Ashmouth HoundCreature - Elemental HoundWhenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction. |
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Ashling, the ExtinguisherLegendary Creature - Elemental ShamanWhenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. The Aurora had transformed her into a relentless force of destruction. |
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Ashling's PrerogativeEnchantmentAs Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
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Ashling the PilgrimLegendary Creature - Elemental Shaman: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
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Ashiok, Nightmare WeaverPlaneswalker - Ashiok (Loyalty: 3)+2: Exile the top three cards of target opponent's library.
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Ashiok's AdeptCreature - Human WizardHeroic - Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. "Every nightmare is a caged bird that yearns to be set free." |
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Ashes of the FallenArtifactAs Ashes of the Fallen enters the battlefield, choose a creature type. The ashes of the dead mingle with the soil, and both become as one. |
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Ashenmoor LiegeCreature - Elemental KnightOther black creatures you control get +1/+1. Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate. |
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Ashenmoor GougerCreature - Elemental WarriorAshenmoor Gouger can't block. After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war. |
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Ashenmoor CohortCreature - Elemental WarriorAshenmoor Cohort gets +1/+1 as long as you control another black creature. "None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes." |
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Ashen-Skin ZuberaCreature - Zubera SpiritWhen Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn. When the Honden of Night's Reach began to crumble, its attendants swarmed Kamigawa to haunt mortal dreams. |
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Ashen RiderCreature - ArchonFlying One offering to appease her on her arrival. Another to celebrate her departure. |
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Ashen MonstrosityCreature - SpiritHaste There was a dull thunder at the vanguard, then shocked cries in the midst of the column. Moments later, Takada, last of the rearguard, faced the kami alone. |
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Ashcoat BearCreature - BearFlash (You may cast this spell any time you could cast an instant.) The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time. |
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Ashcloud PhoenixCreature - PhoenixFlying
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Asha's FavorEnchantment - AuraEnchant creature As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. |
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Ash ZealotCreature - Human WarriorFirst strike, haste "Smarter than death? Let's see you outsmart my mace, necromancer!" |
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AsceticismEnchantmentCreatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) "Let my ignominy build walls thicker than iron and stronger than darksteel." |
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Ascended LawmageCreature - Vedalken WizardFlying, hexproof A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself. |
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Ascendant EvincarLegendary Creature - VampireFlying (This creature can't be blocked except by creatures with flying or reach.) His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow. |
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Artisan's SorrowInstantDestroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Some seers read bones or entrails. Others just like to break things. |
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Artisan of KozilekCreature - EldraziWhen you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
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Artisan of FormsCreature - Human WizardHeroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.
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ArtillerizeInstantAs an additional cost to cast Artillerize, sacrifice an artifact or creature. Phyrexian or Mirran, most goblins stick to the job they know best. |
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Artificer's IntuitionEnchantment, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
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Artificer's HexEnchantment - AuraEnchant Equipment "Some treasures aren't worth finding, let alone stealing."-Dack Fayden |
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Artful ManeuverInstantTarget creature gets +2/+2 until end of turn.
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Artful DodgeSorceryTarget creature is unblockable this turn. Those who know the alleys and sewers of the Erdwal can disappear like smoke. |
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Arsenal ThresherArtifact Creature - ConstructAs Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
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Arrows of JusticeInstantArrows of Justice deals 4 damage to target attacking or blocking creature. Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away. |
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Arrow Volley TrapInstant - TrapIf four or more creatures are attacking, you may pay rather than pay Arrow Volley Trap's mana cost.
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Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
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Arrogant BloodlordCreature - Vampire KnightWhenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. "I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream." |
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ArrestEnchantment - AuraEnchant creature "We will prove your guilt. We don't arrest the innocent, you know." |
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Army of the DamnedSorceryPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Sometimes death comes knocking. Sometimes it tears down the walls. |
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Arms DealerCreature - Goblin Rogue, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. "Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." |
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Armory of IroasArtifact - EquipmentWhenever equipped creature attacks, put a +1/+1 counter on it. From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle. |
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Armory GuardCreature - Giant SoldierArmory Guard has vigilance as long as you control a Gate. The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in." |
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Armored Wolf-RiderCreature - Elf KnightWolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. |
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Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
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