Beacon HawkCreature - BirdFlying
|
|
|||||||||
Beacon BehemothCreature - Beast: Target creature with power 5 or greater gains vigilance until end of turn. When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning. |
|
|||||||||
Bazaar TraderCreature - Goblin: Target player gains control of target artifact, creature, or land you control. "No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ." |
|
|||||||||
Bazaar KrovodCreature - BeastWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. |
|
|||||||||
Bayou DragonflyCreature - InsectFlying, swampwalk "Like a sugar stick with wings!" |
|
|||||||||
Bay FalconCreature - BirdFlying, vigilance "Wear the falcon's feathers in your hair- |
|
|||||||||
Battlewise HopliteCreature - Human SoldierHeroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
|
|
|||||||||
Battlewise AvenCreature - Bird SoldierFlying Experience is a good teacher, not a kind one. |
|
|||||||||
Battlewand OakCreature - Treefolk WarriorWhenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
|
|
|||||||||
Battletide AlchemistCreature - Kithkin ClericIf a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether." |
|
|||||||||
Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
|
|||||||||
Battlegrace AngelCreature - AngelFlying
|
|
|||||||||
Battlegate MimicCreature - ShapeshifterWhenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight. |
|
|||||||||
Battlefront KrushokCreature - BeastBattlefront Krushok can't be blocked by more than one creature. Krushoks clear debris from fertile fields, fallow fields, and battlefields. |
|
|||||||||
Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
|
|||||||||
Battlefield ThaumaturgeCreature - Human WizardEach instant and sorcery spell you cast costs less to cast for each creature it targets.
|
|
|||||||||
Battlefield ScroungerCreature - CentaurThreshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.
|
|
|||||||||
Battlefield PercherCreature - BirdFlying
|
|
|||||||||
Battlefield MedicCreature - Human Cleric: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. "Death never stops to rest. Neither can we." |
|
|||||||||
Battle-Rattle ShamanCreature - Goblin ShamanAt the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi. |
|
|||||||||
Battle-Mad RoninCreature - Human SamuraiBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) "I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast." |
|
|||||||||
Battle SquadronCreature - GoblinFlying The goblins made an unruly pile with military precision. |
|
|||||||||
Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
|
|||||||||
Battle RampartCreature - WallDefender "I will build no sanctuaries. The safety you seek can be won only by the sword." |
|
|||||||||
Battle HurdaCreature - GiantFirst strike "Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us." |
|
|||||||||
Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
|
|||||||||
Battering WurmCreature - WurmBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
|
|
|||||||||
Battering SliverCreature - SliverAll Sliver creatures have trample. Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives. |
|
|||||||||
Battering RamArtifact Creature - ConstructAt the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls. |
|
|||||||||
Battering KrasisCreature - Fish BeastTrample
|
|
|||||||||
Battering CraghornCreature - Goat BeastFirst strike Their skeletons can be found all over Skirk Ridge, tangled in each other's horns. |
|
|||||||||
BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
|
|||||||||
Battered GolemArtifact Creature - GolemBattered Golem doesn't untap during your untap step. A dent marks every year of service, and it has as much rust as glory. |
|
|||||||||
Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
|
|||||||||
Basking RootwallaCreature - Lizard: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
|
|
|||||||||
Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
|
|||||||||
Basilica GuardsCreature - Human SoldierDefender "None may pass . . . for free." |
|
|||||||||
Basandra, Battle SeraphLegendary Creature - AngelFlying "Why listen to the mumblings of wizards when the lash speaks true?" |
|
|||||||||
Basalt GolemArtifact Creature - GolemBasalt Golem can't be blocked by artifact creatures.
|
|
|||||||||
Basalt GargoyleCreature - GargoyleFlying
|
|