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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Keldon Berserker

Creature - Human Soldier Berserker

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

They fight beyond thought, beyond fear, and beyond mercy.

Mana:
Power: 2/3
Cardset: Prophecy #93 (Common)
Type: Creature

Zerapa Minotaur

Creature - Minotaur

First strike

: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

There's no difference between bone and crystal when it's piercing your throat.

Mana:
Power: 3/3
Cardset: Prophecy #108 (Common)
Type: Creature

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.

The chattering forest fell silent as the otherworldly song began.

Mana:
Cardset: Prophecy #110 (Common)
Type: Sorcery

Darba

Creature - Bird Beast

At the beginning of your upkeep, sacrifice Darba unless you pay .

Legend has it the darba gave up its wings in return for an extra stomach.

Mana:
Power: 5/4
Cardset: Prophecy #111 (Uncommon)
Type: Creature

Mungha Wurm

Creature - Wurm

You can't untap more than one land during your untap step.

Cities have crumbled under its weight.

Mana:
Power: 6/5
Cardset: Prophecy #119 (Rare)
Type: Creature

Snag

Instant

You may discard a Forest card rather than pay Snag's mana cost.

Prevent all combat damage that would be dealt by unblocked creatures this turn.

Mana:
Cardset: Prophecy #124 (Uncommon)
Type: Instant

Squirrel Wrangler

Creature - Human Druid

, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.

, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

"Gnawed to death. Bad way to go."

Mana:
Power: 2/2
Cardset: Prophecy #127 (Rare)
Type: Creature

Hollow Warrior

Artifact Creature - Golem Warrior

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.

Though it moves like a living thing, anyone can tell it lacks a soul-not to mention mercy.

Mana:
Power: 4/4
Cardset: Prophecy #138 (Uncommon)
Type: Artifact Creature

Well of Life

Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

When you have given everything, then you have everything to gain.
-Well inscription

Mana:
Cardset: Prophecy #141 (Uncommon)
Type: Artifact

Benalish Heralds

Creature - Human Soldier

, : Draw a card.

The detailed dispatch could be summarized in four words: "Time is running out."

Mana:
Power: 2/4
Cardset: Invasion #6 (Uncommon)
Type: Creature

Crusading Knight

Creature - Human Knight

Protection from black

Crusading Knight gets +1/+1 for each Swamp your opponents control.

"My only dream is to destroy the nightmares of others."

Mana:
Power: 2/2
Cardset: Invasion #12 (Rare)
Type: Creature

Fight or Flight

Enchantment

At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

Mana:
Cardset: Invasion #16 (Rare)
Type: Enchantment

Glimmering Angel

Creature - Angel

Flying

: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

"We turned to see where the blow came from and saw only a distant light."
-Capashen lord

Mana:
Power: 2/2
Cardset: Invasion #17 (Common)
Type: Creature

Harsh Judgment

Enchantment

As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

"At least they remember me."
-Gerrard

Mana:
Cardset: Invasion #19 (Rare)
Type: Enchantment

Rampant Elephant

Creature - Elephant

: Target creature blocks Rampant Elephant this turn if able.

No matter how righteous the cause, it helps to bring along some muscle.

Mana:
Power: 2/2
Cardset: Invasion #28 (Common)
Type: Creature

Strength of Unity

Enchantment - Aura

Enchant creature

Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.

All Dominarians agreed on one thing: they would not go down without a fight.

Mana:
Cardset: Invasion #40 (Common)
Type: Enchantment

Sunscape Master

Creature - Human Wizard

, : Creatures you control get +2/+2 until end of turn.

, : Return target creature to its owner's hand.

Mana:
Power: 2/2
Cardset: Invasion #42 (Rare)
Type: Creature

Blind Seer

Legendary Creature - Human Wizard

: Target spell or permanent becomes the color of your choice until end of turn.

"I think he sees more than he lets on."
-Gerrard

Mana:
Power: 3/3
Cardset: Invasion #47 (Rare)
Type: Creature

Breaking Wave

Sorcery

You may cast Breaking Wave any time you could cast an instant if you pay more to cast it.

Simultaneously untap all tapped creatures and tap all untapped creatures.

Mana:
Cardset: Invasion #48 (Rare)
Type: Sorcery

Collective Restraint

Enchantment

Domain - Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Mana:
Cardset: Invasion #49 (Rare)
Type: Enchantment

Metathran Aerostat

Creature - Metathran

Flying

: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.

