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MTGPlaytest : Cards

Card Library

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Spontaneous Generation

Sorcery

Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.

Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.

Mana:
Cardset: Mercadian Masques #274 (Rare)
Type: Sorcery

Topple

Sorcery

Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)

"Let all witness the fate of those who defy me."
-Crovax

Mana:
Cardset: Nemesis #24 (Common)
Type: Sorcery

Massacre

Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.

All creatures get -2/-2 until end of turn.

Mana:
Cardset: Nemesis #58 (Uncommon)
Type: Sorcery

Mind Swords

Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.

Each player exiles two cards from his or her hand.

Mana:
Cardset: Nemesis #60 (Common)
Type: Sorcery

Flame Rift

Sorcery

Flame Rift deals 4 damage to each player.

Crovax hungered for power, and the stronghold devoured the sky.

Mana:
Cardset: Nemesis #80 (Common)
Type: Sorcery

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

They make mountains into mogg holes.

Mana:
Cardset: Nemesis #93 (Uncommon)
Type: Sorcery

Rupture

Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

Mana:
Cardset: Nemesis #97 (Uncommon)
Type: Sorcery

Stronghold Gambit

Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Mana:
Cardset: Nemesis #100 (Rare)
Type: Sorcery

Pack Hunt

Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

The one you see is just a diversion.

Mana:
Cardset: Nemesis #109 (Rare)
Type: Sorcery

Reverent Silence

Sorcery

If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Mana:
Cardset: Nemesis #111 (Common)
Type: Sorcery

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.

The forest's constant struggle is to keep the spreading flowstone at bay.

Mana:
Cardset: Nemesis #117 (Common)
Type: Sorcery

Blessed Wind

Sorcery

Target player's life total becomes 20.

"The fourth wind of ascension is Anointer, deifying the worthy."
-Keld Triumphant

Mana:
Cardset: Prophecy #4 (Rare)
Type: Sorcery

Denying Wind

Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.

"The third wind of ascension is Eliminator, clearing Keld's path to victory."
-Keld Triumphant

Mana:
Cardset: Prophecy #32 (Rare)
Type: Sorcery

Mana Vapors

Sorcery

Lands target player controls don't untap during his or her next untap step.

The scent of magic can rob you of your senses, blinding you to the world.

Mana:
Cardset: Prophecy #38 (Uncommon)
Type: Sorcery

Psychic Theft

Sorcery

Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Mana:
Cardset: Prophecy #40 (Rare)
Type: Sorcery

Rhystic Scrying

Sorcery

Draw three cards. Then, if any player pays , discard three cards.

"The trick is to ask when no one's listening."
-Alexi, zephyr mage

Mana:
Cardset: Prophecy #44 (Uncommon)
Type: Sorcery

Despoil

Sorcery

Destroy target land. Its controller loses 2 life.

Nothing could grow where the vile smoke had been, and no one could breathe it and live.

Mana:
Cardset: Prophecy #62 (Common)
Type: Sorcery

Flay

Sorcery

Target player discards a card at random. Then that player discards another card at random unless he or she pays .

The Keldons would never admit it, but Greel unsettles them, too.

Mana:
Cardset: Prophecy #65 (Common)
Type: Sorcery

Outbreak

Sorcery

You may discard a Swamp card rather than pay Outbreak's mana cost.

Choose a creature type. All creatures of that type get -1/-1 until end of turn.

This plague chooses its victims.

Mana:
Cardset: Prophecy #71 (Uncommon)
Type: Sorcery

Rhystic Syphon

Sorcery

Unless target player pays , he or she loses 5 life and you gain 5 life.

Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.

Mana:
Cardset: Prophecy #76 (Uncommon)
Type: Sorcery

Rhystic Tutor

Sorcery

Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.

Any lock can be undone, any secret revealed.

Mana:
Cardset: Prophecy #77 (Rare)
Type: Sorcery

Soul Strings

Sorcery

Return two target creature cards from your graveyard to your hand unless any player pays .

Everyone is manipulated. It's just more obvious with the dead.

Mana:
Cardset: Prophecy #78 (Common)
Type: Sorcery

Devastate

Sorcery

Destroy target land. Devastate deals 1 damage to each creature and each player.

"You're willing to die for your homeland. I'm willing to kill for it."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #87 (Common)
Type: Sorcery

Flameshot

Sorcery

You may discard a Mountain card rather than pay Flameshot's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

Mana:
Cardset: Prophecy #90 (Uncommon)
Type: Sorcery

Search for Survivors

Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

There's no rest for a Keldon.

Mana:
Cardset: Prophecy #102 (Rare)
Type: Sorcery

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.

The chattering forest fell silent as the otherworldly song began.

Mana:
Cardset: Prophecy #110 (Common)
Type: Sorcery

Elephant Resurgence

Sorcery

Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Mana:
Cardset: Prophecy #113 (Rare)
Type: Sorcery

Thrive

Sorcery

Put a +1/+1 counter on each of X target creatures.

"We wait and watch, and as we prepare for war, we grow strong."

Mana:
Cardset: Dissension #98 (Common)
Prophecy #129 (Common)
Type: Sorcery

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.

Mana:
Cardset: Prophecy #135 (Uncommon)
Type: Sorcery

Death or Glory

Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

Mana:
Cardset: Invasion #13 (Rare)
Type: Sorcery

Global Ruin

Sorcery

Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.

"The earth shook, the sky rained fire, and it seemed the world was ending."
-Benalish refugee

Mana:
Cardset: Invasion #18 (Rare)
Type: Sorcery

Rout

Sorcery

You may cast Rout any time you could cast an instant if you pay more to cast it.

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Conspiracy #80 (Rare)
Invasion #34 (Rare)
Type: Sorcery

Breaking Wave

Sorcery

You may cast Breaking Wave any time you could cast an instant if you pay more to cast it.

Simultaneously untap all tapped creatures and tap all untapped creatures.

Mana:
Cardset: Invasion #48 (Rare)
Type: Sorcery

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight.

Mana:
Cardset: Commander 2014 #107 (Rare)
Invasion #52 (Rare)
Type: Sorcery

Manipulate Fate

Sorcery

Search your library for three cards, exile them, then shuffle your library.

Draw a card.

Mana:
Cardset: Invasion #60 (Uncommon)
Type: Sorcery

Probe

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Draw three cards, then discard two cards.

If Probe was kicked, target player discards two cards.

Mana:
Cardset: Invasion #66 (Common)
Type: Sorcery

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

"Rest now. You've neither won nor lost, but this battle is over for you just the same."
-Teferi

Mana:
Cardset: Commander 2013 #66 (Uncommon)
Invasion #87 (Uncommon)
Type: Sorcery

Addle

Sorcery

Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

"I'll wring out your tiny mind like a sponge."
-Urborg witch

Mana:
Cardset: Invasion #91 (Uncommon)
Type: Sorcery

Desperate Research

Sorcery

Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Mana:
Cardset: Invasion #100 (Rare)
Type: Sorcery

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Mana:
Cardset: Invasion #102 (Rare)
Type: Sorcery
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