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Argothian Enchantress

Creature - Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Mana:
Cardset: Urza's Saga #234 (Rare)
Type: Creature

Argothian Elder

Creature - Elf Druid

: Untap two target lands.

Sharpen your ears
-Elvish expression meaning "grow wiser"

Mana:
Power: 2/2
Cardset: Urza's Saga #233 (Uncommon)
Type: Creature

Argivian Blacksmith

Creature - Human Artificer

: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.

Mana:
Power: 2/2
Cardset: Antiquities #95 (Common)
Type: Creature

Argivian Archaeologist

Creature - Human Artificer

, : Return target artifact card from your graveyard to your hand.

Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.

Mana:
Power: 1/1
Cardset: Antiquities #94 (Rare)
Type: Creature

Argent Sphinx

Creature - Sphinx

Flying

Metalcraft - : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

A great mirage, a dream of wings and silver.

Mana:
Power: 4/3
Cardset: Scars of Mirrodin #28 (Rare)
Type: Creature

Arena Athlete

Creature - Human

Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.

Mana:
Power: 2/1
Cardset: Theros #113 (Uncommon)
Type: Creature

Ardent Soldier

Creature - Human Soldier

Kicker (You may pay an additional as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Mana:
Power: 1/2
Cardset: Invasion #3 (Common)
Type: Creature

Ardent Recruit

Creature - Human Soldier

Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

"We lost our homes and our kin. We won't let those rotters take our future as well."

Mana:
Power: 1/1
Cardset: Mirrodin Besieged #2 (Common)
Type: Creature

Ardent Militia

Creature - Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fight for hearth and home.

Mana:
Power: 2/5
Cardset: Eighth Edition #3 (Uncommon)
Seventh Edition #2 (Uncommon)
Sixth Edition #3 (Unknown)
Weatherlight #121 (Common)
Type: Creature

Arcum Dagsson

Legendary Creature - Human Artificer

: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.

"Artifice sundered the world. It shall not again wreak such sorrow."

Mana:
Power: 2/2
Cardset: Coldsnap #27 (Rare)
Type: Creature

Arctic Wolves

Creature - Wolf

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.

"No matter where we cat warriors go in the world, those stupid slobberers find us."
-Mirri of the Weatherlight

Mana:
Power: 4/5
Cardset: Weatherlight #60 (Uncommon)
Type: Creature

Arctic Nishoba

Creature - Cat Warrior

Trample

Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba dies, you gain 2 life for each age counter on it.

Mana:
Power: 6/6
Cardset: Coldsnap #102 (Uncommon)
Type: Creature

Arctic Merfolk

Creature - Merfolk

Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Mana:
Power: 1/1
Cardset: Planeshift #21 (Common)
Type: Creature

Arctic Foxes

Creature - Fox

Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.

"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows."
-General Jarkeld, the Arctic Fox

Mana:
Power: 1/1
Cardset: Ice Age #226 (Common)
Type: Creature

Arctic Aven

Creature - Bird Wizard

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Mana:
Power: 2/1
Cardset: Magic 2013 #42 (Uncommon)
Type: Creature

Archwing Dragon

Creature - Dragon

Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.

Swifter than an angel, crueler than a demon, and relentless as a ghoul.

Mana:
Power: 4/4
Cardset: Avacyn Restored #126 (Rare)
Type: Creature

Archweaver

Creature - Spider

Reach, trample

The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites.

Mana:
Power: 5/5
Cardset: Return to Ravnica #114 (Uncommon)
Type: Creature

Archon of the Triumvirate

Creature - Archon

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Mana:
Power: 4/5
Cardset: Return to Ravnica #142 (Rare)
Type: Creature

Archon of Redemption

Creature - Archon

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Until Emeria is freed, he raises his sword in her name.

Mana:
Power: 3/4
Cardset: Worldwake #3 (Rare)
Type: Creature

Archon of Justice

Creature - Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

Mana:
Power: 4/4
Cardset: Magic 2012 #6 (Rare)
Eventide #1 (Rare)
Type: Creature

Archivist

Creature - Human Wizard

: Draw a card.

"Sit down and read. Educate yourself for the coming conflicts."
-Mary Harris "Mother" Jones

Mana:
Power: 1/1
Cardset: Ninth Edition #60 (Rare)
Eighth Edition #60 (Rare)
Seventh Edition #61 (Rare)
Urza's Legacy #26 (Rare)
Type: Creature

Architects of Will

Artifact Creature - Human Wizard

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling (, Discard this card: Draw a card.)

This secret society of mages manipulates the beliefs and opinions of others.

Mana:
Power: 3/3
Cardset: Archenemy #77 (Common)
Alara Reborn #17 (Common)
Type: Artifact Creature

Archfiend of Depravity

Creature - Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"

Mana:
Power: 5/4
Cardset: Fate Reforged #62 (Rare)
Type: Creature

Archers' Parapet

Creature - Wall

Defender

, : Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

Mana:
Cardset: Khans of Tarkir #128 (Common)
Type: Creature

Archers of Qarsi

Creature - Naga Archer

Defender

Reach (This creature can block creatures with flying.)

"We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees."
-Goton, Qal Sisma shaman

Mana:
Power: 5/2
Cardset: Fate Reforged #124 (Common)
Type: Creature

Archdemon of Unx

Creature - Demon

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.

The necropolis at Unx was once a living city, its streets untrodden by death.

Mana:
Power: 6/6
Cardset: Shards of Alara #64 (Rare)
Type: Creature

Archangel of Thune

Creature - Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

Mana:
Power: 3/4
Cardset: Magic 2014 #5 (Mythic Rare)
Type: Creature

Archangel of Strife

Creature - Angel

Flying

As Archangel of Strife enters the battlefield, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

Mana:
Power: 6/6
Cardset: Commander #7 (Rare)
Type: Creature

Archangel

Creature - Angel

Flying, vigilance

The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.

Mana:
Power: 5/5
Cardset: Commander 2013 #5 (Uncommon)
Avacyn Restored #5 (Uncommon)
Sixth Edition #2 (Unknown)
Visions #101 (Rare)
Type: Creature

Archaeomancer

Creature - Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

Mana:
Power: 1/2
Cardset: Magic 2014 #43 (Common)
Magic 2013 #41 (Common)
Type: Creature

Arcbound Worker

Artifact Creature - Construct

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

Mana:
Cardset: Modern Masters #201 (Common)
Elspeth vs. Tezzeret #40 (Common)
Darksteel #104 (Common)
Type: Artifact Creature

Arcbound Wanderer

Artifact Creature - Golem

Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Modern Masters #200 (Common)
Fifth Dawn #103 (Uncommon)
Type: Artifact Creature

Arcbound Stinger

Artifact Creature - Insect

Flying

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Modern Masters #199 (Common)
Darksteel #103 (Common)
Type: Artifact Creature

Arcbound Slith

Artifact Creature - Slith

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #102 (Uncommon)
Type: Artifact Creature

Arcbound Reclaimer

Artifact Creature - Golem

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #101 (Rare)
Type: Artifact Creature

Arcbound Ravager

Artifact Creature - Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Modern Masters #198 (Rare)
Darksteel #100 (Rare)
Type: Artifact Creature

Arcbound Overseer

Artifact Creature - Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #99 (Rare)
Type: Artifact Creature

Arcbound Lancer

Artifact Creature - Beast

First strike

Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #98 (Uncommon)
Type: Artifact Creature

Arcbound Hybrid

Artifact Creature - Beast

Haste

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #97 (Common)
Type: Artifact Creature

Arcbound Fiend

Artifact Creature - Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #96 (Uncommon)
Type: Artifact Creature