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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Baton of Courage

Artifact

Flash

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Mana:
Cardset: Fifth Dawn #105 (Common)
Type: Artifact

Baton of Morale

Artifact

: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"The Goblins would kill to get ahold of this one."
-Arcum Dagsson,
Soldevi Machinist

Mana:
Cardset: Ice Age #288 (Uncommon)
Type: Artifact

Battered Golem

Artifact Creature - Golem

Battered Golem doesn't untap during your untap step.

Whenever an artifact enters the battlefield, you may untap Battered Golem.

A dent marks every year of service, and it has as much rust as glory.

Mana:
Power: 3/2
Cardset: Fifth Dawn #106 (Common)
Type: Artifact Creature

Batterhorn

Creature - Beast

When Batterhorn enters the battlefield, you may destroy target artifact.

Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.

Mana:
Power: 4/3
Cardset: Return to Ravnica #87 (Common)
Type: Creature

Battering Craghorn

Creature - Goat Beast

First strike

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Their skeletons can be found all over Skirk Ridge, tangled in each other's horns.

Mana:
Power: 3/1
Cardset: Archenemy #30 (Common)
Onslaught #188 (Common)
Type: Creature

Battering Krasis

Creature - Fish Beast

Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Mana:
Power: 2/1
Cardset: Dragon's Maze #41 (Common)
Type: Creature

Battering Ram

Artifact Creature - Construct

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.

Mana:
Power: 1/1
Cardset: Fifth Edition #353 (Common)
Fourth Edition #315 (Common)
Antiquities #6 (Common)
Type: Artifact Creature

Battering Sliver

Creature - Sliver

All Sliver creatures have trample.

Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives.

Mana:
Power: 4/4
Cardset: Planar Chaos #95 (Common)
Type: Creature

Battering Wurm

Creature - Wurm

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Battering Wurm's power can't block it.

Mana:
Power: 4/3
Cardset: Guildpact #79 (Uncommon)
Type: Creature

Batterskull

Artifact - Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

: Return Batterskull to its owner's hand.

Equip

Mana:
Cardset: New Phyrexia #130 (Mythic Rare)
Type: Artifact

Battle Brawler

Creature - Orc Warrior

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

Every time he returns from battle unscathed, he feels a tinge of disappointment.

Mana:
Power: 2/2
Cardset: Fate Reforged #63 (Uncommon)
Type: Creature

Battle Cry

Instant

Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

"In the thick of battle, you must keep your wits about you. Yelling a lot helps, too."
-General Jarkeld, the Arctic Fox

Mana:
Cardset: Ice Age #229 (Uncommon)
Type: Instant

Battle Frenzy

Instant

Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.

"One day you, too, shall drink the blood of your foes. It is something to look forward to."
-Toothlicker Harj, Orcish Captain

Mana:
Cardset: Ice Age #175 (Common)
Type: Instant

Battle Hurda

Creature - Giant

First strike

"Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us."
-Bruse Tarl, Goma Fada nomad

Mana:
Power: 3/3
Cardset: Worldwake #4 (Common)
Type: Creature

Battle Hymn

Instant

Add to your mana pool for each creature you control.

"A church is just wood and walls. A congregation is the faithful praising the angels."
-Kolman, elder of Gatstaf

Mana:
Cardset: Avacyn Restored #128 (Common)
Type: Instant

Battle Mastery

Enchantment - Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills"
-Clachan Tales

Mana:
Cardset: Dragons of Tarkir #7 (Uncommon)
Magic 2015 #4 (Uncommon)
Lorwyn #5 (Uncommon)
Type: Enchantment

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

There is no loftier ambition than the pursuit of knowledge.

Mana:
Cardset: Magic 2013 #44 (Rare)
Ninth Edition #65 (Rare)
Odyssey #69 (Rare)
Type: Enchantment

Battle Rampart

Creature - Wall

Defender

: Target creature gains haste until end of turn.

"I will build no sanctuaries. The safety you seek can be won only by the sword."
-Yannash, outpost builder

Mana:
Power: 1/3
Cardset: Rise of the Eldrazi #135 (Common)
Mercadian Masques #173 (Common)
Type: Creature

Battle Screech

Sorcery

Put two 1/1 white Bird creature tokens with flying onto the battlefield.

Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Judgment #3 (Uncommon)
Type: Sorcery

Battle Sliver

Creature - Sliver

Sliver creatures you control get +2/+0.

"One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout

Mana:
Power: 3/3
Cardset: Magic 2014 #128 (Uncommon)
Type: Creature

Battle Squadron

Creature - Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

Mana:
Power: */*
Cardset: Mercadian Masques #174 (Rare)
Type: Creature

Battle Strain

Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

The pits swallow the weak as predators swallow prey.

Mana:
Cardset: Odyssey #177 (Uncommon)
Type: Enchantment

Battle-Mad Ronin

Creature - Human Samurai

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Battle-Mad Ronin attacks each turn if able.

"I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast."

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #156 (Common)
Type: Creature

Battle-Rattle Shaman

Creature - Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

Mana:
Power: 2/2
Cardset: Rise of the Eldrazi #136 (Common)
Type: Creature

Battlefield Forge

Land

: Add to your mana pool.

: Add or to your mana pool. Battlefield Forge deals 1 damage to you.

Cardset: Magic 2015 #240 (Rare)
Tenth Edition #348 (Rare)
Ninth Edition #318 (Rare)
Apocalypse #139 (Rare)
Type: Land

Battlefield Medic

Creature - Human Cleric

: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

"Death never stops to rest. Neither can we."

Mana:
Power: 1/1
Cardset: Onslaught #9 (Common)
Type: Creature

Battlefield Percher

Creature - Bird

Flying

Battlefield Percher can block only creatures with flying.

: Battlefield Percher gets +1/+1 until end of turn.

Mana:
Power: 2/2
Cardset: Nemesis #52 (Uncommon)
Type: Creature

Battlefield Scrounger

Creature - Centaur

Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.

Mana:
Power: 3/3
Cardset: Judgment #106 (Common)
Type: Creature

Battlefield Thaumaturge

Creature - Human Wizard

Each instant and sorcery spell you cast costs less to cast for each creature it targets.

Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.

Mana:
Power: 2/1
Cardset: Journey Into Nyx #31 (Rare)
Type: Creature

Battleflight Eagle

Creature - Bird

Flying

When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

Eagles make fine mounts, but they're too proud to carry anyone for long.

Mana:
Power: 2/2
Cardset: Magic 2013 #7 (Common)
Type: Creature

Battlefront Krushok

Creature - Beast

Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Krushoks clear debris from fertile fields, fallow fields, and battlefields.

Mana:
Power: 3/4
Cardset: Fate Reforged #125 (Uncommon)
Type: Creature

Battlegate Mimic

Creature - Shapeshifter

Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.

Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #133 (Common)
Type: Creature

Battlegrace Angel

Creature - Angel

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.

Mana:
Power: 4/4
Cardset: Shards of Alara #6 (Rare)
Type: Creature

Battleground Geist

Creature - Spirit

Flying

Other Spirit creatures you control get +1/+0.

Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.

Mana:
Power: 3/3
Cardset: Innistrad #45 (Uncommon)
Type: Creature

Battlegrowth

Instant

Put a +1/+1 counter on target creature.

Mana:
Cardset: Mirrodin #113 (Common)
Type: Instant

Battletide Alchemist

Creature - Kithkin Cleric

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."

Mana:
Power: 3/4
Cardset: Morningtide #2 (Rare)
Type: Creature

Battlewand Oak

Creature - Treefolk Warrior

Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Mana:
Power: 1/3
Cardset: Lorwyn #197 (Common)
Type: Creature

Battlewise Aven

Creature - Bird Soldier

Flying

Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Experience is a good teacher, not a kind one.

Mana:
Power: 2/2
Cardset: Judgment #4 (Common)
Type: Creature

Battlewise Hoplite

Creature - Human Soldier

Heroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Mana:
Power: 2/2
Cardset: Theros #189 (Uncommon)
Type: Creature

Battlewise Valor

Instant

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

It's never good to walk into an ambush, but with the right spell you might walk out again.

Mana:
Cardset: Theros #1 (Common)
Type: Instant
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