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MTGPlaytest : Cards

Card Library

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Morsel Theft

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Mana:
Cardset: Morningtide #68 (Common)
Type: Sorcery

Mouth to Mouth

Sorcery

You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.

Interesting tidbit: Surveys show that the card Ow has one of the most popular pieces of flavor text in the Unglued expansion.

Mana:
Cardset: Unhinged #40 (Uncommon)
Type: Sorcery

Mugging

Sorcery

Mugging deals 2 damage to target creature. That creature can't block this turn.

Scream: muffled. Pockets: emptied. Neck function: never the same again.

Mana:
Cardset: Gatecrash #102 (Common)
Type: Sorcery

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

Mana:
Cardset: Innistrad #196 (Common)
Stronghold #60 (Common)
Type: Sorcery

Multani's Decree

Sorcery

Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

"This is my place of power. Nothing can take root here unless I allow it."
-Multani, maro-sorcerer

Mana:
Cardset: Urza's Destiny #114 (Common)
Type: Sorcery

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome."
-Liliana Vess

Mana:
Cardset: Commander 2014 #150 (Rare)
Magic 2013 #102 (Rare)
Garruk vs. Liliana #55 (Rare)
Torment #73 (Rare)
Type: Sorcery

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

"Life gives way to death, and death to new life. Nature feeds upon her own decay."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Time Spiral #207 (Common)
Type: Sorcery

Mystic Meditation

Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
-Narset

Mana:
Cardset: Dragons of Tarkir #64 (Common)
Type: Sorcery

Mystic Retrieval

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #42 (Uncommon)
Type: Sorcery

Mystic Speculation

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Future Sight #41 (Uncommon)
Type: Sorcery

Natural Balance

Sorcery

Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.

Mana:
Cardset: Mirage #129 (Rare)
Type: Sorcery

Natural Order

Sorcery

As an additional cost to cast Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.

. . . but the price of Mangara's freedom was Asmira's life.

Mana:
Cardset: Visions #64 (Rare)
Type: Sorcery

Natural Spring

Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
-Molimo, maro-sorcerer

Mana:
Cardset: Tenth Edition #281 (Common)
Ninth Edition #257 (Common)
Tempest #133 (Common)
Type: Sorcery

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

"It is in our nature to recognize beauty, but to repeat it-ah, that is another feat altogether."
-Hannah of Verdura

Mana:
Cardset: Garruk vs. Liliana #17 (Common)
Fifth Edition #178 (Common)
Ice Age #143 (Uncommon)
Type: Sorcery

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in his or her graveyard.

Spring follows winter
-Elvish expression meaning
"all things pass"

Mana:
Cardset: Seventh Edition #259 (Rare)
Sixth Edition #242 (Unknown)
Weatherlight #79 (Rare)
Type: Sorcery

Nature's Spiral

Sorcery

Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

Snail shell, fern, tornado-the world connects all things in form.

Mana:
Cardset: Magic 2011 #187 (Uncommon)
Magic 2010 #196 (Uncommon)
Type: Sorcery

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.

Mana:
Cardset: Eighth Edition #148 (Common)
Seventh Edition #148 (Common)
Exodus #67 (Common)
Type: Sorcery

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.

Mana:
Cardset: Ninth Edition #259 (Uncommon)
Tempest #135 (Uncommon)
Type: Sorcery

Neverending Torment

Sorcery

Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Mana:
Cardset: Saviors of Kamigawa #83 (Rare)
Type: Sorcery

New Frontiers

Sorcery

Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.

Spreading a blanket of growth to warm a weary world.

Mana:
Cardset: Odyssey #257 (Rare)
Type: Sorcery

Night Terrors

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

Mana:
Cardset: Innistrad #111 (Common)
Type: Sorcery

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

The Moriok call the black moon the Whisperer. At her apex, she whispers of power.

Mana:
Cardset: Fifth Dawn #55 (Uncommon)
Type: Sorcery

Nightbird's Clutches

Sorcery

Up to two target creatures can't block this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shiny polished silver can ward off many creatures, but it attracts others.

Mana:
Cardset: Innistrad #154 (Common)
Type: Sorcery

Nighthaze

Sorcery

Target creature gains swampwalk until end of turn.

Draw a card.

"To evade the brood lineages, one must be made dark to all the senses."
-Traga, Zulaport runner

Mana:
Cardset: Rise of the Eldrazi #118 (Common)
Type: Sorcery

Nightmare Incursion

Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Eventide #40 (Rare)
Type: Sorcery

Nightmare Void

Sorcery

Target player reveals his or her hand. You choose a card from it. That player discards that card.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Mana:
Cardset: Izzet vs. Golgari #73 (Uncommon)
Ravnica: City of Guilds #100 (Uncommon)
Type: Sorcery

Nissa's Expedition

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Magic 2015 #188 (Uncommon)
Type: Sorcery

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Mana:
Cardset: Oath of the Gatewatch #139 (Uncommon)
Type: Sorcery

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.

Mana:
Cardset: Battle for Zendikar #180 (Rare)
Type: Sorcery

Noggin Whack

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Mana:
Cardset: Morningtide #70 (Uncommon)
Type: Sorcery

Nomads' Assembly

Sorcery

Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Commander 2014 #82 (Rare)
Rise of the Eldrazi #39 (Rare)
Type: Sorcery

Nostalgic Dreams

Sorcery

As an additional cost to cast Nostalgic Dreams, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Seton dreams of life renewed.

Mana:
Cardset: Torment #135 (Rare)
Type: Sorcery

Notorious Throng

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Mana:
Cardset: Morningtide #45 (Rare)
Type: Sorcery

Noxious Vapors

Sorcery

Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.

Urborg would just as soon steal your memories as your life.

Mana:
Cardset: Planeshift #49 (Uncommon)
Type: Sorcery

Obliterate

Sorcery

Obliterate can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.

"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."
-Keldon soldier

Mana:
Cardset: Eighth Edition #204 (Rare)
Invasion #156 (Rare)
Type: Sorcery

Oblivion Strike

Sorcery

Devoid (This card has no color.)

Exile target creature.

It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself.

Mana:
Cardset: Oath of the Gatewatch #75 (Common)
Type: Sorcery

Obzedat's Aid

Sorcery

Return target permanent card from your graveyard to the battlefield.

"The Obzedat have revived you with purpose. Don't squander their blessing."
-Teysa Karlov, Grand Envoy of Orzhov

Mana:
Cardset: Dragon's Maze #89 (Rare)
Type: Sorcery

Ojutai's Summons

Sorcery

Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #68 (Common)
Type: Sorcery

Once More with Feeling

Sorcery

Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10.

DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)

If yo . . . ted.

Mana:
Cardset: Unglued #11 (Rare)
Type: Sorcery

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #41 (Uncommon)
Type: Sorcery
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