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Balshan BeguilerCreature - Human WizardWhenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
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Baloth WoodcrasherCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. |
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Baloth PupCreature - BeastBaloth Pup has trample as long as it has a +1/+1 counter on it. A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive. |
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Baloth NullCreature - Zombie BeastWhen Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. "Humans use pigs to hunt for mushrooms, don't they? It's like that." |
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Ballyrush BanneretCreature - Kithkin SoldierKithkin spells and Soldier spells you cast cost Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing. |
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Ballynock TrapperCreature - Kithkin Soldier
No matter how large or small, fierce or fleeting, the kithkin have a trap for it. |
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Ballynock CohortCreature - Kithkin SoldierFirst strike A kithkin's worst enemy is solitude. |
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Balloon PeddlerCreature - Human Spellshaper
The market festival turned out to be the high point of Jaffy's visit. |
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Ballista SquadCreature - Human Rebel
The perfect antidote for a tightly packed formation. |
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Ball LightningCreature - ElementalTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Baleful StrixArtifact Creature - BirdFlying, deathtouch Its beak rends flesh and bone, exposing the tender marrow of dream. |
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Baleful ForceCreature - ElementalAt the beginning of each upkeep, you draw a card and you lose 1 life. "As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."-Liliana Vess |
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Balefire LiegeCreature - Spirit HorrorOther red creatures you control get +1/+1.
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Balefire DragonCreature - DragonFlying If it comes for you, die boldly or die swiftly-for die you will. |
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Balduvian WarlordCreature - Human Barbarian
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Balduvian War-MakersCreature - Human BarbarianHaste "Those mewling Barbarians will cower before my righteous steel!" |
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Balduvian ShamanCreature - Human Cleric Shaman
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Balduvian HydraCreature - HydraBalduvian Hydra enters the battlefield with X +1/+0 counters on it.
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Balduvian HordeCreature - Human BarbarianWhen Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
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Balduvian FrostwakerCreature - Human Wizard
"Whether frozen or fertile, the land is our ally. It awaits the call to battle." |
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Balduvian FallenCreature - ZombieCumulative upkeep
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Balduvian DeadCreature - Zombie
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Balduvian ConjurerCreature - Human Wizard
"The very lands of Balduvia are alive." |
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Balduvian BearsCreature - Bear"They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times." |
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Balduvian BarbariansCreature - Human Barbarian"From the snowy slopes of Kaelor, |
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Bala Ged ThiefCreature - Human Rogue AllyWhenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
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Bala Ged ScorpionCreature - ScorpionWhen Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. Fast and lethal, with a penchant for the weak and infirm. |
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Bad AssCreature - Donkey Zombie
He wanders the land in search of Good Ass. |
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B.F.M. (Big Furry Monster)Creature - The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-SeeYou must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other. "It was big. Really, really big. No, bigger than that. Even bigger. Keep going. More. No, more. Look, we're talking krakens and dreadnoughts for jewelry. It was big" |
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B-I-N-G-OCreature - HoundTrample There was a farmer, had a hound . . . |
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ÆthersnipeCreature - ElementalWhen Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
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ÆtherplasmCreature - IllusionWhenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. Its fickle form holds hints of a thousand former identities. |
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ÆtherlingCreature - Shapeshifter
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Ætherflame WallCreature - WallDefender
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Æther SearcherArtifact Creature - ConstructReveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.
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Æther MembraneCreature - WallDefender; reach (This creature can block creatures with flying.)
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Æther FigmentCreature - IllusionKicker
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Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
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Ærathi BerserkerCreature - Human BerserkerRampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker |
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Azusa, Lost but SeekingLegendary Creature - Human MonkYou may play two additional lands on each of your turns. "I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home." |
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