLumbering Falls enters the battlefield tapped.
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Looming SpiresLandLooming Spires enters the battlefield tapped.
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Lonely SandbarLandLonely Sandbar enters the battlefield tapped.
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Llanowar WastesLand: Add to your mana pool.
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Llanowar RebornLandLlanowar Reborn enters the battlefield tapped.
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Leechridden SwampLand - Swamp(: Add to your mana pool.)
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Lavaclaw ReachesLandLavaclaw Reaches enters the battlefield tapped.
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Lantern-Lit GraveyardLand: Add to your mana pool.
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Kher KeepLegendary Land: Add to your mana pool. "They're still here?! The cockroach may have finally met its match." |
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Khalni GardenLandKhalni Garden enters the battlefield tapped.
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Kessig Wolf RunLand: Add to your mana pool. When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. |
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Keldon MegalithsLandKeldon Megaliths enters the battlefield tapped.
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Kazandu RefugeLandKazandu Refuge enters the battlefield tapped.
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Karplusan ForestLand: Add to your mana pool.
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KarooLandKaroo enters the battlefield tapped.
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Kabira CrossroadsLandKabira Crossroads enters the battlefield tapped.
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Jwar Isle RefugeLandJwar Isle Refuge enters the battlefield tapped.
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Jungle ShrineLandJungle Shrine enters the battlefield tapped. On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
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Jungle HollowLandJungle Hollow enters the battlefield tapped.
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Jungle BasinLandJungle Basin enters the battlefield tapped.
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Jund PanoramaLand: Add to your mana pool. The sky is the dragon's throne, the seat from which it issues its fiery decrees. |
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Izzet GuildgateLand - GateIzzet Guildgate enters the battlefield tapped. Enter those with the vision to create and the daring to release their creations. |
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Izzet BoilerworksLandIzzet Boilerworks enters the battlefield tapped.
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Isolated ChapelLandIsolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. Not every church is a place of faith. |
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IslandBasic Land - Island(: Add to your mana pool.)
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Inkmoth NexusLand: Add to your mana pool.
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Howltooth HollowLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Horizon CanopyLand, Pay 1 life: Add or to your mana pool. The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent. |
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Homeward PathLand: Add to your mana pool. "Let your heels point you home." |
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Holdout SettlementLand: Add {C} to your mana pool. ({C} represents colorless mana.) Even in areas of profound devastation, the hedrons remained intact. |
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Hissing QuagmireLandHissing Quagmire enters the battlefield tapped.
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Hinterland HarborLandHinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad. |
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Highland WealdSnow LandHighland Weald enters the battlefield tapped. "Our noble land, enslaved by Rime, |
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Hellion CrucibleLand: Add to your mana pool.
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Havenwood BattlegroundLandHavenwood Battleground enters the battlefield tapped.
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Haven of the Spirit DragonLand: Add to your mana pool.
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Haunted FengrafLand: Add to your mana pool. A ghoulcaller's playground. |
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Hallowed FountainLand - Plains Island(: Add or to your mana pool.) A place to relax, if you have the proper permit. |
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Hall of the Bandit LordLegendary LandHall of the Bandit Lord enters the battlefield tapped.
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Halimar DepthsLandHalimar Depths enters the battlefield tapped.
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Gruul TurfLandGruul Turf enters the battlefield tapped.
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Gruul GuildgateLand - GateGruul Guildgate enters the battlefield tapped. Enter and leave the shackles of society behind. |
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Grove of the GuardianLand: Add to your mana pool.
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Grove of the BurnwillowsLand: Add to your mana pool. Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames. |
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Grixis PanoramaLand: Add to your mana pool. There is no height above Grixis that is free from the stench of death. |
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Grim BackwoodsLand: Add to your mana pool. "I love what they've done with the place." |
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Great FurnaceArtifact Land(Great Furnace isn't a spell.)
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Graypelt RefugeLandGraypelt Refuge enters the battlefield tapped.
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Graven CairnsLand: Add to your mana pool. "Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." |
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Golgari Rot FarmLandGolgari Rot Farm enters the battlefield tapped.
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Golgari GuildgateLand - GateGolgari Guildgate enters the battlefield tapped. Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you. |
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Gods' Eye, Gate to the ReikaiLegendary Land: Add to your mana pool. Listen at its walls and you will hear the whispers of gods. |
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Godless ShrineLand - Plains Swamp(: Add or to your mana pool.)
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GlimmervoidLandAt the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
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GlimmerpostLand - LocusWhen Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. What once spied upon Mirrodin from above now waits below for another to assume control. |
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Glacial FortressLandGlacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
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Gilt-Leaf PalaceLandAs Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power. |
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Ghost QuarterLand: Add to your mana pool. Deserted, but not uninhabited. |
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Ghitu EncampmentLandGhitu Encampment enters the battlefield tapped.
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Gemstone MineLandGemstone Mine enters the battlefield with three mining counters on it.
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Gemstone CavernsLegendary LandIf Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
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Gavony TownshipLand: Add to your mana pool. "The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses." |
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Gargoyle CastleLand: Add to your mana pool. Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master. |
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Fungal ReachesLand: Add to your mana pool.
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Frost MarshSnow LandFrost Marsh enters the battlefield tapped. "Now caged in Winter's bitter chill, |
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Frontier BivouacLandFrontier Bivouac enters the battlefield tapped. "The most powerful dreams visit those who shelter in a dragon's skull." |
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Forgotten CaveLandForgotten Cave enters the battlefield tapped.
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ForestBasic Land - Forest(: Add to your mana pool.)
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Forbidding WatchtowerLandForbidding Watchtower enters the battlefield tapped.
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Forbidden OrchardLand: Add one mana of any color to your mana pool.
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Flooded StrandLand, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
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Flooded GroveLand: Add to your mana pool. At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents. |
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Flamekin VillageLandAs Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
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Flagstones of TrokairLegendary Land: Add to your mana pool. Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. |
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Fire-Lit ThicketLand: Add to your mana pool. Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Fetid HeathLand: Add to your mana pool. "Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." |
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Fertile ThicketLandFertile Thicket enters the battlefield tapped.
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Faerie ConclaveLandFaerie Conclave enters the battlefield tapped.
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Eye of UginLegendary LandColorless Eldrazi spells you cast cost less to cast. An eye closes. A race awakens. |
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Exotic OrchardLand: Add to your mana pool one mana of any color that a land an opponent controls could produce. "It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." |
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Evolving WildsLand, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Without the interfering hands of civilization, nature will always shape itself to its own needs. |
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EvergladesLandEverglades enters the battlefield tapped.
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Esper PanoramaLand: Add to your mana pool. Esper is an expansive canvas painted by precise, controlling hands. |
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Encroaching WastesLand: Add to your mana pool. Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
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Elfhame PalaceLandElfhame Palace enters the battlefield tapped. The elfhames are the closest thing to "civilization" the elves allow themselves. |
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Eldrazi TempleLand: Add to your mana pool. Each temple is a door to a horrible future. |
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Eiganjo CastleLegendary Land: Add to your mana pool. Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot. |
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Duskmantle, House of ShadowLand: Add to your mana pool. In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist. |
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Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.") "Touch no tree, break no branch, and speak only the question you wish answered." |
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Drowned CatacombLandDrowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
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Drifting MeadowLandDrifting Meadow enters the battlefield tapped.
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