Death Pits of RathEnchantmentWhenever a creature is dealt damage, destroy it. It can't be regenerated. "Neither could I forget what I had read of these pits-that the sudden extinction of life formed no part of their most horrible plan." |
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Horror of HorrorsEnchantmentSacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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ConquerEnchantment - AuraEnchant land "Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own-for glory, and for Stromgald!" |
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Forbidden CryptEnchantmentIf you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
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Nature's RevoltEnchantmentAll lands are 2/2 creatures that are still lands. The land rises up to defend against those who would spoil its beauty. |
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Noble PurposeEnchantmentWhenever a creature you control deals combat damage, you gain that much life. Fighting for the right reason is itself a source of strength. |
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Wrath of Marit LageEnchantmentWhen Wrath of Marit Lage enters the battlefield, tap all red creatures. "Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls." |
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LarcenyEnchantmentWhenever a creature you control deals combat damage to a player, that player discards a card. Opportunity makes the thief. |
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Worms of the EarthEnchantmentPlayers can't play lands. The ground collapsed, leaving nothing but the great Worms' mucous residues. |
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Psychic AllergyEnchantmentAs Psychic Allergy enters the battlefield, choose a color.
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Curse of Marit LageEnchantmentWhen Curse of Marit Lage enters the battlefield, tap all Islands. "Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us." |
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TornadoEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Hibernation's EndEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Bazaar of WondersWorld EnchantmentWhen Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
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Energy VortexEnchantmentAs Energy Vortex enters the battlefield, choose an opponent.
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Cadaverous BloomEnchantmentExile a card from your hand: Add or to your mana pool. "It's filthy work, planting them." |
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Malignant GrowthEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Festering EvilEnchantmentAt the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
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DuplicityEnchantmentWhen Duplicity enters the battlefield, exile the top five cards of your library face down.
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PrecognitionEnchantmentAt the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. A gleam like struggling sunlight penetrated Selenia's dark thoughts. |
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SafeguardEnchantment: Prevent all combat damage that would be dealt by target creature this turn. "I'm amused by wasted effort when it's not my own." |
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Dream HallsEnchantmentRather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Within without. |
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Opal ArchangelEnchantmentWhen an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
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RecantationEnchantmentAt the beginning of your upkeep, you may put a verse counter on Recantation.
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Discordant DirgeEnchantmentAt the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
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BulwarkEnchantmentAt the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. "It will be the goblin's first bath, and its last." |
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Rumbling CrescendoEnchantmentAt the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
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Midsummer RevelEnchantmentAt the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
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SubversionEnchantmentAt the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Kerrick's corrupt domain swelled like a blister on Tolaria's skin. |
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TreacheryEnchantment - AuraEnchant creature "The academy educates; I employ. It's a perfect arrangement." |
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Black MarketEnchantmentWhenever a creature dies, put a charge counter on Black Market.
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ConspiracyEnchantmentAs Conspiracy enters the battlefield, choose a creature type.
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IntimidationEnchantmentCreatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) "If they move, kill them. In fact, kill one now to make sure the other understands." |
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PutrefactionEnchantmentWhenever a player casts a green or white spell, that player discards a card. "Do you want to be alive or whole?" |
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Unnatural HungerEnchantment - AuraEnchant creature
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Noble StandEnchantmentWhenever a creature you control blocks, you gain 2 life. Soldiers will always endanger their lives to defend many other lives. |
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Saproling BurstEnchantmentFading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Heightened AwarenessEnchantmentAs Heightened Awareness enters the battlefield, discard your hand. "It startles me how alive one feels on the edge of death." |
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Psychic BattleEnchantmentWhenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.
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Temporal DistortionEnchantmentWhenever a creature or land becomes tapped, put an hourglass counter on it.
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Spreading PlagueEnchantmentWhenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families. |
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Yawgmoth's AgendaEnchantmentYou can't cast more than one spell each turn.
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Teferi's MoatEnchantmentAs Teferi's Moat enters the battlefield, choose a color. "Isolation is not the answer." |
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Ice CaveEnchantmentWhenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) Even the oppresive cold of the cave could not temper Eladamri's ire. |
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Dawn of the DeadEnchantmentAt the beginning of your upkeep, you lose 1 life.
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Mist of StagnationEnchantmentPermanents don't untap during their controllers' untap steps.