Mana:
Power: 2/2
Cardset: Invasion #61 (Rare)
Type: Creature

Rainbow Crow

Creature - Bird

Flying

: Rainbow Crow becomes the color of your choice until end of turn.

Children claim no two feathers are exactly the same color, then eagerly gather them for proof.

Mana:
Power: 2/2
Cardset: Invasion #69 (Uncommon)
Type: Creature

Stormscape Master

Creature - Human Wizard

, : Target creature gains protection from the color of your choice until end of turn.

, : Target player loses 2 life and you gain 2 life.

Mana:
Power: 2/2
Cardset: Invasion #76 (Rare)
Type: Creature

Vodalian Serpent

Creature - Serpent

Kicker (You may pay an additional as you cast this spell.)

Vodalian Serpent can't attack unless defending player controls an Island.

If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.

Mana:
Power: 2/2
Cardset: Invasion #86 (Common)
Type: Creature

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

"Rest now. You've neither won nor lost, but this battle is over for you just the same."
-Teferi

Mana:
Cardset: Commander 2013 #66 (Uncommon)
Invasion #87 (Uncommon)
Type: Sorcery

Agonizing Demise

Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.

Mana:
Cardset: Ajani vs. Nicol Bolas #66 (Common)
Invasion #92 (Common)
Type: Instant

Firescreamer

Creature - Kavu

: Firescreamer gets +1/+0 until end of turn.

In the dark, it's nearly invisible-until it exhales.

Mana:
Power: 2/2
Cardset: Invasion #106 (Common)
Type: Creature

Marauding Knight

Creature - Zombie Knight

Protection from white

Marauding Knight gets +1/+1 for each Plains your opponents control.

"They ride our trails as if they were designed to," said the guard.
"They were," replied Gerrard.

Mana:
Power: 2/2
Cardset: Invasion #110 (Rare)
Type: Creature

Nightscape Master

Creature - Zombie Wizard

, : Return target creature to its owner's hand.

, : Nightscape Master deals 2 damage to target creature.

Mana:
Power: 2/2
Cardset: Invasion #113 (Rare)
Type: Creature

Phyrexian Slayer

Creature - Minion

Flying

Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.

Benalia was only the first nation victimized by Tsabo Tavoc's specialized killers.

Mana:
Power: 2/2
Cardset: Invasion #118 (Common)
Type: Creature

Trench Wurm

Creature - Wurm

, : Destroy target nonbasic land.

"Their arrival marks the end of Yawgmoth's subtlety."
-Urza

Mana:
Power: 3/3
Cardset: Invasion #127 (Uncommon)
Type: Creature

Tsabo's Assassin

Creature - Zombie Assassin

: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.

Mana:
Power: 1/1
Cardset: Invasion #128 (Rare)
Type: Creature

Urborg Shambler

Creature - Horror

Other black creatures get -1/-1.

A writhing mass of rot, with sharp claws and a vicious spirit.

Mana:
Power: 4/3
Cardset: Invasion #133 (Uncommon)
Type: Creature

Ancient Kavu

Creature - Kavu

: Ancient Kavu becomes colorless until end of turn.

Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died.

Mana:
Power: 3/3
Cardset: Invasion #136 (Common)
Type: Creature

Bend or Break

Sorcery

Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Mana:
Cardset: Invasion #137 (Rare)
Type: Sorcery

Collapsing Borders

Enchantment

Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Mana:
Cardset: Invasion #141 (Rare)
Type: Enchantment

Kavu Monarch

Creature - Kavu

Kavu creatures have trample.

Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.

Kavu emerged all across Dominaria, but the first and the strongest came from Yavimaya.

Mana:
Power: 3/3
Cardset: Invasion #149 (Rare)
Type: Creature

Kavu Runner

Creature - Kavu

Kavu Runner has haste as long as no opponent controls a white or blue creature.

Mana:
Power: 3/3
Cardset: Invasion #150 (Uncommon)
Type: Creature

Skizzik

Creature - Elemental

Kicker (You may pay an additional as you cast this spell.)

Trample, haste

At the beginning of the end step, sacrifice Skizzik unless it was kicked.

Mana:
Power: 5/3
Cardset: Invasion #169 (Rare)
Type: Creature

Stand or Fall

Enchantment

At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

Mana:
Cardset: Invasion #171 (Rare)
Type: Enchantment
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