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Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
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Artifact
Illus. Mark Zug
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Artifact - Equipment
Equipped creature has ": Add one mana of any color to your mana pool."
Equip
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Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.
: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.
"The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
"In the market for an alternative, friend?"
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Spells with the chosen name you cast cost less to cast.
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Creatures you control with the chosen name have haste.
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Creatures you control with the chosen name have ": Add one mana of any color to your mana pool."
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.
"Unusual. Security also worth stealing." -Dack Fayden
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool."
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Basic Land - Forest
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Artifact
Briber's Purse enters the battlefield with X gem counters on it.
, , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
Victory is certain. The price, negotiable.
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Creature - Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
It embodies all possible meanings of the word "infinite."
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Land
: Add to your mana pool.
, : You may cast nonland cards this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
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Land
As Cavern of Souls enters the battlefield, choose a creature type.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Land
: Add to your mana pool.
, : Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
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Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add to your mana pool.
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Land
: Add to your mana pool.
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Its courtyards are lit during every hour of the day so that night may never fall within its walls.
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Land
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add to your mana pool.
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Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or to your mana pool.
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Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or to your mana pool.
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Land
, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
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Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or to your mana pool.
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Land
: Add to your mana pool.
, : Put a pressure counter on Hellion Crucible.
, , Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and as soon as it comes under your control.)
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Land
You have no maximum hand size.
: Add to your mana pool.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
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Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or to your mana pool.
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Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or to your mana pool.
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Land
: Add to your mana pool.
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
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