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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Stronghold Zeppelin

Creature - Human

Flying

Stronghold Zeppelin can block only creatures with flying.

As long as the stronghold controlled the sky, the rebels were doomed.

Mana:
Power: 3/3
Cardset: Nemesis #47 (Uncommon)
Type: Creature

Massacre

Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.

All creatures get -2/-2 until end of turn.

Mana:
Cardset: Nemesis #58 (Uncommon)
Type: Sorcery

Phyrexian Prowler

Creature - Zombie Mercenary

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Mana:
Power: 3/3
Cardset: Nemesis #65 (Uncommon)
Type: Creature

Rathi Assassin

Creature - Zombie Mercenary Assassin

, : Destroy target tapped nonblack creature.

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Nemesis #67 (Rare)
Type: Creature

Rathi Fiend

Creature - Horror Mercenary

When Rathi Fiend enters the battlefield, each player loses 3 life.

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Nemesis #68 (Uncommon)
Type: Creature

Laccolith Warrior

Creature - Beast Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

The screams are brief. The silence lingers.

Mana:
Power: 3/3
Cardset: Nemesis #90 (Uncommon)
Type: Creature

Moggcatcher

Creature - Human Mercenary

, : Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.

"They're not worth much, but they're easy to catch."

Mana:
Power: 2/2
Cardset: Nemesis #96 (Rare)
Type: Creature

Blastoderm

Creature - Beast

Shroud (This permanent can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Mana:
Power: 5/5
Cardset: Garruk vs. Liliana #7 (Common)
Nemesis #102 (Common)
Type: Creature

Overlaid Terrain

Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have ": Add two mana of any one color to your mana pool."

One must reap before one can sow.

Mana:
Cardset: Nemesis #108 (Rare)
Type: Enchantment

Pack Hunt

Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

The one you see is just a diversion.

Mana:
Cardset: Nemesis #109 (Rare)
Type: Sorcery

Refreshing Rain

Instant

If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.

Target player gains 6 life.

Mana:
Cardset: Nemesis #110 (Uncommon)
Type: Instant

Reverent Silence

Sorcery

If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Mana:
Cardset: Nemesis #111 (Common)
Type: Sorcery

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.

The forest's constant struggle is to keep the spreading flowstone at bay.

Mana:
Cardset: Nemesis #117 (Common)
Type: Sorcery

Skyshroud Cutter

Creature - Beast

If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.

Mana:
Power: 2/2
Cardset: Nemesis #118 (Common)
Type: Creature

Skyshroud Poacher

Creature - Human Rebel

, : Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.

"It's OK. They're just elves."

Mana:
Power: 2/2
Cardset: Nemesis #119 (Rare)
Type: Creature

Complex Automaton

Artifact Creature - Golem

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

"This wasteful design cannot possibly be Phyrexian."
-Belbe

Mana:
Power: 4/4
Cardset: Nemesis #128 (Rare)
Type: Artifact Creature

Flint Golem

Artifact Creature - Golem

Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.

Mana:
Power: 2/3
Cardset: Nemesis #130 (Uncommon)
Type: Artifact Creature

Rackling

Artifact Creature - Construct

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

"This may hurt a little."

Mana:
Power: 2/2
Cardset: Nemesis #136 (Uncommon)
Type: Artifact Creature

Rusting Golem

Artifact Creature - Golem

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Mana:
Power: */*
Cardset: Nemesis #138 (Uncommon)
Type: Artifact Creature

Viseling

Artifact Creature - Construct

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.

"This may hurt a lot."

Mana:
Power: 2/2
Cardset: Commander 2013 #269 (Uncommon)
Nemesis #140 (Uncommon)
Type: Artifact Creature

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Mana:
Cardset: Prophecy #5 (Rare)
Type: Enchantment

Entangler

Enchantment - Aura

Enchant creature

Enchanted creature can block any number of creatures.

"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."

