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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Flowstone Thopter

Artifact Creature - Thopter

: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Airborne flowstone isn't less dangerous, only less common.

Mana:
Power: 4/4
Cardset: Nemesis #132 (Uncommon)
Type: Artifact Creature

Flowstone Wall

Creature - Wall

Defender (This creature can't attack.)

: Flowstone Wall gets +1/-1 until end of turn.

The rebels assaulted the wall, never suspecting the wall would assault back.

Mana:
Cardset: Nemesis #86 (Common)
Type: Creature

Harvest Mage

Creature - Human Spellshaper

, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

"Why should one limit oneself to the resources at hand?"

Mana:
Power: 1/1
Cardset: Nemesis #105 (Common)
Type: Creature

Jolting Merfolk

Creature - Merfolk

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.

Mana:
Power: 2/2
Cardset: Nemesis #34 (Uncommon)
Type: Creature

Laccolith Grunt

Creature - Beast

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

They leave a trail of ash and sorrow.

Mana:
Power: 2/2
Cardset: Nemesis #87 (Common)
Type: Creature

Laccolith Titan

Creature - Beast

Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.

Proximity guarantees injury or death.

Mana:
Power: 6/6
Cardset: Nemesis #89 (Rare)
Type: Creature

Laccolith Warrior

Creature - Beast Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

The screams are brief. The silence lingers.

Mana:
Power: 3/3
Cardset: Nemesis #90 (Uncommon)
Type: Creature

Laccolith Whelp

Creature - Beast

Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.

They don't feed; they stoke.

Mana:
Power: 1/1
Cardset: Nemesis #91 (Common)
Type: Creature

Lawbringer

Creature - Kor Rebel

, Sacrifice Lawbringer: Exile target red creature.

One injustice starts a thousand riots. One law stops a thousand crimes.
-Lawbringer creed

Mana:
Power: 2/2
Cardset: Nemesis #10 (Common)
Type: Creature

Lightbringer

Creature - Kor Rebel

, Sacrifice Lightbringer: Exile target black creature.

One thought opens a thousand eyes. One sun brings a thousand dawns.
-Lightbringer creed

Mana:
Power: 2/2
Cardset: Nemesis #11 (Common)
Type: Creature

Lin Sivvi, Defiant Hero

Legendary Creature - Human Rebel

, : Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

: Put target Rebel card from your graveyard on the bottom of your library.

Mana:
Power: 1/3
Cardset: Nemesis #12 (Rare)
Type: Creature

Mogg Toady

Creature - Goblin

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Mana:
Power: 2/2
Cardset: Nemesis #95 (Common)
Type: Creature

Moggcatcher

Creature - Human Mercenary

, : Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.

"They're not worth much, but they're easy to catch."

Mana:
Power: 2/2
Cardset: Nemesis #96 (Rare)
Type: Creature

Mossdog

Creature - Plant Hound

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

The more you look at it, the more dangerous it becomes.

Mana:
Power: 1/1
Cardset: Nemesis #106 (Common)
Type: Creature

Nesting Wurm

Creature - Wurm

Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 4/3
Cardset: Nemesis #107 (Uncommon)
Type: Creature

Netter en-Dal

Creature - Human Spellshaper

, , Discard a card: Target creature can't attack this turn.

The wizard's vocabulary of mogg profanities increased with every net she cast.

Mana:
Power: 1/1
Cardset: Nemesis #13 (Common)
Type: Creature

Oraxid

Creature - Crab Beast

Protection from red

"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."
-Ertai

Mana:
Power: 2/3
Cardset: Nemesis #35 (Common)
Type: Creature

Phyrexian Driver

Creature - Zombie Mercenary

When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.

Although the abuse was initially effective, the troops soon became numb to it.

Mana:
Power: 1/1
Cardset: Nemesis #64 (Common)
Type: Creature

Phyrexian Prowler

Creature - Zombie Mercenary

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Mana:
Power: 3/3
Cardset: Nemesis #65 (Uncommon)
Type: Creature

Plague Witch

Creature - Elf Spellshaper

, , Discard a card: Target creature gets -1/-1 until end of turn.

