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Anurid Barkripper

Creature - Frog Beast

Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

When it croaks, so do you.

Mana:
Power: 2/2
Cardset: Judgment #104 (Common)
Type: Creature

Antler Skulkin

Artifact Creature - Scarecrow

: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.

Mana:
Power: 3/3
Cardset: Eventide #167 (Common)
Type: Artifact Creature

Anthroplasm

Creature - Shapeshifter

Anthroplasm enters the battlefield with two +1/+1 counters on it.

, : Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

I never metamorphosis I didn't like.

Mana:
Cardset: Urza's Legacy #25 (Rare)
Type: Creature

Anthousa, Setessan Hero

Legendary Creature - Human Warrior

Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

The warriors she leads can rarely keep pace with her, and neither can the tales.

Mana:
Power: 4/5
Cardset: Theros #149 (Rare)
Type: Creature

Ant Queen

Creature - Insect

: Put a 1/1 green Insect creature token onto the battlefield.

"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
-Borzard, exterminator captain

Mana:
Power: 5/5
Cardset: Magic 2010 #166 (Rare)
Type: Creature

Anowon, the Ruin Sage

Legendary Creature - Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."

Mana:
Power: 4/3
Cardset: Worldwake #49 (Rare)
Type: Creature

Anodet Lurker

Artifact Creature - Construct

When Anodet Lurker dies, you gain 3 life.

These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.

Mana:
Power: 3/3
Cardset: Fifth Dawn #101 (Common)
Type: Artifact Creature

Ankle Shanker

Creature - Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #164 (Rare)
Type: Creature

Animar, Soul of Elements

Legendary Creature - Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Mana:
Power: 1/1
Cardset: Commander #181 (Mythic Rare)
Type: Creature

Angus Mackenzie

Legendary Creature - Human Cleric

, : Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.

"Battles no longer served a purpose in Karakas." -Angus Mackenzie, Diary

Mana:
Power: 2/2
Cardset: Legends #257 (Rare)
Type: Creature

Angry Mob

Creature - Human

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Mana:
Power: 2+*/2+*
Cardset: Fifth Edition #280 (Uncommon)
Fourth Edition #253 (Uncommon)
The Dark #74 (Rare)
Type: Creature

Anger

Creature - Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock."
-Scroll of Beginnings

Mana:
Power: 2/2
Cardset: Commander #109 (Uncommon)
Venser vs. Koth #51 (Uncommon)
Judgment #77 (Uncommon)
Type: Creature

Angelic Wall

Creature - Wall

Defender (This creature can't attack.)

Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
-Tales of Ikarov the Voyager

Mana:
Cardset: Magic 2014 #4 (Common)
Avacyn Restored #4 (Common)
Tenth Edition #5 (Common)
Odyssey #3 (Common)
Type: Creature

Angelic Skirmisher

Creature - Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

"A keen mind wields an army as a deft hand wields a sword."

Mana:
Power: 4/4
Cardset: Gatecrash #3 (Rare)
Type: Creature

Angelic Protector

Creature - Angel

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

"My family sheltered in her light, the dark was content to wait."
-Crovax

Mana:
Power: 2/2
Cardset: Divine vs. Demonic #6 (Uncommon)
Tempest #214 (Uncommon)
Type: Creature

Angelic Page

Creature - Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its messenger.

Mana:
Power: 1/1
Cardset: Divine vs. Demonic #3 (Common)
Eighth Edition #2 (Common)
Seventh Edition #1 (Common)
Urza's Saga #4 (Common)
Type: Creature

Angelic Overseer

Creature - Angel

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

From mortal hope immortal power springs.

Mana:
Power: 5/3
Cardset: Innistrad #3 (Mythic Rare)
Type: Creature

Angelic Field Marshal

Creature - Angel

Flying

Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

Mana:
Power: 3/3
Cardset: Commander 2014 #2 (Rare)
Type: Creature

Angelic Curator

Creature - Angel Spirit

Flying, protection from artifacts

"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
-Urza, to Radiant

Mana:
Power: 1/1
Cardset: Urza's Legacy #1 (Common)
Type: Creature

Angelic Captain

Creature - Angel Ally

Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.

