Zealot il-VecCreature - Human RebelShadow (This creature can block or be blocked by only creatures with shadow.)
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Zealots en-DalCreature - Human SoldierAt the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. "Great chains shall free our warriors." |
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Zealous ConscriptsCreature - Human WarriorHaste
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Zealous GuardianCreature - Kithkin SoldierFlash Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow. |
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Zealous InquisitorCreature - Human Cleric: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant. |
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Zebra UnicornCreature - UnicornWhenever Zebra Unicorn deals damage, you gain that much life. "I'll capture gentle zebras / for your steeds and fill the stable with every kind of unicorn." |
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Zedruu the GreatheartedLegendary Creature - Minotaur MonkAt the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
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Zendikar FarguideCreature - ElementalForestwalk Expeditions follow the paths it leaves in its wake. |
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ZephidCreature - IllusionFlying; shroud (This permanent can't be the target of spells or abilities.) Once you've seen one, you'll understand why spells won't go near them. |
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Zephyr FalconCreature - BirdFlying, vigilance Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. |
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Zephyr ScribeCreature - Human Monk, : Draw a card, then discard a card. "Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened." |
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Zephyr SpiritCreature - SpiritWhen Zephyr Spirit blocks, return it to its owner's hand. A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it. |
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Zephyr SpriteCreature - FaerieFlying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." |
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Zerapa MinotaurCreature - MinotaurFirst strike There's no difference between bone and crystal when it's piercing your throat. |
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Zhalfirin CommanderCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "Command is the act of balancing on a vine and convincing others that it is firm ground." |
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Zhalfirin CrusaderCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "War is the crucible of leadership." |
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Zhalfirin KnightCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war." |
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Zhur-Taa AncientCreature - BeastWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. |
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Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
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Zhur-Taa SwineCreature - BoarBloodrush - , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment. |
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Zirilan of the ClawLegendary Creature - Viashino Shaman, : Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
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Zo-Zu the PunisherLegendary Creature - Goblin WarriorWhenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. "He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us" |
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Zodiac MonkeyCreature - ApeForestwalk (This creature is unblockable as long as defending player controls a Forest.) It lives mainly on fruit, leaves, and the occasional nose. |
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Zof ShadeCreature - Shade: Zof Shade gets +2/+2 until end of turn. It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin. |
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Zombie AssassinCreature - Zombie Assassin, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. "Zombies don't kill. They recruit." |
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Zombie BoaCreature - Zombie Snake: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. It doesn't need to feed, but still it hungers. |
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Zombie BruteCreature - ZombieAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Measure its determination by the screams of its prey. |
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Zombie CannibalCreature - ZombieWhenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. Nothing is sacred to the undead-not even their own kind. |
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Zombie CutthroatCreature - ZombieMorph-Pay 5 life. (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) The single-mindedness of a zombie, the cunning of an assassin. |
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Zombie GoliathCreature - Zombie Giant"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." |
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Zombie MasterCreature - ZombieOther Zombie creatures have swampwalk. They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. |
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Zombie MobCreature - ZombieZombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
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Zombie OutlanderCreature - Zombie ScoutProtection from green The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund. |
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Zombie ScavengersCreature - ZombieExile the top creature card of your graveyard: Regenerate Zombie Scavengers. "Pick a shell upon my shore and put it to your ear. That sound isn't the sea, but the whispers of the fallen." |
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Zombie TrailblazerCreature - Zombie ScoutTap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Some zombies are natural-reborn leaders. |
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ZoologistCreature - Human Druid, : Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. "With friends like these, who needs people?" |
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Zuberi, Golden FeatherLegendary Creature - GriffinFlying "If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun." |
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Zulaport ChainmageCreature - Human Shaman AllyCohort - , Tap an untapped Ally you control: Target opponent loses 2 life. The chains obey her. Everything else would do best to get out of her way. |
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Zulaport CutthroatCreature - Human Rogue AllyWhenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. "Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous." |
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Zulaport EnforcerCreature - Human WarriorLevel up (: Put a level counter on this. Level up only as a sorcery.)
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