Mind ShatterSorceryTarget player discards X cards at random. Dark thoughts hatch and twist within the mind, straining to take wing. |
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Mind SludgeSorceryTarget player discards a card for each Swamp you control. "Guard your thoughts. You never know who might wish to take them from you." |
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Mind SpringSorceryDraw X cards. Fragments of thought refract and multiply, surging in a geyser of dizzying insight. |
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Mind SwordsSorceryIf you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
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Mind TwistSorceryTarget player discards X cards at random.
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Mind WarpSorceryLook at target player's hand and choose X cards from it. That player discards those cards. The hardest of wizards can have the softest of minds. |
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Mind's DesireSorceryShuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
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MindblazeSorceryName a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
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MindcullingSorceryYou draw two cards and target opponent discards two cards. "Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?" |
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Minds AglowSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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MindstabSorceryTarget player discards three cards.
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Mine ExcavationSorceryReturn target artifact or enchantment card from a graveyard to its owner's hand.
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Minions' MurmursSorceryYou draw X cards and you lose X life, where X is the number of creatures you control. "They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?" |
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Mire's MaliceSorceryTarget opponent discards two cards.
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Mire's TollSorceryTarget player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. As the bridge snapped, Berko was sure he heard the swamp laughing at him. |
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Mischief and MayhemSorceryUp to two target creatures each get +4/+4 until end of turn. "The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes." |
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MisfortuneSorceryAn opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
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Misguided RageSorceryTarget player sacrifices a permanent. Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt. |
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MisstepSorceryCreatures target player controls don't untap during that player's next untap step. The feet have no eyes. |
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Mitotic ManipulationSorceryLook at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. "They can't even comprehend nature. How could they improve it?" |
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Mizzium MortarsSorceryMizzium Mortars deals 4 damage to target creature you don't control.
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Moan of the UnhallowedSorceryPut two 2/2 black Zombie creature tokens onto the battlefield. For a ghoul, every village is a buffet and every disaster is a reunion. |
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Mob JusticeSorceryMob Justice deals damage to target player equal to the number of creatures you control. A single stone can start an avalanche. |
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Mob RuleSorceryChoose one -
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Mogg AlarmSorceryYou may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. They make mountains into mogg holes. |
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Mogg InfestationSorceryDestroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
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Molten BirthSorceryPut two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. "Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer |
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Molten DisasterSorceryKicker (You may pay an additional as you cast this spell.)
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Molten PsycheSorceryEach player shuffles the cards from his or her hand into his or her library, then draws that many cards.
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Molten RainSorceryDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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MonomaniaSorceryTarget player chooses a card in his or her hand and discards the rest. "What do vermin cling to when all hope is lost?" |
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MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
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Monstrous GrowthSorceryTarget creature gets +4/+4 until end of turn. Get in touch with your inner monster. |
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Morality ShiftSorceryExchange your graveyard and library. Then shuffle your library. The mind sings, though at times it sings a dirge. |
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Morbid BloomSorceryExile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. "From the damned I make my garden." |
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Morbid HungerSorceryMorbid Hunger deals 3 damage to target creature or player. You gain 3 life.
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Morbid PlunderSorceryReturn up to two target creature cards from your graveyard to your hand. Even the dead are raw materials for the Phyrexian vision of perfection. |
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Morgue BurstSorceryReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. "Let him in. He's on the list." |
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Morgue TheftSorceryReturn target creature card from your graveyard to your hand.
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MorningtideSorceryExile all cards from all graveyards. "The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven." |
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