Grim BackwoodsLand: Add to your mana pool. "I love what they've done with the place." |
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Haunted FengrafLand: Add to your mana pool. A ghoulcaller's playground. |
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Vault of the ArchangelLand: Add to your mana pool. "For centuries my creation kept this world in balance. Now only her shadow remains." |
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Clifftop RetreatLandClifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. Where cathars learn to fight not only demons and vampires, but ignorance as well. |
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Gavony TownshipLand: Add to your mana pool. "The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses." |
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Ghost QuarterLand: Add to your mana pool. Deserted, but not uninhabited. |
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Hinterland HarborLandHinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad. |
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Isolated ChapelLandIsolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. Not every church is a place of faith. |
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Kessig Wolf RunLand: Add to your mana pool. When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. |
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Moorland HauntLand: Add to your mana pool.
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Nephalia DrownyardLand: Add to your mana pool. "Some see a coastal disaster. I see a fully-stocked seagraf." |
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Shimmering GrottoLand: Add to your mana pool. "This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." |
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Stensia BloodhallLand: Add to your mana pool. The revelry ends when the supply of fresh ingenues runs dry. |
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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
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Blood CryptLand - Swamp Mountain(: Add or to your mana pool.) Where the dead serve as diversion, decor, and dessert. |
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Golgari GuildgateLand - GateGolgari Guildgate enters the battlefield tapped. Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you. |
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Grove of the GuardianLand: Add to your mana pool.
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Hallowed FountainLand - Plains Island(: Add or to your mana pool.) A place to relax, if you have the proper permit. |
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Izzet GuildgateLand - GateIzzet Guildgate enters the battlefield tapped. Enter those with the vision to create and the daring to release their creations. |
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Overgrown TombLand - Swamp Forest(: Add or to your mana pool.) The best funeral shroud is the fabric of new life. |
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Rakdos GuildgateLand - GateRakdos Guildgate enters the battlefield tapped. Enter and indulge your darkest fantasies, for you may never pass this way again. |
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Rogue's PassageLand: Add to your mana pool. Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Steam VentsLand - Island Mountain(: Add or to your mana pool.) Crafted with genius, energized with madness. |
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Temple GardenLand - Forest Plains(: Add or to your mana pool.) In the gardens of the Conclave, order and beauty are the roots of power. |
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Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
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Arcane SanctumLandArcane Sanctum enters the battlefield tapped. "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." |
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Bant PanoramaLand: Add to your mana pool. Bant's hearts are as pure as its air and as bright as its skies. |
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Crumbling NecropolisLandCrumbling Necropolis enters the battlefield tapped. "They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." |
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Esper PanoramaLand: Add to your mana pool. Esper is an expansive canvas painted by precise, controlling hands. |
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Grixis PanoramaLand: Add to your mana pool. There is no height above Grixis that is free from the stench of death. |
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Jund PanoramaLand: Add to your mana pool. The sky is the dragon's throne, the seat from which it issues its fiery decrees. |
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Jungle ShrineLandJungle Shrine enters the battlefield tapped. On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
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Naya PanoramaLand: Add to your mana pool. Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet. |
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Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Phyrexia's CoreLand: Add to your mana pool. "So even the heart of our world has succumbed." |
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Contested War ZoneLandWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
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