![]() |
Aspect of HydraInstantTarget creature gets +X/+X until end of turn, where X is your devotion to green. (Each "Even alone I outnumber you." |
|
||||||||
![]() |
Aspect of GorgonEnchantment - AuraEnchant creature "My adopted children are loved no less." |
|
||||||||
![]() |
Ashmouth HoundCreature - Elemental HoundWhenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction. |
|
||||||||
![]() |
Ashiok, Nightmare WeaverPlaneswalker - Ashiok (Loyalty: 3)+2: Exile the top three cards of target opponent's library.
|
|
||||||||
![]() |
Ashiok's AdeptCreature - Human WizardHeroic - Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. "Every nightmare is a caged bird that yearns to be set free." |
|
||||||||
![]() |
Ashen RiderCreature - ArchonFlying One offering to appease her on her arrival. Another to celebrate her departure. |
|
||||||||
![]() |
Ashcloud PhoenixCreature - PhoenixFlying
|
|
||||||||
![]() |
Asha's FavorEnchantment - AuraEnchant creature As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. |
|
||||||||
![]() |
Ash ZealotCreature - Human WarriorFirst strike, haste "Smarter than death? Let's see you outsmart my mace, necromancer!" |
|
||||||||
![]() |
AsceticismEnchantmentCreatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) "Let my ignominy build walls thicker than iron and stronger than darksteel." |
|
||||||||
![]() |
Ascended LawmageCreature - Vedalken WizardFlying, hexproof A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself. |
|
||||||||
![]() |
Artisan's SorrowInstantDestroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Some seers read bones or entrails. Others just like to break things. |
|
||||||||
![]() |
Artisan of KozilekCreature - EldraziWhen you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
|
|
||||||||
![]() |
Artisan of FormsCreature - Human WizardHeroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.
|
|
||||||||
![]() |
ArtillerizeInstantAs an additional cost to cast Artillerize, sacrifice an artifact or creature. Phyrexian or Mirran, most goblins stick to the job they know best. |
|
||||||||
![]() |
Artificer's HexEnchantment - AuraEnchant Equipment "Some treasures aren't worth finding, let alone stealing."-Dack Fayden |
|
||||||||
![]() |
Artful ManeuverInstantTarget creature gets +2/+2 until end of turn.
|
|
||||||||
![]() |
Artful DodgeSorceryTarget creature is unblockable this turn. Those who know the alleys and sewers of the Erdwal can disappear like smoke. |
|
||||||||
![]() |
Arsenal ThresherArtifact Creature - ConstructAs Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
|
|
||||||||
![]() |
Arrows of JusticeInstantArrows of Justice deals 4 damage to target attacking or blocking creature. Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away. |
|
||||||||
![]() |
Arrow Volley TrapInstant - TrapIf four or more creatures are attacking, you may pay
|
|
||||||||
![]() |
Arrow StormSorceryArrow Storm deals 4 damage to target creature or player. First the thunder, then the rain. |
|
||||||||
![]() |
Arrogant BloodlordCreature - Vampire KnightWhenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. "I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream." |
|
||||||||
![]() |
ArrestEnchantment - AuraEnchant creature "We will prove your guilt. We don't arrest the innocent, you know." |
|
||||||||
![]() |
Army of the DamnedSorceryPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Sometimes death comes knocking. Sometimes it tears down the walls. |
|
||||||||
![]() |
Arms DealerCreature - Goblin Rogue
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." |
|
||||||||
![]() |
Armory of IroasArtifact - EquipmentWhenever equipped creature attacks, put a +1/+1 counter on it. From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle. |
|
||||||||
![]() |
Armory GuardCreature - Giant SoldierArmory Guard has vigilance as long as you control a Gate. The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in." |
|
||||||||
![]() |
Armored Wolf-RiderCreature - Elf KnightWolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. |
|
||||||||
![]() |
Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
|
||||||||
![]() |
Armored TransportArtifact Creature - ConstructPrevent all combat damage that would be dealt to Armored Transport by creatures blocking it. "If only our jails were as secure."
|
|
||||||||
![]() |
Armored SkaabCreature - Zombie WarriorWhen Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. Literally made for battle. |
|
||||||||
![]() |
Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
|
||||||||
![]() |
Armored AscensionEnchantment - AuraEnchant creature With skill and strength honed upon the prairie, Naxtil won his battles high above it. |
|
||||||||
![]() |
ArmisticeEnchantment
We all must profit for peace to last. |
|
||||||||
![]() |
Armillary SphereArtifact
The mysterious purpose of two of the rings had eluded Esper mages-until now. |
|
||||||||
![]() |
Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
|
|
||||||||
![]() |
Armament of NyxEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Armament MasterCreature - Kor SoldierOther Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." |
|
||||||||
![]() |
Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
|