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Skarrg, the Rage PitsLand
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Shrine of the Forsaken GodsLand
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Shizo, Death's StorehouseLegendary Land
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Shivan ReefLand
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Shinka, the Bloodsoaked KeepLegendary Land
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shimmering GrottoLand
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." |
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Seraph SanctuaryLandWhen Seraph Sanctuary enters the battlefield, you gain 1 life.
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Selesnya SanctuaryLandSelesnya Sanctuary enters the battlefield tapped.
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Secluded SteppeLandSecluded Steppe enters the battlefield tapped.
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Seat of the SynodArtifact Land(Seat of the Synod isn't a spell.)
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Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
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Sea Gate WreckageLand
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Scrying SheetsSnow Land
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Scalding TarnLand
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Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Sapseep ForestLand - Forest(
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Sanctum of UginLand
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Saltcrusted SteppeLand
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Salt MarshLandSalt Marsh enters the battlefield tapped. Only death breeds in stagnant water. |
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Safe HavenLand
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Sacred FoundryLand - Mountain Plains(
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Rugged PrairieLand
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Rootbound CragLandRootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
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Rogue's PassageLand
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Rix Maadi, Dungeon PalaceLand
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter. |
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River of TearsLand
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." |
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Remote IsleLandRemote Isle enters the battlefield tapped.
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Reliquary TowerLandYou have no maximum hand size. Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Reflecting PoolLand
Does it reflect the future that once was or the past that can never be? |
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Razorverge ThicketLandRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass. |
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Rakdos GuildgateLand - GateRakdos Guildgate enters the battlefield tapped. Enter and indulge your darkest fantasies, for you may never pass this way again. |
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Rakdos CarnariumLandRakdos Carnarium enters the battlefield tapped.
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Raging RavineLandRaging Ravine enters the battlefield tapped.
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Radiant FountainLandWhen Radiant Fountain enters the battlefield, you gain 2 life. "All peoples treasure a place where the weary traveler may drink in peace." |
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QuicksandLand
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Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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Prairie StreamLand - Plains Island( The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Prahv, Spires of OrderLand
Prahv, where much work is done to make sure nothing is accomplished. |
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Polluted MireLandPolluted Mire enters the battlefield tapped.
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Polluted DeltaLand
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PlainsBasic Land - Plains(
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Piranha MarshLandPiranha Marsh enters the battlefield tapped.
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Pinecrest RidgeLand
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Pillar of the ParunsLand
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present. |
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Phyrexia's CoreLand
"So even the heart of our world has succumbed." |
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PendelhavenLegendary Land
"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth |
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Paliano, the High CityLegendary LandReveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
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Overgrown TombLand - Swamp Forest( The best funeral shroud is the fabric of new life. |
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Orzhova, the Church of DealsLand
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Orzhov BasilicaLandOrzhov Basilica enters the battlefield tapped.
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Oran-Rief, the VastwoodLandOran-Rief, the Vastwood enters the battlefield tapped.
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Opulent PalaceLandOpulent Palace enters the battlefield tapped. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Opal PalaceLand
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Okina, Temple to the GrandfathersLegendary Land
If a land can be said to have a heart, Okina is the heart of Kamigawa. |
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Oboro, Palace in the CloudsLegendary Land
Here the soratami wove their endless plots-graceful, artful, and deceitful, while the unwitting world moved below. |
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Nykthos, Shrine to NyxLegendary Land
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Novijen, Heart of ProgressLand
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness." |
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Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
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Nivix, Aerie of the FiremindLand
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Nimbus MazeLand
To find its center is to find one's own. |
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New BenaliaLandNew Benalia enters the battlefield tapped.
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Nephalia DrownyardLand
"Some see a coastal disaster. I see a fully-stocked seagraf." |
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Needle SpiresLandNeedle Spires enters the battlefield tapped.
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Naya PanoramaLand
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet. |
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Mystifying MazeLand
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Mystic MonasteryLandMystic Monastery enters the battlefield tapped. When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
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Mystic GateLand
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
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Myriad LandscapeLandMyriad Landscape enters the battlefield tapped.
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MutavaultLand
Some changelings born at Velis Vel never return, but their essence never leaves. |
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Murmuring BoskLand - Forest(
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Mouth of RonomSnow Land
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MountainBasic Land - Mountain(
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Mosswort BridgeLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Mortuary MireLandMortuary Mire enters the battlefield tapped.
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Moorland HauntLand
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Moonring IslandLand - Island(
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Molten SlagheapLand
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Misty RainforestLand
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Mistveil PlainsLand - Plains(
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MirrorpoolLandMirrorpool enters the battlefield tapped.
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Mirrodin's CoreLand
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Miren, the Moaning WellLegendary Land
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