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Incremental Blight

Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Shadowmoor's main crops are rot, slime, and despair.

Mana:
Cardset: Archenemy #17 (Uncommon)
Shadowmoor #70 (Uncommon)
Type: Sorcery

Jaws of Stone

Sorcery

Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.

When giants find their mountain homes infested, they have a whole range of solutions.

Mana:
Cardset: Venser vs. Koth #72 (Uncommon)
Knights vs. Dragons #77 (Unknown)
Shadowmoor #97 (Uncommon)
Type: Sorcery

Mass Calcify

Sorcery

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

Mana:
Cardset: Magic 2015 #18 (Rare)
Shadowmoor #12 (Rare)
Type: Sorcery

Memory Sluice

Sorcery

Target player puts the top four cards of his or her library into his or her graveyard.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana: {{/}}
Cardset: Shadowmoor #170 (Common)
Type: Sorcery

Mine Excavation

Sorcery

Return target artifact or enchantment card from a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana:
Cardset: Shadowmoor #13 (Common)
Type: Sorcery

Plague of Vermin

Sorcery

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.

Mana:
Cardset: Shadowmoor #73 (Rare)
Type: Sorcery

Poison the Well

Sorcery

Destroy target land. Poison the Well deals 2 damage to that land's controller.

Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.

Mana: {{/}}{{/}}
Cardset: Shadowmoor #193 (Common)
Type: Sorcery

Rite of Consumption

Sorcery

As an additional cost to cast Rite of Consumption, sacrifice a creature.

Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Mana:
Cardset: Shadowmoor #76 (Common)
Type: Sorcery

River's Grasp

Sorcery

If was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

Mana: {{/}}
Cardset: Shadowmoor #174 (Uncommon)
Type: Sorcery

Safewright Quest

Sorcery

Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.

Mana: {{/}}
Cardset: Shadowmoor #240 (Common)
Type: Sorcery

Savor the Moment

Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

The merrow took a moment for herself. She never gave it back.

Mana:
Cardset: Shadowmoor #50 (Rare)
Type: Sorcery

Scarscale Ritual

Sorcery

As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.

Draw two cards.

Some words are too important to trust to something as fragile as memory.

Mana: {{/}}
Cardset: Shadowmoor #175 (Common)
Type: Sorcery

Spectral Procession

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield.

"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."
-Olka, mistmeadow witch

Mana:
Cardset: Commander 2014 #90 (Uncommon)
Sorin vs. Tibalt #26 (Uncommon)
Shadowmoor #23 (Uncommon)
Type: Sorcery

Splitting Headache

Sorcery

Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

All faeries delve for dreams. But not all wait for their victims to fall asleep.

Mana:
Cardset: Shadowmoor #79 (Common)
Type: Sorcery

Toil to Renown

Sorcery

You gain 1 life for each tapped artifact, creature, and land you control.

The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate."

Mana:
Cardset: Shadowmoor #130 (Common)
Type: Sorcery

Torrent of Souls

Sorcery

Return up to one target creature card from your graveyard to the battlefield if was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast Torrent of Souls. (Do both if was spent.)

Mana: {{/}}
Cardset: Sorin vs. Tibalt #71 (Uncommon)
Archenemy #96 (Uncommon)
Shadowmoor #199 (Uncommon)
Type: Sorcery

Tower Above

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Mana:
Cardset: Shadowmoor #131 (Uncommon)
Type: Sorcery

Traitor's Roar

Sorcery

Tap target untapped creature. It deals damage equal to its power to its controller.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana: {{/}}
Cardset: Shadowmoor #200 (Common)
Type: Sorcery

Tyrannize

Sorcery

Target player discards his or her hand unless he or she pays 7 life.

"I can stab you where it hurts, or where you will feel absolutely nothing."
-Illulia of Nighthearth

Mana: {{/}}{{/}}
Cardset: Shadowmoor #201 (Rare)
Type: Sorcery

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Mana:
Cardset: Shadowmoor #108 (Uncommon)
Type: Sorcery

Worldpurge

Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

The Aurora is not the only magic capable of remaking a world.

Mana: {{/}}{{/}}{{/}}{{/}
Cardset: Shadowmoor #156 (Rare)
Type: Sorcery

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts-on the stolen dreams and rumors they serve her.

Mana:
Cardset: Premium Deck Series: Slivers #27 (Common)
Morningtide #32 (Common)
Type: Sorcery

Feudkiller's Verdict

Tribal Sorcery - Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.

"There are all kinds of strengths, but if you have strength of soul, the others will follow."
-Galanda Feudkiller

Mana:
Cardset: Modern Masters #15 (Uncommon)
Morningtide #9 (Rare)
Type: Sorcery

Hunting Triad

Tribal Sorcery - Elf

Put three 1/1 green Elf Warrior creature tokens onto the battlefield.

Reinforce 3- (, Discard this card: Put three +1/+1 counters on target creature.)

"Eyeblights are easy to track. Just follow the imperfections."

Mana:
Cardset: Commander 2014 #200 (Uncommon)
Morningtide #127 (Uncommon)
Type: Sorcery

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

"If one's life is blessed, solutions to all life's problems will appear at the right moment."
-The Book of Kith and Kin

Mana:
Cardset: Morningtide #12 (Rare)
Type: Sorcery

Knowledge Exploitation

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.

Mana:
Cardset: Morningtide #38 (Rare)
Type: Sorcery

Morsel Theft

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Mana:
Cardset: Morningtide #68 (Common)
Type: Sorcery

Noggin Whack

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Mana:
Cardset: Morningtide #70 (Uncommon)
Type: Sorcery

Notorious Throng

Tribal Sorcery - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Mana:
Cardset: Morningtide #45 (Rare)
Type: Sorcery

Pulling Teeth

Sorcery

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Morningtide #75 (Common)
Type: Sorcery

Recross the Paths

Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Morningtide #133 (Uncommon)
Type: Sorcery

Research the Deep

Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Morningtide #46 (Uncommon)
Type: Sorcery

Revive the Fallen

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Morningtide #76 (Uncommon)
Type: Sorcery

Rivals' Duel

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

They could agree on one thing only: one of them must die.

Mana:
Cardset: Planechase 2012 #51 (Uncommon)
Morningtide #99 (Uncommon)
Type: Sorcery

Roar of the Crowd

Sorcery

Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.

Mana:
Cardset: Morningtide #100 (Common)
Type: Sorcery

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.

"Changes far greater than the turning of the leaves await us at season's end."
-Colfenor, the Last Yew

Mana:
Cardset: Morningtide #136 (Rare)
Type: Sorcery

Stomping Slabs

Sorcery

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.

Mana:
Cardset: Morningtide #107 (Uncommon)
Type: Sorcery

Titan's Revenge

Sorcery

Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Cardset: Morningtide #110 (Rare)
Type: Sorcery

Warren Weirding

Tribal Sorcery - Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.

"And that's when it was discovered that boggarts have just half a brain."
-The Book of Other Folk

Mana:
Cardset: Modern Masters #104 (Common)
Morningtide #82 (Uncommon)
Type: Sorcery

Aquitect's Will

Tribal Sorcery - Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

There is nowhere on Lorwyn that the Merrow Lanes cannot go.

Mana:
Cardset: Lorwyn #52 (Common)
Type: Sorcery