Mana:
Cardset: Prophecy #7 (Uncommon)
Type: Enchantment

Mirror Strike

Instant

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

"Enemies can be your weapons or your shields. Simply show them which they are."
-The Teachings of Zho

Mana:
Cardset: Prophecy #17 (Uncommon)
Type: Instant

Reveille Squad

Creature - Human Rebel

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

"To arms! To arms! The Lion roars!"

Mana:
Power: 3/3
Cardset: Prophecy #18 (Uncommon)
Type: Creature

Rhystic Circle

Enchantment

: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

The circle buys time-an important commodity in battle.

Mana:
Cardset: Prophecy #19 (Common)
Type: Enchantment

Trenching Steed

Creature - Horse Rebel

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.

Mana:
Power: 2/3
Cardset: Prophecy #26 (Common)
Type: Creature

Foil

Instant

You may discard an Island card and another card rather than pay Foil's mana cost.

Counter target spell.

Mana:
Cardset: Elspeth vs. Tezzeret #70 (Uncommon)
Prophecy #34 (Uncommon)
Type: Instant

Gulf Squid

Creature - Squid Beast

When Gulf Squid enters the battlefield, tap all lands target player controls.

If it could capture the power it wastes, it would be invincible.

Mana:
Power: 2/2
Cardset: Prophecy #35 (Common)
Type: Creature

Rhystic Scrying

Sorcery

Draw three cards. Then, if any player pays , discard three cards.

"The trick is to ask when no one's listening."
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #44 (Uncommon)
Type: Sorcery

Stormwatch Eagle

Creature - Bird

Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

When eagles leave the sky, sailors leave the sea.

Mana:
Power: 2/1
Cardset: Prophecy #50 (Common)
Type: Creature

Troublesome Spirit

Creature - Spirit

Flying

At the beginning of your end step, tap all lands you control.

As erratic and turbulent as a summer squall.

Mana:
Power: 3/4
Cardset: Prophecy #52 (Rare)
Type: Creature

Windscouter

Creature - Human Scout

Flying

Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

These nimble ships were designed for hit-and-run tactics.

Mana:
Power: 3/3
Cardset: Prophecy #53 (Uncommon)
Type: Creature

Despoil

Sorcery

Destroy target land. Its controller loses 2 life.

Nothing could grow where the vile smoke had been, and no one could breathe it and live.

Mana:
Cardset: Prophecy #62 (Common)
Type: Sorcery

Fen Stalker

Creature - Nightstalker

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

As silent as a shadow, and just as hard to flee.

Mana:
Power: 3/2
Cardset: Prophecy #64 (Common)
Type: Creature

Flay

Sorcery

Target player discards a card at random. Then that player discards another card at random unless he or she pays .

The Keldons would never admit it, but Greel unsettles them, too.

Mana:
Cardset: Prophecy #65 (Common)
Type: Sorcery

Outbreak

Sorcery

You may discard a Swamp card rather than pay Outbreak's mana cost.

Choose a creature type. All creatures of that type get -1/-1 until end of turn.

This plague chooses its victims.

Mana:
Cardset: Prophecy #71 (Uncommon)
Type: Sorcery

Pit Raptor

Creature - Bird Mercenary

Flying, first strike

At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .

Mana:
Power: 4/3
Cardset: Prophecy #72 (Uncommon)
Type: Creature

Barbed Field

Enchantment - Aura

Enchant land

Enchanted land has ": This land deals 1 damage to target creature or player."

Wherever they went, the Keldons transformed the land into a weapon.

Mana:
Cardset: Prophecy #83 (Uncommon)
Type: Enchantment

Fickle Efreet

Creature - Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Flame chooses its own course.

Mana:
Power: 5/2
Cardset: Prophecy #89 (Rare)
Type: Creature

Flameshot

Sorcery

You may discard a Mountain card rather than pay Flameshot's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

Mana:
Cardset: Prophecy #90 (Uncommon)
Type: Sorcery
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