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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Crenellated Wall

Artifact Creature - Wall

Defender (This creature can't attack.)

: Target creature gets +0/+4 until end of turn.

Mercadian soldiers excel at finding things to stand behind.

Mana:
Cardset: Mercadian Masques #290 (Uncommon)
Type: Artifact Creature

Darting Merfolk

Creature - Merfolk

: Return Darting Merfolk to its owner's hand.

You might as well try to catch water with a net.

Mana:
Power: 1/1
Cardset: Mercadian Masques #72 (Common)
Type: Creature

Dawnstrider

Creature - Dryad Spellshaper

, , Discard a card: Prevent all combat damage that would be dealt this turn.

Morning's mists can hide many things.

Mana:
Power: 1/1
Cardset: Mercadian Masques #237 (Rare)
Type: Creature

Deepwood Drummer

Creature - Human Spellshaper

, , Discard a card: Target creature gets +2/+2 until end of turn.

His drums echo Deepwood's heartbeat.

Mana:
Power: 1/1
Cardset: Mercadian Masques #239 (Common)
Type: Creature

Deepwood Elder

Creature - Dryad Spellshaper

, , Discard a card: X target lands become Forests until end of turn.

They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.

Mana:
Power: 2/2
Cardset: Mercadian Masques #240 (Rare)
Type: Creature

Deepwood Legate

Creature - Shade

If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.

: Deepwood Legate gets +1/+1 until end of turn.

Mana:
Power: 1/1
Cardset: Mercadian Masques #132 (Uncommon)
Type: Creature

Deepwood Tantiv

Creature - Beast

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

A single tantiv is just as dangerous as a herd.

Mana:
Power: 2/4
Cardset: Mercadian Masques #241 (Uncommon)
Type: Creature

Deepwood Wolverine

Creature - Wolverine

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?

Mana:
Power: 1/1
Cardset: Mercadian Masques #242 (Common)
Type: Creature

Delraich

Creature - Horror

Trample

You may sacrifice three black creatures rather than pay Delraich's mana cost.

It wears the souls of its victims like jewels on a chain.

Mana:
Power: 6/6
Cardset: Mercadian Masques #133 (Rare)
Type: Creature

Devout Witness

Creature - Human Spellshaper

, , Discard a card: Destroy target artifact or enchantment.

The Cho-Arrim fought Mercadia's decadence with more than just swords.

Mana:
Power: 2/2
Cardset: Mercadian Masques #17 (Common)
Type: Creature

Diplomatic Escort

Creature - Human Spellshaper

, , Discard a card: Counter target spell or ability that targets a creature.

Mana:
Power: 1/1
Cardset: Mercadian Masques #74 (Uncommon)
Type: Creature

Drake Hatchling

Creature - Drake

Flying

: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.

There is beauty in the space between learning to fly and taking it for granted.

Mana:
Power: 1/3
Cardset: Mercadian Masques #76 (Common)
Type: Creature

Enslaved Horror

Creature - Horror

When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.

Mana:
Power: 4/4
Cardset: Mercadian Masques #134 (Uncommon)
Type: Creature

Erithizon

Creature - Beast

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Unlike scorpions, the erithizon isn't immune to its own weaponry.

Mana:
Power: 4/4
Cardset: Mercadian Masques #244 (Rare)
Type: Creature

Extravagant Spirit

Creature - Spirit

Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

The fewer your possessions, the fewer your worries.

Mana:
Power: 4/4
Cardset: Mercadian Masques #79 (Rare)
Type: Creature

Flailing Manticore

Creature - Manticore

Flying, first strike

: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 3/3
Cardset: Mercadian Masques #187 (Rare)
Type: Creature

Flailing Ogre

Creature - Ogre

: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 3/3
Cardset: Mercadian Masques #188 (Uncommon)
Type: Creature

Flailing Soldier

Creature - Human Soldier

: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

Mana:
Power: 2/2
Cardset: Mercadian Masques #189 (Common)
Type: Creature

Fountain Watch

Creature - Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

The Cho-Arrim didn't rely only on a secret location to protect their Fountain.

Mana:
Power: 2/4
Cardset: Mercadian Masques #19 (Rare)
Type: Creature

Fresh Volunteers

Creature - Human Rebel

Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.

Mana:
Power: 2/2
Cardset: Mercadian Masques #20 (Common)
Type: Creature

Gerrard's Irregulars

Creature - Human Soldier

Trample, haste

Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.

