Esper PanoramaLand: Add to your mana pool. Esper is an expansive canvas painted by precise, controlling hands. |
|
|||||||
Grixis PanoramaLand: Add to your mana pool. There is no height above Grixis that is free from the stench of death. |
|
|||||||
Jund PanoramaLand: Add to your mana pool. The sky is the dragon's throne, the seat from which it issues its fiery decrees. |
|
|||||||
Jungle ShrineLandJungle Shrine enters the battlefield tapped. On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
|
|||||||
Naya PanoramaLand: Add to your mana pool. Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet. |
|
|||||||
Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
|
|||||||
Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
|
|||||||
Phyrexia's CoreLand: Add to your mana pool. "So even the heart of our world has succumbed." |
|
|||||||
Contested War ZoneLandWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
|
|
|||||||
Inkmoth NexusLand: Add to your mana pool.
|
|
|||||||
Blackcleave CliffsLandBlackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones. |
|
|||||||
Copperline GorgeLandCopperline Gorge enters the battlefield tapped unless you control two or fewer other lands. Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris. |
|
|||||||
Darkslick ShoresLandDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands. Where the Mephidross leaches into the Quicksilver Sea, the waves writhe with necrogen. |
|
|||||||
GlimmerpostLand - LocusWhen Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. What once spied upon Mirrodin from above now waits below for another to assume control. |
|
|||||||
Razorverge ThicketLandRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass. |
|
|||||||
Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
|
|||||||
Eldrazi TempleLand: Add to your mana pool. Each temple is a door to a horrible future. |
|
|||||||
Akoum RefugeLandAkoum Refuge enters the battlefield tapped.
|
|
|||||||
Arid MesaLand, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Crypt of AgadeemLandCrypt of Agadeem enters the battlefield tapped.
|
|
|||||||
Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
|
|
|||||||
Graypelt RefugeLandGraypelt Refuge enters the battlefield tapped.
|
|
|||||||
Jwar Isle RefugeLandJwar Isle Refuge enters the battlefield tapped.
|
|
|||||||
Kabira CrossroadsLandKabira Crossroads enters the battlefield tapped.
|
|
|||||||
Kazandu RefugeLandKazandu Refuge enters the battlefield tapped.
|
|
|||||||
Magosi, the WaterveilLandMagosi, the Waterveil enters the battlefield tapped.
|
|
|||||||
Marsh FlatsLand, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Misty RainforestLand, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Oran-Rief, the VastwoodLandOran-Rief, the Vastwood enters the battlefield tapped.
|
|
|||||||
Piranha MarshLandPiranha Marsh enters the battlefield tapped.
|
|
|||||||
Scalding TarnLand, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
|
|
|||||||
Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
|
|
|||||||
Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
|
|
|||||||
Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
|
|
|||||||
Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
|
|
|||||||
Verdant CatacombsLand, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Mystifying MazeLand: Add to your mana pool.
|
|
|||||||
Terramorphic ExpanseLand, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
|
||||||||
Gargoyle CastleLand: Add to your mana pool. Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master. |
|