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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Behemoth Sledge

Artifact - Equipment

Equipped creature gets +2/+2 and has lifelink and trample.

Equip

Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.

Mana:
Cardset: Commander 2013 #178 (Uncommon)
Ajani vs. Nicol Bolas #28 (Uncommon)
Alara Reborn #65 (Uncommon)
Type: Artifact

Behemoth's Herald

Creature - Elf Shaman

, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.

"Mine is an insatiable god, with appetites as magnificent as the jungle itself."

Mana:
Power: 1/1
Cardset: Shards of Alara #124 (Uncommon)
Type: Creature

Belbe's Armor

Artifact

, : Target creature gets -X/+X until end of turn.

It protects her from the ravages of Phyrexia and the savages of Rath.

Mana:
Cardset: Nemesis #126 (Uncommon)
Type: Artifact

Belbe's Percher

Creature - Bird

Flying

Belbe's Percher can block only creatures with flying.

Long and powerful, these birds were used to carry messages to and from the evincar.

Mana:
Power: 2/2
Cardset: Nemesis #53 (Common)
Type: Creature

Belbe's Portal

Artifact

As Belbe's Portal enters the battlefield, choose a creature type.

, : You may put a creature card of the chosen type from your hand onto the battlefield.

The fight will continue on a new battlefield.

Mana:
Cardset: Nemesis #127 (Rare)
Type: Artifact

Belfry Spirit

Creature - Spirit

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.

Mana:
Power: 1/1
Cardset: Guildpact #2 (Uncommon)
Type: Creature

Belligerent Hatchling

Creature - Elemental

First strike

Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.

Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Mana: {{/}}
Power: 6/6
Cardset: Eventide #134 (Uncommon)
Type: Creature

Belligerent Sliver

Creature - Sliver

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

"The slivers became adept at provoking a fear response in other species."
-Hastric, Thunian scout

Mana:
Power: 2/2
Cardset: Magic 2015 #129 (Uncommon)
Type: Creature

Belligerent Whiptail

Creature - Wurm

Landfall - Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.

"Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."-Jalun, Affa sentry

Mana:
Power: 4/2
Cardset: Battle for Zendikar #141 (Common)
Type: Creature

Bellowing Fiend

Creature - Spirit

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Mana:
Power: 3/3
Cardset: Seventh Edition #119 (Rare)
Tempest #2 (Rare)
Type: Creature

Bellowing Saddlebrute

Creature - Orc Warrior

Raid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.

Mana:
Power: 4/5
Cardset: Khans of Tarkir #64 (Uncommon)
Type: Creature

Bellowing Tanglewurm

Creature - Wurm

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

Mana:
Power: 4/4
Cardset: Scars of Mirrodin #111 (Uncommon)
Type: Creature

Bellows Lizard

Creature - Lizard

: Bellows Lizard gets +1/+0 until end of turn.

As the price of wood and coal rose, smiths found creative ways to keep their forges burning.

Mana:
Power: 1/1
Cardset: Return to Ravnica #88 (Common)
Type: Creature

Belltoll Dragon

Creature - Dragon

Flying, hexproof

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Mana:
Power: 3/3
Cardset: Dragons of Tarkir #46 (Uncommon)
Type: Creature

Belltower Sphinx

Creature - Sphinx

Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Mana:
Power: 2/5
Cardset: Magic 2012 #46 (Uncommon)
Ravnica: City of Guilds #38 (Uncommon)
Type: Creature

Beloved Chaplain

Creature - Human Cleric

Protection from creatures

Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.

Mana:
Power: 1/1
Cardset: Odyssey #11 (Uncommon)
Type: Creature

Ben-Ben, Akki Hermit

Legendary Creature - Goblin Shaman

: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps.

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #157 (Rare)
Type: Creature

Benalish Cavalry

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."

Mana:
Power: 2/2
Cardset: Time Spiral #4 (Common)
Type: Creature

Benalish Commander

Creature - Human Soldier

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X-. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.

Mana:
Power: */*
Cardset: Planar Chaos #2 (Rare)
Type: Creature

Benalish Emissary

Creature - Human Wizard

Kicker (You may pay an additional as you cast this spell.)

When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

Mana:
Power: 1/4
Cardset: Invasion #5 (Uncommon)
Type: Creature

Benalish Heralds

Creature - Human Soldier

, : Draw a card.

