EarthquakeSorceryEarthquake deals X damage to each creature without flying and each player. They fell screaming into the depths of the chasm like so many pebbles tossed down a well. |
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Earthen ArmsSorceryPut two +1/+1 counters on target permanent.
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Earth RiftSorceryDestroy target land.
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Dwell on the PastSorceryTarget player shuffles up to four target cards from his or her graveyard into his or her library. None can find what hasn't been lost. |
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Dwarven LandslideSorceryKicker-, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
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Dutiful ReturnSorceryReturn up to two target creature cards from your graveyard to your hand. "We have a word for enemies too mutilated for military service: furniture." |
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Dust to DustSorceryExile two target artifacts. "All this nonsense made by mages |
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DuressSorceryTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. "Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." |
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DuneblastSorceryChoose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
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Dry SpellSorceryDry Spell deals 1 damage to each creature and each player. "Wherever water is lacking, all things suffer." |
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Drown in SorrowSorceryAll creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "The sad truth is that the whip of Erebos is long enough to wrap around all our throats." |
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Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Dregs of SorrowSorceryDestroy X target nonblack creatures. Draw X cards. "We live for a thousand years. The death of even one brings untold sorrow." |
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Dream CacheSorceryDraw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dreams' riches are easily spent. |
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DreadwatersSorceryTarget player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. Stray into the Morkrut and it may rise to claim you. |
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DreadboreSorceryDestroy target creature or planeswalker. In Rakdos-controlled neighborhoods, everyone is part of the show. |
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Dread ReturnSorceryReturn target creature card from your graveyard to the battlefield. Those who forget the horrors of the past are doomed to re-meet them. |
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Drastic RevelationSorceryDiscard your hand. Draw seven cards, then discard three cards at random. Every disaster holds mystery, for lack of a sane witness. |
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Drain the WellSorceryDestroy target land. You gain 2 life. Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby. |
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Drain PowerSorceryTarget player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
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Drain LifeSorcerySpend only black mana on X.
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DragonstormSorcerySearch your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
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Dragon FodderSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise. |
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Drafna's RestorationSorceryReturn any number of target artifact cards from target player's graveyard to the top of his or her library in any order. Drafna, founder of the College of Lat-Nam, could create a working model from even the smallest remnants of a newly unearthed artifact. |
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Down (Down/Dirty)SorceryTarget player discards two cards.
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Doubling ChantSorceryFor each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. What's scarier than one of every beast in the forest? |
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Double PlaySorceryChoose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. The wizard exclaimed, "I'm no chicken . . . ." |
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Double DealSorceryChoose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. "I'm facing defeat, . . ." |
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Double CrossSorceryChoose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. "You're in for a nasty butt-kickin'." |
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Dosan's Oldest ChantSorceryYou gain 6 life. As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit. |
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DoomsdaySorcerySearch your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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DonateSorceryTarget player gains control of target permanent you control. Campus pranksters initiate new students with the old "beeble bomb" routine. |
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Do or DieSorcerySeparate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Divine ReckoningSorceryEach player chooses a creature he or she controls. Destroy the rest. Survival of the purest. |
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Divine LightSorceryPrevent all damage that would be dealt this turn to creatures you control. "Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood." |
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Divine CongregationSorceryYou gain 2 life for each creature target player controls.
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DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |
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Disturbing PlotSorceryReturn target creature card from a graveyard to its owner's hand.
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Disturbed BurialSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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DistressSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. "Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this." |
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