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Argentum ArmorArtifact - EquipmentEquipped creature gets +6/+6. Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power. |
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Argivian ArchaeologistCreature - Human Artificer
Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era. |
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Argivian BlacksmithCreature - Human Artificer
Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land. |
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Argivian FindInstantReturn target artifact or enchantment card from your graveyard to your hand. "We often bury our pasts, and then someone comes along and digs them up." |
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Argivian RestorationSorceryReturn target artifact card from your graveyard to the battlefield. "The Argivian University taught me two things: always look to the past, and never dismiss what appears useless." |
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Argothian ElderCreature - Elf Druid
Sharpen your ears |
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Argothian EnchantressCreature - Human DruidShroud (This permanent can't be the target of spells or abilities.)
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Argothian PixiesCreature - FaerieArgothian Pixies can't be blocked by artifact creatures. After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends. |
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Argothian SwineCreature - BoarTrample In Argoth, the shortest path between two points is the one the swine make. |
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Argothian TreefolkCreature - TreefolkPrevent all damage that would be dealt to Argothian Treefolk by artifact sources. Haunting cries we hear in our dreams |
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Argothian WurmCreature - WurmTrample
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Arid MesaLand
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Ark of BlightArtifact
When opened, it erases entire landscapes from minds and maps. |
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Arm with ÆtherSorceryUntil end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." "Anything we can do to hurt the Phyrexian invaders is worth dying for." |
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Armada WurmCreature - WurmTrample No one in the Conclave acts alone. |
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Armadillo CloakEnchantment - AuraEnchant creature "Don't laugh. It works." |
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ArmageddonSorceryDestroy all lands.
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Armageddon ClockArtifactAt the beginning of your upkeep, put a doom counter on Armageddon Clock.
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Armament MasterCreature - Kor SoldierOther Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." |
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Armament of NyxEnchantment - AuraEnchant creature
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Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
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Armed ResponseInstantArmed Response deals damage to target attacking creature equal to the number of Equipment you control. Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?" |
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Armillary SphereArtifact
The mysterious purpose of two of the rings had eluded Esper mages-until now. |
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ArmisticeEnchantment
We all must profit for peace to last. |
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Armor of FaithEnchantment - AuraEnchant creature "Keep your chain mail, warrior. I have my own form of protection." |
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Armor of ThornsEnchantment - AuraYou may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Armor SliverCreature - SliverAll Sliver creatures have " Hanna: "We must learn how they protect each other." |
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Armor ThrullCreature - Thrull
"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter |
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Armored AscensionEnchantment - AuraEnchant creature With skill and strength honed upon the prairie, Naxtil won his battles high above it. |
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Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
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Armored GriffinCreature - GriffinFlying, vigilance When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle. |
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Armored GuardianCreature - Cat Soldier
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Armored PegasusCreature - PegasusFlying Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped. |
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Armored SkaabCreature - Zombie WarriorWhen Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. Literally made for battle. |
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Armored TransportArtifact Creature - ConstructPrevent all combat damage that would be dealt to Armored Transport by creatures blocking it. "If only our jails were as secure."
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Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
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Armored Wolf-RiderCreature - Elf KnightWolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. |
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Armorer GuildmageCreature - Human Wizard
Zhalfir's destiny rings in tempered steel. |
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Armory GuardCreature - Giant SoldierArmory Guard has vigilance as long as you control a Gate. The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in." |
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