The detailed dispatch could be summarized in four words: "Time is running out."

Mana:
Power: 2/4
Cardset: Invasion #6 (Uncommon)
Type: Creature

Benalish Hero

Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.

Mana:
Power: 1/1
Cardset: Fifth Edition #286 (Common)
Fourth Edition #257 (Common)
Revised Edition #188 (Common)
Unlimited Edition #188 (Common)
Beta Edition #189 (Unknown)
Alpha Edition #188 (Unknown)
Type: Creature

Benalish Infantry

Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"My favorite part of getting into the infantry was getting out again."
-Gerrard of the Weatherlight

Mana:
Power: 1/3
Cardset: Weatherlight #124 (Common)
Type: Creature

Benalish Knight

Creature - Human Knight

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

"We called them ‘armored lightning.'"
-Gerrard of the Weatherlight

Mana:
Power: 2/2
Cardset: Tenth Edition #11 (Common)
Weatherlight #125 (Common)
Type: Creature

Benalish Lancer

Creature - Human Knight

Kicker (You may pay an additional as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #12 (Unknown)
Invasion #7 (Common)
Type: Creature

Benalish Missionary

Creature - Human Cleric

, : Prevent all combat damage that would be dealt by target blocked creature this turn.

"These horn-haters say no gods but theirs exist. I say let him find out for himself-right now!"
-Tahngarth of the Weatherlight

Mana:
Power: 1/1
Cardset: Weatherlight #126 (Common)
Type: Creature

Benalish Trapper

Creature - Human Soldier

, : Tap target creature.

"I'm up here. You're down there. Now who's the lower life form?"

Mana:
Power: 1/2
Cardset: Invasion #8 (Common)
Type: Creature

Benalish Veteran

Creature - Human Soldier

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."

Mana:
Power: 2/2
Cardset: Magic 2012 #10 (Common)
Type: Creature

Bend or Break

Sorcery

Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Mana:
Cardset: Invasion #137 (Rare)
Type: Sorcery

Benediction of Moons

Sorcery

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

Mana:
Cardset: Guildpact #3 (Common)
Type: Sorcery

Benevolent Ancestor

Creature - Spirit

Defender (This creature can't attack.)

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.

Mana:
Cardset: Ravnica: City of Guilds #3 (Common)
Type: Creature

Benevolent Bodyguard

Creature - Human Cleric

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

"My destiny is to save others so their destinies may be achieved."

Mana:
Power: 1/1
Cardset: Judgment #5 (Common)
Type: Creature

Benevolent Offering

Instant

Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield.

Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.

Mana:
Cardset: Commander 2014 #3 (Rare)
Type: Instant

Benevolent Unicorn

Creature - Unicorn

If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.

The best use for a unicorn's horn is to adorn a unicorn.
-Femeref adage

Mana:
Power: 1/2
Cardset: Mirage #208 (Common)
Type: Creature

Benthic Behemoth

Creature - Serpent

Islandwalk

The sea has many secrets, but some are too big to be kept.

Mana:
Power: 7/6
Cardset: Seventh Edition #63 (Rare)
Tempest #54 (Rare)
Type: Creature

Benthic Djinn

Creature - Djinn

Islandwalk

At the beginning of your upkeep, you lose 2 life.

"In all my years I've only met one mage who successfully trapped a djinn-and none who tried and failed."
-Talibah, embermage

Mana:
Power: 5/3
Cardset: Mirage #317 (Rare)
Type: Creature

Benthic Explorers

Creature - Merfolk Scout

, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.

The rising oceans brought new lakes-and new terrors-to Terisiare. The Explorers found their ancient enemies spawning everywhere.

Mana:
Power: 2/4
Cardset: Alliances #36 (Common)
Alliances #37 (Common)
Type: Creature

Benthic Giant

Creature - Giant

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"Some fates you can see coming for you, plain as day, and there's nothing you can do about them."
-Callaphe the mariner

Mana:
Power: 4/5
Cardset: Theros #41 (Common)
Type: Creature

Benthic Infiltrator

Creature - Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Benthic Infiltrator can't be blocked.

Mana:
Power: 1/4
Cardset: Battle for Zendikar #55 (Common)
Type: Creature

Benthicore

Creature - Elemental

When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Mana:
Power: 5/5
Cardset: Lorwyn #53 (Uncommon)
Type: Creature
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