Basal ThrullCreature - Thrull, Sacrifice Basal Thrull: Add to your mana pool. Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. |
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Basal SliverCreature - SliverAll Slivers have "Sacrifice this permanent: Add to your mana pool." "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." |
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Baru, Fist of KrosaLegendary Creature - Human DruidWhenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
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Bartel RuneaxeLegendary Creature - Giant WarriorVigilance Thundering down from Hammerheim, no foe could slow Bartel's charge. |
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Barrow GhoulCreature - ZombieAt the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. "They killed my family to deny me a future. They fed on my ancestors to deny me a past." |
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Barrin, Master WizardLegendary Creature - Human Wizard, Sacrifice a permanent: Return target creature to its owner's hand. "Knowledge is no more expensive than ignorance, and at least as satisfying." |
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Barrenton MedicCreature - Kithkin Cleric: Prevent the next 1 damage that would be dealt to target creature or player this turn. His dreams are filled with noxious powders and clinking vials. |
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Barrenton CragtreadsCreature - Kithkin ScoutBarrenton Cragtreads can't be blocked by red creatures. "Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited." |
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Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
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Barrage OgreCreature - Ogre Warrior, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them. |
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Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
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Baron SengirLegendary Creature - VampireFlying "Beast. Defiler. The source of all my pain." -Ihsan's Shade |
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Barktooth WarbeardLegendary Creature - Human WarriorHe is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! |
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Barkhide MaulerCreature - BeastCycling (, Discard this card: Draw a card.) Anywhere else they would be hunted for their skins, but in Wirewood, they are safe. |
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BarishiCreature - ElementalWhen Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
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Barbed-Back WurmCreature - Wurm: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. "The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak." |
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Barbed SliverCreature - SliverAll Sliver creatures have ": This creature gets +1/+0 until end of turn." Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight. |
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Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
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Barbary ApesCreature - ApeUnpredictable in the extreme, these carnivorous apes will prey even upon their own kind. |
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Barbarian RiftcutterCreature - Human Barbarian, Sacrifice Barbarian Riftcutter: Destroy target land. "Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." |
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Barbarian OutcastCreature - Human Barbarian BeastWhen you control no Swamps, sacrifice Barbarian Outcast. "We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept." |
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Barbarian LunaticCreature - Human Barbarian, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. "I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too." |
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Barbarian GuidesCreature - Human Barbarian, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
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Barbarian BullyCreature - Human BarbarianDiscard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. "Out of my way" |
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Bant SurebladeCreature - Human SoldierAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later. |
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Bant SojournersCreature - Human SoldierWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. "We must spread Bant's light before we are shadowed over." |
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Bant BattlemageCreature - Human Wizard, : Target creature gains trample until end of turn. "A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches." |
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BansheeCreature - Spirit, : Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master. |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Baneslayer AngelCreature - AngelFlying, first strike, lifelink, protection from Demons and from Dragons Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks. |
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Bane of the LivingCreature - InsectMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Bane of ProgressCreature - ElementalWhen Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. It sees shaped stone and carved wood as mutilations. |
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Bane of Bala GedCreature - EldraziWhenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. |
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Bane Alley BrokerCreature - Human Rogue: Draw a card, then exile a card from your hand face down.
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Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
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Balustrade SpyCreature - Vampire RogueFlying
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Balthor the StoutLegendary Creature - Dwarf BarbarianOther Barbarian creatures get +1/+1. "I like to think of him as concentrated barbarian." |
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Balthor the DefiledLegendary Creature - Zombie DwarfMinion creatures get +1/+1. He remembers enough of his life to weep for what he has lost. |
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Balshan GriffinCreature - GriffinFlying It helps to have an extra direction in which to run. |
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Balshan CollaboratorCreature - Bird SoldierFlying "Power, gold, crackers-every bird has its price." |
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