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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Green Mana Battery

Artifact

, : Put a charge counter on Green Mana Battery.

, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way.

Mana:
Cardset: Fourth Edition #341 (Rare)
Legends #223 (Uncommon)
Type: Artifact

Hurr Jackal

Creature - Hound

: Target creature can't be regenerated this turn.

Mana:
Power: 1/1
Cardset: Fourth Edition #221 (Rare)
Arabian Nights #48 (Common)
Type: Creature

Immolation

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-2.

Mana:
Cardset: Fourth Edition #222 (Common)
Legends #151 (Common)
Type: Enchantment

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames."
-Mairsil, called the Pretender

Mana:
Cardset: Eighth Edition #196 (Rare)
Seventh Edition #198 (Rare)
Sixth Edition #191 (Unknown)
Fifth Edition #243 (Rare)
Fourth Edition #223 (Rare)
The Dark #70 (Rare)
Type: Instant

Junún Efreet

Creature - Efreet

Flying

At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .

Mana:
Power: 3/3
Cardset: Fourth Edition #27 (Uncommon)
Arabian Nights #8 (Uncommon)
Type: Creature

Killer Bees

Creature - Insect

Flying

: Killer Bees gets +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.

Mana:
Cardset: Fifth Edition #169 (Uncommon)
Fourth Edition #138 (Uncommon)
Legends #106 (Rare)
Type: Creature

Kismet

Enchantment

Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.

Mana:
Cardset: Sixth Edition #27 (Unknown)
Fifth Edition #319 (Uncommon)
Fourth Edition #283 (Uncommon)
Legends #194 (Uncommon)
Type: Enchantment

Land Leeches

Creature - Leech

First strike

"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech."
-Vervamon the Elder

Mana:
Power: 2/2
Cardset: Fourth Edition #139 (Common)
The Dark #42 (Common)
Type: Creature

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

Mana:
Cardset: Fourth Edition #284 (Rare)
Legends #195 (Uncommon)
Type: Enchantment

Leviathan

Creature - Leviathan

Trample

Leviathan enters the battlefield tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands.

Mana:
Power: 10/10
Cardset: Time Spiral "Timeshifted" #23 (Special)
Fifth Edition #98 (Rare)
Fourth Edition #80 (Rare)
The Dark #29 (Rare)
Type: Creature

Lost Soul

Creature - Spirit Minion

Swampwalk

Her hand gently beckons,
she whispers your name-
But those who go with her
are never the same.

Mana:
Power: 2/1
Cardset: Sixth Edition #142 (Unknown)
Fifth Edition #37 (Common)
Fourth Edition #29 (Common)
Legends #25 (Common)
Type: Creature

Marsh Gas

Instant

All creatures get -2/-0 until end of turn.

"Comes right outta th' ground. If ya can smell it, it's too late."
-Keevy Bogsbury

Mana:
Cardset: Fourth Edition #30 (Common)
The Dark #10 (Common)
Type: Instant

Marsh Viper

Creature - Snake

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"All we had left were their black and bloated bodies."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Power: 1/2
Cardset: Fifth Edition #177 (Common)
Fourth Edition #147 (Common)
The Dark #44 (Common)
Type: Creature

Mind Bomb

Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.

Mana:
Cardset: Fifth Edition #105 (Uncommon)
Fourth Edition #87 (Uncommon)
The Dark #32 (Rare)
Type: Sorcery

Mishra's Factory

Land

: Add to your mana pool.

: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

Cardset: Elspeth vs. Tezzeret #73 (Uncommon)
Fourth Edition #181 (Uncommon)
Antiquities #66 (Uncommon)
Antiquities #67 (Uncommon)
Antiquities #68 (Uncommon)
Antiquities #69 (Uncommon)
Type: Land

Morale

Instant

Attacking creatures get +1/+1 until end of turn.

"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan."
-Tivadar of Thorn, History of the Goblin Wars

Mana:
Cardset: Fourth Edition #286 (Common)
The Dark #87 (Common)
Type: Instant

Murk Dwellers

Creature - Zombie

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.