Mana:
Power: 4/2
Cardset: Mercadian Masques #192 (Common)
Type: Creature

Glowing Anemone

Creature - Jellyfish Beast

When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.

Beautiful to behold, terrible to be held.

Mana:
Power: 1/3
Cardset: Mercadian Masques #81 (Uncommon)
Type: Creature

Hammer Mage

Creature - Human Spellshaper

, , Discard a card: Destroy all artifacts with converted mana cost X or less.

When he's holding the hammers, everything looks like a nail.

Mana:
Power: 1/1
Cardset: Mercadian Masques #193 (Uncommon)
Type: Creature

Henge Guardian

Artifact Creature - Dragon Wurm

: Henge Guardian gains trample until end of turn.

Like so many Thran relics, the wurm engine kept operating long after its creators were gone.

Mana:
Power: 3/4
Cardset: Knights vs. Dragons #55 (Unknown)
Mercadian Masques #297 (Uncommon)
Type: Artifact Creature

Hired Giant

Creature - Giant

When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.

Mana:
Power: 4/4
Cardset: Mercadian Masques #194 (Uncommon)
Type: Creature

Howling Wolf

Creature - Wolf

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 2/2
Cardset: Conspiracy #167 (Common)
Mercadian Masques #252 (Common)
Type: Creature

Ignoble Soldier

Creature - Human Soldier

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Cowardice is a term invented by those with no cunning.

Mana:
Power: 3/1
Cardset: Mercadian Masques #22 (Uncommon)
Type: Creature

Indentured Djinn

Creature - Djinn

Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

It's not always clear who's the master and who's the servant.

Mana:
Power: 4/4
Cardset: Mercadian Masques #85 (Uncommon)
Type: Creature

Instigator

Creature - Human Spellshaper

, , Discard a card: Creatures target player controls attack this turn if able.

The desecration of their dead makes even the Saprazzans careless.

Mana:
Power: 1/1
Cardset: Mercadian Masques #140 (Rare)
Type: Creature

Jhovall Queen

Creature - Cat Rebel

Vigilance

War-trained jhovalls eat twice their weight in war-trained soldiers daily.

Mana:
Power: 4/7
Cardset: Mercadian Masques #25 (Rare)
Type: Creature

Jhovall Rider

Creature - Human Rebel

Trample

Don't be fooled by the riders' fluid grace-it takes years of practice to ride these beasts.

Mana:
Power: 3/3
Cardset: Mercadian Masques #26 (Uncommon)
Type: Creature

Kris Mage

Creature - Human Spellshaper

, , Discard a card: Kris Mage deals 1 damage to target creature or player.

Her blade draws blood without ever touching its target.

Mana:
Power: 1/1
Cardset: Mercadian Masques #195 (Common)
Type: Creature

Kyren Glider

Creature - Goblin

Flying

Kyren Glider can't block.

Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.

Mana:
Power: 1/1
Cardset: Mercadian Masques #196 (Common)
Type: Creature

Kyren Legate

Creature - Goblin

Haste

If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.

Mana:
Power: 1/1
Cardset: Mercadian Masques #197 (Uncommon)
Type: Creature

Kyren Sniper

Creature - Goblin

At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.

Kyren goblins always act behind the scenes-even in battle.

Mana:
Power: 1/1
Cardset: Mercadian Masques #199 (Common)
Type: Creature

Lava Runner

Creature - Lizard

Haste

Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.

Mana:
Power: 2/2
Cardset: Mercadian Masques #200 (Rare)
Type: Creature

Lightning Hounds

Creature - Hound

First strike

Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.

Mana:
Power: 3/2
Cardset: Mercadian Masques #201 (Common)
Type: Creature

Lithophage

Creature - Insect

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

It's viciously territorial, destroying every creature on the mountain it has chosen to consume.

Mana:
Power: 7/7
Cardset: Venser vs. Koth #57 (Rare)
Mercadian Masques #202 (Rare)
Type: Creature

Lumbering Satyr

Creature - Satyr Beast

All creatures have forestwalk.

The satyr carves the path that all of Rushwood follows.
-Cho-Arrim saying

Mana:
Power: 5/4
Cardset: Mercadian Masques #257 (Uncommon)
Type: Creature

Megatherium

Creature - Beast

Trample

When Megatherium enters the battlefield, sacrifice it unless you pay for each card in your hand.

Mana:
Power: 4/4
Cardset: Mercadian Masques #259 (Rare)
Type: Creature
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