Mana:
Power: 4/3
Cardset: Battle for Zendikar #208 (Rare)
Type: Creature

Angelic Arbiter

Creature - Angel

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

Mana:
Power: 5/6
Cardset: Commander #5 (Rare)
Magic 2011 #4 (Rare)
Type: Creature

Angelfire Crusader

Creature - Human Soldier Knight

: Angelfire Crusader gets +1/+0 until end of turn.

Nothing burns hotter than the fires of holy rage.

Mana:
Power: 2/3
Cardset: Apocalypse #1 (Common)
Type: Creature

Angel's Herald

Creature - Human Cleric

, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.

Rigorous faith and belief are rewarded on occasion, and richly so.

Mana:
Power: 1/1
Cardset: Shards of Alara #2 (Uncommon)
Type: Creature

Angel of the Dire Hour

Creature - Angel

Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.

Mana:
Power: 5/4
Cardset: Commander 2014 #1 (Rare)
Type: Creature

Angel of Serenity

Creature - Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Mana:
Power: 5/6
Cardset: Return to Ravnica #1 (Mythic Rare)
Type: Creature

Angel of Salvation

Creature - Angel

Flash; convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Mana:
Power: 5/5
Cardset: Elspeth vs. Tezzeret #20 (Rare)
Future Sight #1 (Rare)
Type: Creature

Angel of Retribution

Creature - Angel

Flying, first strike

Bitter vengeance never glowed so bright nor sang so sweet.

Mana:
Power: 5/5
Cardset: Torment #1 (Rare)
Type: Creature

Angel of Renewal

Creature - Angel Ally

Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

"No more fear. No more failure. No more death. No more!"

Mana:
Power: 4/4
Cardset: Battle for Zendikar #18 (Uncommon)
Type: Creature

Angel of Mercy

Creature - Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

Mana:
Power: 3/3
Cardset: Divine vs. Demonic #9 (Uncommon)
Tenth Edition #2 (Uncommon)
Ninth Edition #1 (Uncommon)
Eighth Edition #1 (Uncommon)
Invasion #2 (Uncommon)
Type: Creature

Angel of Jubilation

Creature - Angel

Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.

"Though Innistrad is not cleansed of evil, we finally have cause to rejoice."

Mana:
Power: 3/3
Cardset: Avacyn Restored #2 (Rare)
Type: Creature

Angel of Glory's Rise

Creature - Angel

Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

"Justice isn't done until undeath is undone."

Mana:
Power: 4/6
Cardset: Avacyn Restored #1 (Rare)
Type: Creature

Angel of Flight Alabaster

Creature - Angel

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if it has seen her.

Mana:
Power: 4/4
Cardset: Innistrad #2 (Rare)
Type: Creature

Angel of Finality

Creature - Angel

Flying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.

"Better the dead depart utterly than be enslaved."

Mana:
Power: 3/4
Cardset: Commander 2013 #4 (Rare)
Type: Creature

Angel of Despair

Creature - Angel

Flying

When Angel of Despair enters the battlefield, destroy target permanent.

"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
-Razia

Mana:
Power: 5/5
Cardset: Commander #180 (Rare)
Guildpact #101 (Rare)
Type: Creature

Andradite Leech

Creature - Leech

Black spells you cast cost more to cast.

: Andradite Leech gets +1/+1 until end of turn.

"Older specimens are completely encrusted with gems, which serve as both armor and weapons."
-Tolarian research notes

Mana:
Power: 2/2
Cardset: Invasion #93 (Rare)
Type: Creature

Ancient Spider

Creature - Spider

First strike; reach (This creature can block creatures with flying.)

It outlived both king and castle.

Mana:
Power: 2/5
Cardset: Planeshift #96 (Rare)
Type: Creature

Ancient Silverback

Creature - Ape

: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Power: 6/5
Cardset: Magic 2015 #168 (Uncommon)
Ninth Edition #230 (Rare)
Seventh Edition #230 (Rare)
Urza's Destiny #101 (Rare)
Type: Creature

Ancient Ooze

Creature - Ooze

Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.

The ooze has always been. The ooze will always be.

Mana:
Power: */*
Cardset: Scourge #112 (Rare)
Type: Creature

Ancient Kavu

Creature - Kavu

: Ancient Kavu becomes colorless until end of turn.

Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died.

Mana:
Power: 3/3
Cardset: Invasion #136 (Common)
Type: Creature

Ancient Hydra

Creature - Hydra

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Mana:
Power: 5/1
Cardset: Nemesis #76 (Uncommon)
Type: Creature