"I can ail what cures you."

Mana:
Power: 1/1
Cardset: Nemesis #66 (Common)
Type: Creature

Rackling

Artifact Creature - Construct

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

"This may hurt a little."

Mana:
Power: 2/2
Cardset: Nemesis #136 (Uncommon)
Type: Artifact Creature

Rathi Assassin

Creature - Zombie Mercenary Assassin

, : Destroy target tapped nonblack creature.

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Nemesis #67 (Rare)
Type: Creature

Rathi Fiend

Creature - Horror Mercenary

When Rathi Fiend enters the battlefield, each player loses 3 life.

, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/2
Cardset: Nemesis #68 (Uncommon)
Type: Creature

Rathi Intimidator

Creature - Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Mana:
Power: 2/1
Cardset: Nemesis #69 (Common)
Type: Creature

Rootwater Thief

Creature - Merfolk Rogue

: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles his or her library.

Mana:
Power: 1/2
Cardset: Nemesis #40 (Rare)
Type: Creature

Rusting Golem

Artifact Creature - Golem

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Mana:
Power: */*
Cardset: Nemesis #138 (Uncommon)
Type: Artifact Creature

Seahunter

Creature - Human Mercenary

, : Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.

"They can't feel pain. They just wiggle 'cause they're scared."

Mana:
Power: 2/2
Cardset: Nemesis #41 (Rare)
Type: Creature

Shrieking Mogg

Creature - Goblin

Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.

You have to admire its enthusiasm.

Mana:
Power: 1/1
Cardset: Nemesis #99 (Rare)
Type: Creature

Silkenfist Fighter

Creature - Kor Soldier

Whenever Silkenfist Fighter becomes blocked, untap it.

Simple wooden staff
Made from life, protecting life,
Stronger than cold steel.

Mana:
Power: 1/3
Cardset: Nemesis #19 (Common)
Type: Creature

Silkenfist Order

Creature - Kor Soldier

Whenever Silkenfist Order becomes blocked, untap it.

Hands weave life and death;
Intertwining spirits knit
Tapestries and shrouds.

Mana:
Power: 3/5
Cardset: Nemesis #20 (Uncommon)
Type: Creature

Skyshroud Behemoth

Creature - Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

Mana:
Power: 10/10
Cardset: Nemesis #116 (Rare)
Type: Creature

Skyshroud Cutter

Creature - Beast

If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.

Mana:
Power: 2/2
Cardset: Nemesis #118 (Common)
Type: Creature

Skyshroud Poacher

Creature - Human Rebel

, : Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.

"It's OK. They're just elves."

Mana:
Power: 2/2
Cardset: Nemesis #119 (Rare)
Type: Creature

Skyshroud Ridgeback

Creature - Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Mana:
Power: 2/3
Cardset: Nemesis #120 (Common)
Type: Creature

Skyshroud Sentinel

Creature - Elf

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Power: 1/1
Cardset: Nemesis #121 (Common)
Type: Creature

Sliptide Serpent

Creature - Serpent

: Return Sliptide Serpent to its owner's hand.

It's futile to fight something you can see only in the corner of your eye.

Mana:
Power: 4/4
Cardset: Nemesis #43 (Rare)
Type: Creature

Spiteful Bully

Creature - Zombie Mercenary

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Like most creatures bent on total destruction, they rarely bother to double-check their targets.

Mana:
Power: 3/3
Cardset: Nemesis #72 (Common)
Type: Creature

Stampede Driver

Creature - Human Spellshaper

, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

Mana:
Power: 1/1
Cardset: Nemesis #122 (Uncommon)
Type: Creature

Stronghold Biologist

Creature - Human Spellshaper

, , Discard a card: Counter target creature spell.

He twists the laws of nature until they scream.

Mana:
Power: 1/1
Cardset: Nemesis #45 (Uncommon)
Type: Creature

Stronghold Machinist

Creature - Human Spellshaper

, , Discard a card: Counter target noncreature spell.

She stretches the laws of physics until they snap.

Mana:
Power: 1/1
Cardset: Nemesis #46 (Uncommon)
Type: Creature
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