Mana:
Power: 2/2
Cardset: Fifth Edition #42 (Common)
Fourth Edition #32 (Common)
The Dark #11 (Common)
Type: Creature

Nafs Asp

Creature - Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays before that draw step.

Mana:
Power: 1/1
Cardset: Fourth Edition #148 (Common)
Arabian Nights #36 (Common)
Arabian Nights #37 (Common)
Type: Creature

Oasis

Land

: Prevent the next 1 damage that would be dealt to target creature this turn.

Cardset: Fourth Edition #185 (Uncommon)
Arabian Nights #92 (Uncommon)
Type: Land

Osai Vultures

Creature - Bird

Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

Mana:
Power: 1/1
Cardset: Fourth Edition #288 (Uncommon)
Legends #198 (Common)
Type: Creature

Piety

Instant

Blocking creatures get +0/+3 until end of turn.

"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success."
-The Qur'an, 24:52

Mana:
Cardset: Fourth Edition #291 (Common)
Arabian Nights #64 (Common)
Arabian Nights #65 (Common)
Type: Instant

Pikemen

Creature - Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. ‘Don't lift your pikes 'til I give the word,' I said."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Power: 1/1
Cardset: Fifth Edition #328 (Common)
Fourth Edition #292 (Common)
The Dark #88 (Common)
Type: Creature

Pit Scorpion

Creature - Scorpion

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Sometimes the smallest nuisance can be the greatest pain.

Mana:
Power: 1/1
Cardset: Fifth Edition #49 (Common)
Fourth Edition #37 (Common)
Legends #28 (Common)
Type: Creature

Pradesh Gypsies

Creature - Human Nomad

, : Target creature gets -2/-0 until end of turn.

Mana:
Power: 1/1
Cardset: Sixth Edition #244 (Unknown)
Fifth Edition #179 (Common)
Fourth Edition #149 (Common)
Legends #111 (Uncommon)
Type: Creature

Psionic Entity

Creature - Illusion

: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.

Creatures of the Æther are notorious for neglecting their own well-being.

Mana:
Power: 2/2
Cardset: Fourth Edition #95 (Rare)
Legends #67 (Rare)
Type: Creature

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

"Hi! ni! ya! Behold the man of flint, that's me!
Four lightnings zigzag from me, strike and return."
-Navajo war chant

Mana:
Cardset: Fate Reforged #111 (Uncommon)
Eighth Edition #211 (Uncommon)
Seventh Edition #210 (Uncommon)
Sixth Edition #199 (Unknown)
Fifth Edition #263 (Uncommon)
Fourth Edition #235 (Uncommon)
Legends #158 (Common)
Type: Sorcery

Radjan Spirit

Creature - Spirit

: Target creature loses flying until end of turn.

Mana:
Power: 3/2
Cardset: Sixth Edition #245 (Unknown)
Fifth Edition #182 (Uncommon)
Fourth Edition #150 (Uncommon)
Legends #113 (Uncommon)
Type: Creature

Rag Man

Creature - Human Minion

, : Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.

"Aw, he's just a silly, dirty little man. What's to be afraid of?"

Mana:
Power: 2/1
Cardset: Seventh Edition #156 (Rare)
Sixth Edition #151 (Unknown)
Fifth Edition #52 (Rare)
Fourth Edition #39 (Rare)
The Dark #13 (Rare)
Type: Creature

Rebirth

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.

Mana:
Cardset: Fourth Edition #151 (Rare)
Legends #114 (Rare)
Type: Sorcery

Red Mana Battery

Artifact

, : Put a charge counter on Red Mana Battery.

, Remove any number of charge counters from Red Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way.

Mana:
Cardset: Fourth Edition #361 (Rare)
Legends #236 (Uncommon)
Type: Artifact

Relic Bind

Enchantment - Aura

Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.