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Telekinetic BondsEnchantmentWhenever a player discards a card, you may pay . If you do, you may tap or untap target permanent. "Nature's been fired. The oceans are under new management." |
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Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
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Dispersing OrbEnchantment, Sacrifice a permanent: Return target permanent to its owner's hand. "Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other." |
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Future SightEnchantmentPlay with the top card of your library revealed. "My past holds only pain and loss. I will conquer it by creating the perfect future." |
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Æther ChargeEnchantmentWhenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. "Is it just me, or does that meteor have teeth?" |
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Gratuitous ViolenceEnchantmentIf a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Only the Cabal could make a fight to the death more deadly. |
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Centaur GladeEnchantment: Put a 3/3 green Centaur creature token onto the battlefield. The Mirari called to the centaurs, and all who heard it were forever changed. |
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Parallel ThoughtsEnchantmentWhen Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
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Clutch of UndeathEnchantment - AuraEnchant creature The hand of death recognizes its own. |
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Extra ArmsEnchantment - AuraEnchant creature "Perhaps extra heads would have served them better." |
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Shared FateEnchantmentIf a player would draw a card, that player exiles the top card of an opponent's library face down instead.
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Confusion in the RanksEnchantmentWhenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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Honden of Seeing WindsLegendary Enchantment - ShrineAt the beginning of your upkeep, draw a card for each Shrine you control. To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom. |
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Blood RitesEnchantment, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. "The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered." |
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Honden of Life's WebLegendary Enchantment - ShrineAt the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. To the sorrow of all, its web became a net that strangled those who helped weave it. |
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In the Web of WarEnchantmentWhenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. "In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls." |
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Genju of the RealmLegendary Enchantment - AuraEnchant land
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Dream LeashEnchantment - AuraEnchant permanent The tendrils of sorcery find easy purchase on the soft underbelly of dreams. |
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Followed FootstepsEnchantment - AuraEnchant creature Æther can turn a footprint into a blueprint. |
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Stasis CellEnchantment - AuraEnchant creature The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty. |
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BlockbusterEnchantment, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. Vendors hung cords heavy with roots and laid out boxes of salted meat, unaware of the fiery disaster swiftly approaching. |
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MindmoilEnchantmentWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. "My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." |
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Doubling SeasonEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
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Perilous ForaysEnchantment, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. "This is the place? This map has got to be wrong . . . ." |
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Privileged PositionEnchantment( can be paid with either or .)
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Anthem of RakdosEnchantmentWhenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
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Leafdrake RoostEnchantment - AuraEnchant land "The best experiments are those whose successes replicate themselves." |
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Palliation AccordEnchantmentWhenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
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Fool's DemiseEnchantment - AuraEnchant creature
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Verdant EmbraceEnchantment - AuraEnchant creature
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Imperial MaskEnchantmentWhen Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
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Lucent LiminidEnchantment Creature - ElementalFlying It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through. |
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Spellweaver VoluteEnchantment - AuraEnchant instant card in a graveyard
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Yet Another Æther VortexEnchantmentAll creatures have haste. It puts the "vortex" in "flavortext." |
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BureaucracyEnchantmentPursuant to subsection 3.1 (4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
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HandcuffsEnchantmentTarget player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play. "That was fun! Now me." |
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Tin Street MarketEnchantment - AuraEnchant land "Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job."
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Debtor's PulpitEnchantment - AuraEnchant land "You may not be able to pay. But you can still kneel."
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Primal VisitationEnchantment - AuraEnchant creature Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape. |
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Assemble the LegionEnchantmentAt the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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Possibility StormEnchantmentWhenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
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Illusionary ArmorEnchantment - AuraEnchant creature
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Celestial ArchonEnchantment Creature - ArchonBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Mystic BarrierEnchantmentWhen Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.
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Witch HuntEnchantmentPlayers can't gain life.At the beginning of your upkeep, Witch Hunt deals 4 damage to you.At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. The accusations spread like hungry flames. |
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Primal VigorEnchantmentIf one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
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Perplexing ChimeraEnchantment Creature - ChimeraWhenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
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Raised by WolvesEnchantment - AuraEnchant creature
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ChromanticoreEnchantment Creature - ManticoreBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Karametra, God of HarvestsLegendary Enchantment Creature - GodIndestructible
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Phenax, God of DeceptionLegendary Enchantment Creature - GodIndestructible
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Xenagos, God of RevelsLegendary Enchantment Creature - GodIndestructible
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Dictate of HeliodEnchantmentFlash "In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?" |
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SkybindEnchantmentConstellation - Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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