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Argentum Armor

Artifact - Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

Mana:
Cardset: Commander 2014 #228 (Rare)
Scars of Mirrodin #137 (Rare)
Type: Artifact

Argivian Archaeologist

Creature - Human Artificer

, : Return target artifact card from your graveyard to your hand.

Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.

Mana:
Power: 1/1
Cardset: Antiquities #94 (Rare)
Type: Creature

Argivian Blacksmith

Creature - Human Artificer

: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.

Mana:
Power: 2/2
Cardset: Antiquities #95 (Common)
Type: Creature

Argivian Find

Instant

Return target artifact or enchantment card from your graveyard to your hand.

"We often bury our pasts, and then someone comes along and digs them up."
-Gerrard of the Weatherlight

Mana:
Cardset: Weatherlight #122 (Uncommon)
Type: Instant

Argivian Restoration

Sorcery

Return target artifact card from your graveyard to the battlefield.

"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless."
-Hanna, Weatherlight navigator

Mana:
Cardset: Elspeth vs. Tezzeret #69 (Uncommon)
Weatherlight #34 (Uncommon)
Type: Sorcery

Argothian Elder

Creature - Elf Druid

: Untap two target lands.

Sharpen your ears
-Elvish expression meaning "grow wiser"

Mana:
Power: 2/2
Cardset: Urza's Saga #233 (Uncommon)
Type: Creature

Argothian Enchantress

Creature - Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Mana:
Cardset: Urza's Saga #234 (Rare)
Type: Creature

Argothian Pixies

Creature - Faerie

Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.

Mana:
Power: 2/1
Cardset: Antiquities #59 (Common)
Type: Creature

Argothian Swine

Creature - Boar

Trample

In Argoth, the shortest path between two points is the one the swine make.

Mana:
Power: 3/3
Cardset: Urza's Saga #235 (Common)
Type: Creature

Argothian Treefolk

Creature - Treefolk

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Haunting cries we hear in our dreams
As the forest dies, a death from
machines.

Mana:
Power: 3/5
Cardset: Antiquities #60 (Common)
Type: Creature

Argothian Wurm

Creature - Wurm

Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Mana:
Power: 6/6
Cardset: Urza's Saga #236 (Rare)
Type: Creature

Arid Mesa

Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #211 (Rare)
Type: Land

Ark of Blight

Artifact

, , Sacrifice Ark of Blight: Destroy target land.

When opened, it erases entire landscapes from minds and maps.

Mana:
Cardset: Scourge #140 (Uncommon)
Type: Artifact

Arm with Æther

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

"Anything we can do to hurt the Phyrexian invaders is worth dying for."

Mana:
Cardset: New Phyrexia #28 (Uncommon)
Type: Sorcery

Armada Wurm

Creature - Wurm

Trample

When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.

No one in the Conclave acts alone.

Mana:
Power: 5/5
Cardset: Return to Ravnica #143 (Mythic Rare)
Type: Creature

Armadillo Cloak

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."
-Yavimaya ranger

Mana:
Cardset: Archenemy #78 (Common)
Phyrexia vs. The Coalition #58 (Common)
Invasion #229 (Common)
Type: Enchantment

Armageddon

Sorcery

Destroy all lands.

Mana:
Cardset: Sixth Edition #4 (Unknown)
Fifth Edition #283 (Rare)
Fourth Edition #255 (Rare)
Revised Edition #186 (Rare)
Unlimited Edition #186 (Rare)
Beta Edition #187 (Unknown)
Alpha Edition #186 (Unknown)
Type: Sorcery

Armageddon Clock

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Mana:
Cardset: Fourth Edition #313 (Rare)
Revised Edition #234 (Rare)
Antiquities #2 (Uncommon)
Type: Artifact

Armament Corps

Creature - Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #165 (Uncommon)
Type: Creature

Armament Master

Creature - Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

Mana:
Power: 2/2
Cardset: Zendikar #1 (Rare)
Type: Creature

Armament of Nyx

Enchantment - Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Mana:
Cardset: Journey Into Nyx #4 (Common)
Type: Enchantment

Armed (Armed/Dangerous)

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122 (Uncommon)
Dragon's Maze #122a (Uncommon)
Type: Sorcery

Armed Response

Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"

Mana:
Cardset: Fifth Dawn #2 (Common)
Type: Instant

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

The mysterious purpose of two of the rings had eluded Esper mages-until now.