Mana:
Cardset: Fourth Edition #97 (Rare)
Legends #71 (Uncommon)
Type: Enchantment

Sandstorm

Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

Mana:
Cardset: Mirage #137 (Common)
Fourth Edition #153 (Common)
Arabian Nights #38 (Common)
Type: Instant

Seeker

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Mana:
Cardset: Fourth Edition #299 (Common)
Legends #204 (Uncommon)
Type: Enchantment

Segovian Leviathan

Creature - Leviathan

Islandwalk

"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?"
-Job 40:25

Mana:
Power: 3/3
Cardset: Sixth Edition #97 (Unknown)
Fifth Edition #122 (Uncommon)
Fourth Edition #99 (Uncommon)
Legends #76 (Uncommon)
Type: Creature

Shapeshifter

Artifact Creature - Shapeshifter

As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

Mana:
Power: */7-*
Cardset: Fifth Edition #398 (Uncommon)
Fourth Edition #363 (Uncommon)
Antiquities #29 (Rare)
Type: Artifact Creature

Sindbad

Creature - Human

: Draw a card and reveal it. If it isn't a land card, discard it.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #31 (Special)
Fourth Edition #100 (Uncommon)
Arabian Nights #27 (Uncommon)
Type: Creature

Sisters of the Flame

Creature - Human Shaman

: Add to your mana pool.

We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.

Mana:
Power: 2/2
Cardset: Fourth Edition #239 (Common)
The Dark #73 (Rare)
Type: Creature

Spirit Shackle

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Mana:
Cardset: Fourth Edition #47 (Uncommon)
Legends #31 (Common)
Type: Enchantment

Strip Mine

Land

: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Cardset: Fourth Edition #189 (Uncommon)
Antiquities #71 (Uncommon)
Antiquities #72 (Uncommon)
Antiquities #73 (Uncommon)
Antiquities #74 (Uncommon)
Type: Land

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .

Blue creatures get +1/+1.

Mana:
Cardset: Fourth Edition #106 (Common)
The Dark #35 (Common)
Type: Enchantment

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Mana:
Cardset: Commander's Arsenal #17 (Rare)
Fifth Edition #191 (Rare)
Fourth Edition #157 (Rare)
Legends #121 (Uncommon)
Type: Enchantment

Tawnos's Wand

Artifact

, : Target creature with power 2 or less is unblockable this turn.

Mana:
Cardset: Fourth Edition #366 (Uncommon)
Antiquities #34 (Uncommon)
Type: Artifact

Tawnos's Weaponry

Artifact

You may choose not to untap Tawnos's Weaponry during your untap step.

, : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

When war machines became too costly, Tawnos's Weaponry replaced them.

Mana:
Cardset: Fifth Edition #401 (Uncommon)
Fourth Edition #367 (Uncommon)
Antiquities #35 (Uncommon)
Type: Artifact

Tempest Efreet

Creature - Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.

Mana:
Power: 3/3
Cardset: Fourth Edition #243 (Rare)
Legends #163 (Rare)
Type: Creature

Tetravus

Artifact Creature - Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

Mana:
Power: 1/1
Cardset: Fourth Edition #368 (Rare)
Antiquities #36 (Rare)
Type: Artifact Creature

The Brute

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

: Regenerate enchanted creature.

"Union may be strength, but it is mere blind brute strength unless wisely directed."
-Samuel Butler

Mana:
Cardset: Fifth Edition #272 (Common)
Fourth Edition #244 (Common)
Legends #164 (Common)
Type: Enchantment

Time Elemental

Creature - Elemental

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

, : Return target permanent that isn't enchanted to its owner's hand.

Mana:
Cardset: Fifth Edition #129 (Rare)
Fourth Edition #108 (Rare)
Legends #81 (Rare)
Type: Creature

Uncle Istvan

Creature - Human

Prevent all damage that would be dealt to Uncle Istvan by creatures.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.

Mana:
Power: 1/3
Cardset: Time Spiral "Timeshifted" #51 (Special)
Fourth Edition #49 (Uncommon)
The Dark #16 (Rare)
Type: Creature

Untamed Wilds

Sorcery

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Seventh Edition #279 (Uncommon)
Sixth Edition #263 (Unknown)
Fifth Edition #197 (Uncommon)
Fourth Edition #163 (Uncommon)
Legends #124 (Uncommon)
Type: Sorcery

Urza's Avenger

Artifact Creature - Shapeshifter

: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Unable to settle on just one design, Urza decided to create one versatile being.

