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Nimbus MazeLand
To find its center is to find one's own. |
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Nivix, Aerie of the FiremindLand
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Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
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Novijen, Heart of ProgressLand
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness." |
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Nykthos, Shrine to NyxLegendary Land
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Oboro, Palace in the CloudsLegendary Land
Here the soratami wove their endless plots-graceful, artful, and deceitful, while the unwitting world moved below. |
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Okina, Temple to the GrandfathersLegendary Land
If a land can be said to have a heart, Okina is the heart of Kamigawa. |
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Opal PalaceLand
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Opulent PalaceLandOpulent Palace enters the battlefield tapped. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Oran-Rief, the VastwoodLandOran-Rief, the Vastwood enters the battlefield tapped.
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Orzhov BasilicaLandOrzhov Basilica enters the battlefield tapped.
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Orzhova, the Church of DealsLand
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Overgrown TombLand - Swamp Forest( The best funeral shroud is the fabric of new life. |
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Paliano, the High CityLegendary LandReveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
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PendelhavenLegendary Land
"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth |
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Phyrexia's CoreLand
"So even the heart of our world has succumbed." |
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Pillar of the ParunsLand
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present. |
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Pinecrest RidgeLand
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Piranha MarshLandPiranha Marsh enters the battlefield tapped.
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PlainsBasic Land - Plains(
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Polluted DeltaLand
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Polluted MireLandPolluted Mire enters the battlefield tapped.
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Prahv, Spires of OrderLand
Prahv, where much work is done to make sure nothing is accomplished. |
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Prairie StreamLand - Plains Island( The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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QuicksandLand
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Radiant FountainLandWhen Radiant Fountain enters the battlefield, you gain 2 life. "All peoples treasure a place where the weary traveler may drink in peace." |
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Raging RavineLandRaging Ravine enters the battlefield tapped.
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Rakdos CarnariumLandRakdos Carnarium enters the battlefield tapped.
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Rakdos GuildgateLand - GateRakdos Guildgate enters the battlefield tapped. Enter and indulge your darkest fantasies, for you may never pass this way again. |
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Razorverge ThicketLandRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass. |
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Reflecting PoolLand
Does it reflect the future that once was or the past that can never be? |
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Reliquary TowerLandYou have no maximum hand size. Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Remote IsleLandRemote Isle enters the battlefield tapped.
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River of TearsLand
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." |
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Rix Maadi, Dungeon PalaceLand
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter. |
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Rogue's PassageLand
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Rootbound CragLandRootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Rugged PrairieLand
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Sacred FoundryLand - Mountain Plains(
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Safe HavenLand
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Salt MarshLandSalt Marsh enters the battlefield tapped. Only death breeds in stagnant water. |
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Saltcrusted SteppeLand
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Sanctum of UginLand
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Sapseep ForestLand - Forest(
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Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Scalding TarnLand
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Scrying SheetsSnow Land
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Sea Gate WreckageLand
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
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Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Seat of the SynodArtifact Land(Seat of the Synod isn't a spell.)
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Secluded SteppeLandSecluded Steppe enters the battlefield tapped.
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Selesnya SanctuaryLandSelesnya Sanctuary enters the battlefield tapped.
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Seraph SanctuaryLandWhen Seraph Sanctuary enters the battlefield, you gain 1 life.
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Shimmering GrottoLand
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." |
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Shinka, the Bloodsoaked KeepLegendary Land
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Shivan ReefLand
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Shizo, Death's StorehouseLegendary Land
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Shrine of the Forsaken GodsLand
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Skarrg, the Rage PitsLand
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Slayers' StrongholdLand
Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Slippery KarstLandSlippery Karst enters the battlefield tapped.
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Sliver HiveLand
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Smoldering CraterLandSmoldering Crater enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Snow-Covered ForestBasic Snow Land - Forest(
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Snow-Covered IslandBasic Snow Land - Island(
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Snow-Covered MountainBasic Snow Land - Mountain(
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Snow-Covered PlainsBasic Snow Land - Plains(
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Snow-Covered SwampBasic Snow Land - Swamp(
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Spawning BedLand
Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Springjack PastureLand
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Stalking StonesLand
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Steam VentsLand - Island Mountain( Crafted with genius, energized with madness. |
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Stensia BloodhallLand
The revelry ends when the supply of fresh ingenues runs dry. |
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Stomping GroundLand - Mountain Forest(
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