Mana:
Cardset: Commander 2013 #235 (Common)
Commander #242 (Common)
Planechase 2012 #108 (Common)
Venser vs. Koth #64 (Common)
Knights vs. Dragons #62 (Unknown)
Conflux #134 (Common)
Type: Artifact

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.
-Mercadian saying

Mana:
Cardset: Commander 2014 #65 (Rare)
Mercadian Masques #3 (Rare)
Type: Enchantment

Armor of Faith

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

: Enchanted creature gets +0/+1 until end of turn.

"Keep your chain mail, warrior. I have my own form of protection."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Fifth Edition #284 (Common)
Ice Age #228 (Common)
Type: Enchantment

Armor of Thorns

Enchantment - Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Mana:
Cardset: Mirage #104 (Common)
Type: Enchantment

Armor Sliver

Creature - Sliver

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

Hanna: "We must learn how they protect each other."
Mirri: "After they've done trying to kill us, all right?"

Mana:
Power: 2/2
Cardset: Premium Deck Series: Slivers #16 (Uncommon)
Tempest #216 (Uncommon)
Type: Creature

Armor Thrull

Creature - Thrull

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter

Mana:
Power: 1/3
Cardset: Fallen Empires #1 (Common)
Fallen Empires #2 (Common)
Fallen Empires #3 (Common)
Fallen Empires #4 (Common)
Type: Creature

Armored Ascension

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

With skill and strength honed upon the prairie, Naxtil won his battles high above it.

Mana:
Cardset: Magic 2011 #5 (Uncommon)
Magic 2010 #3 (Uncommon)
Shadowmoor #2 (Uncommon)
Type: Enchantment

Armored Cancrix

Creature - Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

Mana:
Power: 2/5
Cardset: Magic 2014 #44 (Common)
Magic 2011 #44 (Common)
Type: Creature

Armored Griffin

Creature - Griffin

Flying, vigilance

When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.

Mana:
Power: 2/3
Cardset: Planechase 2012 #1 (Uncommon)
Type: Creature

Armored Guardian

Creature - Cat Soldier

: Target creature you control gains protection from the color of your choice until end of turn.

: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Mana:
Power: 2/5
Cardset: Invasion #230 (Rare)
Type: Creature

Armored Pegasus

Creature - Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

Mana:
Power: 1/2
Cardset: Sixth Edition #5 (Unknown)
Tempest #217 (Common)
Type: Creature

Armored Skaab

Creature - Zombie Warrior

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Literally made for battle.

Mana:
Power: 1/4
Cardset: Innistrad #43 (Common)
Type: Creature

Armored Transport

Artifact Creature - Construct

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

"If only our jails were as secure."
-Arrester Lavinia, Tenth Precinct

Mana:
Power: 2/1
Cardset: Gatecrash #226 (Common)
Type: Artifact Creature

Armored Warhorse

Creature - Horse

"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
-Sarlena, paladin of the Northern Verge

Mana:
Power: 2/3
Cardset: Magic 2012 #7 (Common)
Type: Creature

Armored Wolf-Rider

Creature - Elf Knight

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

Mana:
Power: 4/6
Cardset: Dragon's Maze #52 (Common)
Type: Creature

Armorer Guildmage

Creature - Human Wizard

, : Target creature gets +1/+0 until end of turn.

, : Target creature gets +0/+1 until end of turn.

Zhalfir's destiny rings in tempered steel.
-Armorer Guild maxim

Mana:
Power: 1/1
Cardset: Mirage #156 (Common)
Type: Creature

Armory Guard

Creature - Giant Soldier

Armory Guard has vigilance as long as you control a Gate.

The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."

Mana:
Power: 2/5
Cardset: Return to Ravnica #2 (Common)
Type: Creature