Mana:
Power: 4/4
Cardset: Fifth Edition #405 (Rare)
Fourth Edition #373 (Rare)
Antiquities #39 (Rare)
Type: Artifact Creature

Venom

Enchantment - Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Cardset: Fifth Edition #198 (Common)
Fourth Edition #164 (Common)
The Dark #53 (Common)
Type: Enchantment

Visions

Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

"Visions of glory, spare my aching sight,
Ye unborn ages, crowd not on my soul!"
-Thomas Gray, "The Bard"

Mana:
Cardset: Fourth Edition #304 (Uncommon)
Legends #210 (Uncommon)
Type: Sorcery

Wall of Dust

Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

An ever-moving swarm of dust engulfs and disorients anything that comes near.

Mana:
Power: 1/4
Cardset: Fourth Edition #247 (Uncommon)
Legends #165 (Uncommon)
Type: Creature

Wall of Spears

Artifact Creature - Wall

Defender (This creature can't attack.)

First strike

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.

Mana:
Power: 2/3
Cardset: Eighth Edition #320 (Uncommon)
Seventh Edition #323 (Uncommon)
Fifth Edition #407 (Common)
Fourth Edition #374 (Common)
Antiquities #42 (Uncommon)
Type: Artifact Creature

Whirling Dervish

Creature - Human Monk

Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #90 (Special)
Fifth Edition #203 (Uncommon)
Fourth Edition #172 (Uncommon)
Legends #125 (Uncommon)
Type: Creature

White Mana Battery

Artifact

, : Put a charge counter on White Mana Battery.

, Remove any number of charge counters from White Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way.

Mana:
Cardset: Fourth Edition #375 (Rare)
Legends #244 (Uncommon)
Type: Artifact

Winds of Change

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

"'Tis the set of sails, and not the gales, Which tells us the way to go."
-Ella Wheeler Wilcox

Mana:
Cardset: Fifth Edition #275 (Rare)
Fourth Edition #250 (Rare)
Legends #169 (Uncommon)
Type: Sorcery

Winter Blast

Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

"Blow, winds, and crack your cheeks! rage! blow!"
-William Shakespeare, King Lear

Mana:
Cardset: Fifth Edition #205 (Uncommon)
Fourth Edition #174 (Uncommon)
Legends #127 (Rare)
Type: Sorcery

Word of Binding

Sorcery

Tap X target creatures.

"That was the worst experience of my days: standing there helpless as they killed my whole troop."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Cardset: Fourth Edition #56 (Common)
The Dark #17 (Common)
Type: Sorcery

Xenic Poltergeist

Creature - Spirit

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

Mana:
Power: 1/1
Cardset: Fifth Edition #68 (Rare)
Fourth Edition #57 (Rare)
Antiquities #50 (Uncommon)
Type: Creature

Yotian Soldier

Artifact Creature - Soldier

Vigilance

After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.

Mana:
Power: 1/4
Cardset: Mirrodin #277 (Common)
Fourth Edition #378 (Common)
Antiquities #44 (Common)
Type: Artifact Creature

Zephyr Falcon

Creature - Bird

Flying, vigilance

Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.

Mana:
Power: 1/1
Cardset: Fifth Edition #137 (Common)
Fourth Edition #116 (Common)
Legends #86 (Common)
Type: Creature

Aeolipile

Artifact

, , Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.

"Although fragile, the Aeolipile could be quite destructive."
-Sarpadian Empires, vol. I

Mana:
Cardset: Fallen Empires #166 (Rare)
Type: Artifact

Armor Thrull

Creature - Thrull

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter

Mana:
Power: 1/3
Cardset: Fallen Empires #1 (Common)
Fallen Empires #2 (Common)
Fallen Empires #3 (Common)
Fallen Empires #4 (Common)
Type: Creature

Balm of Restoration

Artifact

, , Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.

