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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Close Quarters

Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

The Mercadians' ineptitude in close combat sometimes accidentally pays off.

Mana:
Cardset: Mercadian Masques #184 (Uncommon)
Type: Enchantment

Flailing Manticore

Creature - Manticore

Flying, first strike

: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 3/3
Cardset: Mercadian Masques #187 (Rare)
Type: Creature

Hired Giant

Creature - Giant

When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.

Mana:
Power: 4/4
Cardset: Mercadian Masques #194 (Uncommon)
Type: Creature

Kyren Negotiations

Enchantment

Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.

Kyren goblins always speak in questions and never allow wrong answers.

Mana:
Cardset: Mercadian Masques #198 (Uncommon)
Type: Enchantment

Lightning Hounds

Creature - Hound

First strike

Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.

Mana:
Power: 3/2
Cardset: Mercadian Masques #201 (Common)
Type: Creature

Seismic Mage

Creature - Human Spellshaper

, , Discard a card: Destroy target land.

The ground shakes when he walks. His customers shake if they're late with his fee.

Mana:
Power: 1/1
Cardset: Mercadian Masques #211 (Rare)
Type: Creature

Warmonger

Creature - Minotaur Monger

: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Funny how money and war travel so well together.

Mana:
Power: 3/3
Cardset: Mercadian Masques #225 (Uncommon)
Type: Creature

Warpath

Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.

Mana:
Cardset: Mercadian Masques #226 (Uncommon)
Type: Instant

Wild Jhovall

Creature - Cat

Jhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy.

Mana:
Power: 3/3
Cardset: Mercadian Masques #227 (Common)
Type: Creature

Bifurcate

Sorcery

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Mercadian Masques #230 (Rare)
Type: Sorcery

Erithizon

Creature - Beast

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Unlike scorpions, the erithizon isn't immune to its own weaponry.

Mana:
Power: 4/4
Cardset: Mercadian Masques #244 (Rare)
Type: Creature

Foster

Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Mana:
Cardset: Commander 2013 #146 (Rare)
Mercadian Masques #247 (Rare)
Type: Enchantment

Howling Wolf

Creature - Wolf

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Conspiracy #167 (Common)
Mercadian Masques #252 (Common)
Type: Creature

Ley Line

Enchantment

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.

"I can feel the strength of the entire forest."
-Gerrard

Mana:
Cardset: Mercadian Masques #256 (Uncommon)
Type: Enchantment

Lumbering Satyr

Creature - Satyr Beast

All creatures have forestwalk.

The satyr carves the path that all of Rushwood follows.
-Cho-Arrim saying

Mana:
Power: 5/4
Cardset: Mercadian Masques #257 (Uncommon)
Type: Creature

Pangosaur

Creature - Lizard

Whenever a player plays a land, return Pangosaur to its owner's hand.

Only Rushwood is vast enough to swallow this creature whole.

Mana:
Power: 6/6
Cardset: Mercadian Masques #261 (Rare)
Type: Creature

Saber Ants

Creature - Insect

Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.

They stay on the battlefield only long enough to consume the losers.

Mana:
Power: 2/3
Cardset: Mercadian Masques #267 (Uncommon)
Type: Creature

Snake Pit

Enchantment

Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.

If the ground is smooth, the way will be rough.
-Deepwood saying

Mana:
Cardset: Mercadian Masques #271 (Uncommon)
Type: Enchantment

Snorting Gahr

Creature - Rhino Beast

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

There's little advantage to surprising the gahr.

Mana:
Power: 3/3
Cardset: Mercadian Masques #272 (Common)
Type: Creature

Spontaneous Generation

Sorcery

Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.

Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.

Mana:
Cardset: Mercadian Masques #274 (Rare)
Type: Sorcery

Squallmonger

Creature - Monger

: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

"Squall, gale, hurricane-it's all a matter of size . . . and price."

Mana:
Power: 3/3
Cardset: Commander #173 (Uncommon)
Mercadian Masques #276 (Uncommon)
Type: Creature

Venomous Dragonfly

Creature - Insect

Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

A pretty little death is still death.

Mana:
Power: 1/1
Cardset: Mercadian Masques #282 (Common)
Type: Creature

Vernal Equinox

Enchantment

Any player may cast creature and enchantment cards as though they had flash.

Mana:
Cardset: Mercadian Masques #283 (Rare)
Type: Enchantment

Vine Dryad

Creature - Dryad

Flash

Forestwalk

You may exile a green card from your hand rather than pay Vine Dryad's mana cost.

Mana:
Power: 1/3
Cardset: Mercadian Masques #284 (Rare)
Type: Creature

Crenellated Wall

Artifact Creature - Wall

Defender (This creature can't attack.)

: Target creature gets +0/+4 until end of turn.

Mercadian soldiers excel at finding things to stand behind.

Mana:
Cardset: Mercadian Masques #290 (Uncommon)
Type: Artifact Creature

Crooked Scales

Artifact

, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.

Mana:
Cardset: Mercadian Masques #291 (Rare)
Type: Artifact

Panacea

Artifact

, : Prevent the next X damage that would be dealt to target creature or player this turn.

A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.

Mana:
Cardset: Mercadian Masques #308 (Uncommon)
Type: Artifact

Power Matrix

Artifact

: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.

Mana:
Cardset: Mercadian Masques #309 (Rare)
Type: Artifact

Angelic Favor

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

Mana:
Cardset: Nemesis #1 (Uncommon)
Type: Instant

Defender en-Vec

Creature - Human Cleric

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Mana:
Power: 2/4
Cardset: Nemesis #5 (Common)
Type: Creature

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.

Mana:
Cardset: Nemesis #17 (Rare)
Type: Enchantment

Sivvi's Ruse

Instant

If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.

Mana:
Cardset: Nemesis #21 (Uncommon)
Type: Instant

Spiritual Asylum

Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Trapped in safety is still trapped.

Mana:
Cardset: Nemesis #23 (Rare)
Type: Enchantment

Voice of Truth

Creature - Angel

Flying, protection from white

"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."
-Song of All, canto 167

Mana:
Power: 2/2
Cardset: Nemesis #25 (Uncommon)
Type: Creature

Ensnare

Instant

You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.

Tap all creatures.

Rootwater has become as dangerous to its denizens as to its enemies.

Mana:
Cardset: Nemesis #32 (Uncommon)
Type: Instant

Jolting Merfolk

Creature - Merfolk

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.

Mana:
Power: 2/2
Cardset: Nemesis #34 (Uncommon)
Type: Creature

Oraxid

Creature - Crab Beast

Protection from red

"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."
-Ertai

Mana:
Power: 2/3
Cardset: Nemesis #35 (Common)
Type: Creature

Parallax Tide

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.

Mana:
Cardset: Nemesis #37 (Rare)
Type: Enchantment

Rising Waters

Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

Rising waters, sinking hope.

Mana:
Cardset: Nemesis #38 (Rare)
Type: Enchantment

Seahunter

Creature - Human Mercenary

, : Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

"They can't feel pain. They just wiggle 'cause they're scared."

Mana:
Power: 2/2
Cardset: Nemesis #41 (Rare)
Type: Creature
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