"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."
-Sarpadian Empires, vol. I

Mana:
Cardset: Fallen Empires #167 (Rare)
Type: Artifact

Basal Thrull

Creature - Thrull

, Sacrifice Basal Thrull: Add to your mana pool.

Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results.
-Sarpadian Empires, vol. II

Mana:
Power: 1/2
Cardset: Fallen Empires #5 (Common)
Fallen Empires #6 (Common)
Fallen Empires #7 (Common)
Fallen Empires #8 (Common)
Type: Creature

Combat Medic

Creature - Human Cleric Soldier

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

"Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own."
-Sarpadian Empires, vol. VI

Mana:
Cardset: Fallen Empires #133 (Common)
Fallen Empires #134 (Common)
Fallen Empires #135 (Common)
Fallen Empires #136 (Common)
Type: Creature

Conch Horn

Artifact

, , Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.

Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.

Mana:
Cardset: Fallen Empires #168 (Rare)
Type: Artifact

Deep Spawn

Creature - Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)

Mana:
Power: 6/6
Cardset: Fallen Empires #34 (Uncommon)
Type: Creature

Delif's Cone

Artifact

, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

"Where is it written that beasts must cause pain?" -Delif, Ponderings

Mana:
Cardset: Fallen Empires #169 (Uncommon)
Type: Artifact

Delif's Cube

Artifact

, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

, Remove a cube counter from Delif's Cube: Regenerate target creature.

Mana:
Cardset: Fallen Empires #170 (Rare)
Type: Artifact

Draconian Cylix

Artifact

, , Discard a card at random: Regenerate target creature.

"There is no gain without sacrifice."
-Icatian proverb

Mana:
Cardset: Fallen Empires #171 (Rare)
Type: Artifact

Dwarven Armorer

Creature - Dwarf

, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."
-Sarpadian Empires, vol. IV

Mana:
Cardset: Fallen Empires #104 (Rare)
Type: Creature

Dwarven Lieutenant

Creature - Dwarf Soldier

: Target Dwarf creature gets +1/+0 until end of turn.

"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."
-Sarpadian Empires, vol. IV

Mana:
Power: 1/2
Cardset: Fallen Empires #106 (Uncommon)
Type: Creature

Ebon Praetor

Creature - Avatar Praetor

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

Mana:
Power: 5/5
Cardset: Fallen Empires #11 (Rare)
Type: Creature

Elven Fortress

Enchantment

: Target blocking creature gets +0/+1 until end of turn.

Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.

Mana:
Cardset: Fallen Empires #67 (Common)
Fallen Empires #68 (Common)
Fallen Empires #69 (Common)
Fallen Empires #70 (Common)
Type: Enchantment

Elven Lyre

Artifact

, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.

Mana:
Cardset: Fallen Empires #172 (Rare)
Type: Artifact

Elvish Farmer

Creature - Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.

Sacrifice a Saproling: You gain 2 life.

Mana:
Cardset: Fallen Empires #71 (Rare)
Type: Creature

Elvish Hunter

Creature - Elf Archer

, : Target creature doesn't untap during its controller's next untap step.

"Elves often tipped their arrows with a drug that caused a deep but harmless sleep."
-Sarpadian Empires, vol. III

Mana:
Power: 1/1
Cardset: Fallen Empires #72 (Common)
Fallen Empires #73 (Common)
Fallen Empires #74 (Common)
Type: Creature

Elvish Scout

Creature - Elf Scout

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.

Mana:
Power: 1/1
Cardset: Fallen Empires #75 (Common)
Fallen Empires #76 (Common)
Fallen Empires #77 (Common)
Type: Creature

Farrel's Mantle

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Mana:
Cardset: Fallen Empires #138 (Uncommon)
Type: Enchantment

Farrel's Zealot

Creature - Human

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia.

Mana:
Power: 2/2
Cardset: Fallen Empires #139 (Common)
Fallen Empires #140 (Common)
Fallen Empires #141 (Common)
Type: Creature

Farrelite Priest

Creature - Human Cleric

: Add to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.

Mana:
Power: 1/3
Cardset: Fallen Empires #137 (Uncommon)
Type: Creature

Feral Thallid

Creature - Fungus

At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

"Born and bred of fungus, Thallids were nearly impossible to kill."
-Sarpadian Empires, vol. I

Mana:
Power: 6/3
Cardset: Fallen Empires #78 (Uncommon)
Type: Creature

Fungal Bloom

Enchantment

: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
-Sarpadian Empires, vol. III

Mana:
Cardset: Fallen Empires #79 (Rare)
Type: Enchantment

Goblin Chirurgeon

Creature - Goblin Shaman

Sacrifice a Goblin: Regenerate target creature.

The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh.

Mana:
Cardset: Fallen Empires #110 (Common)
Fallen Empires #111 (Common)
Fallen Empires #112 (Common)
Type: Creature

Goblin Flotilla

Creature - Goblin

Islandwalk

At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.

Mana:
Power: 2/2
Cardset: Fallen Empires #113 (Rare)
Type: Creature

Goblin Kites

Enchantment

: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Mana:
Cardset: Fallen Empires #117 (Uncommon)
Type: Enchantment

Hand of Justice

Creature - Avatar

, Tap three untapped white creatures you control: Destroy target creature.

"The Hand of Justice will come to cleanse the world if we are true."
-Oliver Farrel

Mana:
Power: 2/6
Cardset: Fallen Empires #142 (Rare)
Type: Creature

Heroism

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .

Mana:
Cardset: Fallen Empires #143 (Uncommon)
Type: Enchantment

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).

"When the very tides turn against you, it's time to consider retirement."
-General Khurzog

Mana:
Cardset: Fallen Empires #35 (Common)
Fallen Empires #36 (Common)
Fallen Empires #37 (Common)
Type: Instant

Homarid

Creature - Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four tide counters on Homarid, remove all tide counters from it.

Mana:
Power: 2/2
Cardset: Fallen Empires #38 (Common)
Fallen Empires #39 (Common)
Fallen Empires #40 (Common)
Fallen Empires #41 (Common)
Type: Creature

Homarid Shaman

Creature - Homarid Shaman

: Tap target green creature.

"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."
-Kyliki of Havenwood,
"Havenwood Remembered"

Mana:
Power: 2/1
Cardset: Fallen Empires #42 (Rare)
Type: Creature

Homarid Spawning Bed

Enchantment

, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.

Mana:
Cardset: Fallen Empires #43 (Uncommon)
Type: Enchantment

Hymn to Tourach

Sorcery

Target player discards two cards at random.

"The eerie, wailing Hymn caused insanity even in hardened warriors."
-Sarpadian Empires, vol. II

Mana:
Cardset: From the Vault: Twenty #3 (Mythic Rare)
Fallen Empires #12 (Common)
Fallen Empires #13 (Common)
Fallen Empires #14 (Common)
Fallen Empires #15 (Common)
Type: Sorcery

Icatian Infantry

Creature - Human Soldier

: Icatian Infantry gains first strike until end of turn.

: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford.

Mana:
Power: 1/1
Cardset: Fallen Empires #144 (Common)
Fallen Empires #145 (Common)
Fallen Empires #146 (Common)
Fallen Empires #147 (Common)
Type: Creature

Icatian Javelineers

Creature - Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it.

, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #10 (Special)
Fallen Empires #148 (Common)
Fallen Empires #149 (Common)
Fallen Empires #150 (Common)
Type: Creature

Icatian Lieutenant

Creature - Human Soldier

: Target Soldier creature gets +1/+0 until end of turn.

To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.

Mana:
Power: 1/2
Cardset: Fallen Empires #151 (Rare)
Type: Creature

Icatian Moneychanger

Creature - Human

Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.

Mana:
Cardset: Fallen Empires #152 (Common)
Fallen Empires #153 (Common)
Fallen Empires #154 (Common)
Type: Creature

Icatian Skirmishers

Creature - Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.

Mana:
Power: 1/1
Cardset: Fallen Empires #161 (Rare)
Type: Creature
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