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Blighted Steppe

Land

: Add to your mana pool.

, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

"When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina

Cardset: Battle for Zendikar #232 (Uncommon)
Type: Land

Blighted Woodland

Land

: Add to your mana pool.

, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Cardset: Battle for Zendikar #233 (Uncommon)
Type: Land

Canopy Vista

Land - Forest Plains

(: Add or to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Mana:
Cardset: Battle for Zendikar #234 (Rare)
Type: Land

Cinder Glade

Land - Mountain Forest

(: Add or to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Mana:
Cardset: Battle for Zendikar #235 (Rare)
Type: Land

Fertile Thicket

Land

Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

: Add to your mana pool.

Cardset: Battle for Zendikar #237 (Common)
Type: Land

Looming Spires

Land

Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

: Add to your mana pool.

Cardset: Battle for Zendikar #238 (Common)
Type: Land

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.

: Add or to your mana pool.

: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Cardset: Battle for Zendikar #239 (Rare)
Type: Land

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Add to your mana pool.

Cardset: Battle for Zendikar #240 (Common)
Type: Land

Prairie Stream

Land - Plains Island

(: Add or to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Mana:
Cardset: Battle for Zendikar #241 (Rare)
Type: Land

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Cardset: Battle for Zendikar #242 (Rare)
Type: Land

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

: Add to your mana pool.

Cardset: Battle for Zendikar #243 (Common)
Type: Land

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Cardset: Battle for Zendikar #244 (Rare)
Type: Land

Shrine of the Forsaken Gods

Land

: Add to your mana pool.

: Add to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.

The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.

Cardset: Battle for Zendikar #245 (Rare)
Type: Land

Skyline Cascade

Land

Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

: Add to your mana pool.

Cardset: Battle for Zendikar #246 (Common)
Type: Land

Smoldering Marsh

Land - Swamp Mountain

(: Add or to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Mana:
Cardset: Battle for Zendikar #247 (Rare)
Type: Land

Spawning Bed

Land

: Add to your mana pool.

, , Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Young Eldrazi crawl forth from the dust, compelled by a greater will.

Cardset: Battle for Zendikar #248 (Uncommon)
Type: Land

Sunken Hollow

Land - Island Swamp

(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Mana:
Cardset: Battle for Zendikar #249 (Rare)
Type: Land

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

: Add or to your mana pool.

A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.

Cardset: Oath of the Gatewatch #168 (Uncommon)
Type: Land

Corrupted Crossroads

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.

"Look, and see the future."
-Ayli, high priest of the Eternal Pilgrims

Cardset: Oath of the Gatewatch #169 (Rare)
Type: Land

Crumbling Vestige

Land

Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.

: Add {C} to your mana pool. ({C} represents colorless mana.)

Cardset: Oath of the Gatewatch #170 (Common)
Type: Land

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.

: Add or to your mana pool.

: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Cardset: Oath of the Gatewatch #171 (Rare)
Type: Land

Holdout Settlement

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Even in areas of profound devastation, the hedrons remained intact.

Cardset: Oath of the Gatewatch #172 (Common)
Type: Land

Meandering River

Land

Meandering River enters the battlefield tapped.

: Add or to your mana pool.

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Cardset: Oath of the Gatewatch #173 (Uncommon)
Type: Land

Mirrorpool

Land

Mirrorpool enters the battlefield tapped.

: Add {C} to your mana pool.

{C}, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{C}, , Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control.

Cardset: Oath of the Gatewatch #174 (Mythic Rare)
Type: Land

Needle Spires

Land

Needle Spires enters the battlefield tapped.

: Add or to your mana pool.

: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Cardset: Oath of the Gatewatch #175 (Rare)
Type: Land

Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped.

: Add {C} to your mana pool. ({C} represents colorless mana.)

: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Cardset: Oath of the Gatewatch #176 (Rare)
Type: Land

Sea Gate Wreckage

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

{C}, : Draw a card. Activate this ability only if you have no cards in hand.

Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.

Cardset: Oath of the Gatewatch #177 (Rare)
Type: Land

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

: Add or to your mana pool.

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
-Kiora

Cardset: Oath of the Gatewatch #178 (Uncommon)
Type: Land

Timber Gorge

Land

Timber Gorge enters the battlefield tapped.

: Add or to your mana pool.

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.

Cardset: Oath of the Gatewatch #179 (Uncommon)
Type: Land

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped.

: Add or to your mana pool.

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

Cardset: Oath of the Gatewatch #180 (Uncommon)
Type: Land

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

Cardset: Oath of the Gatewatch #182 (Rare)
Type: Land

Wastes

Basic Land

: Add {C} to your mana pool.

Mana:
Cardset: Oath of the Gatewatch #183 (Common)
Oath of the Gatewatch #184 (Common)
Type: Land

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

Mana:
Cardset: Commander 2014 #278 (Uncommon)
Magic 2015 #237 (Uncommon)
Magic 2013 #219 (Uncommon)
Time Spiral "Timeshifted" #115 (Special)
The Dark #109 (Rare)
Type: Artifact

Kite Shield

Artifact - Equipment

Equipped creature gets +0/+3.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"To my sword I owe my glory, but to my shield I owe my life."
-Sarlena, paladin of the Northern Verge

Mana:
Cardset: Magic 2012 #210 (Uncommon)
Type: Artifact

Sigil of Distinction

Artifact - Equipment

Sigil of Distinction enters the battlefield with X charge counters on it.

Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.

Equip-Remove a charge counter from Sigil of Distinction.

Mana:
Cardset: Shards of Alara #219 (Rare)
Type: Artifact

Darksteel Relic

Artifact

Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)

"It's the last thing we can call our own."
-Minhu, Mirran resistance

Mana:
Cardset: New Phyrexia #134 (Uncommon)
Type: Artifact

Accorder's Shield

Artifact - Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.

Mana:
Cardset: Magic 2014 #204 (Uncommon)
Scars of Mirrodin #136 (Common)
Type: Artifact

Chimeric Mass

Artifact

Chimeric Mass enters the battlefield with X charge counters on it.

: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

Mana:
Cardset: Scars of Mirrodin #141 (Rare)
Type: Artifact

Memnite

Artifact Creature - Construct

Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #174 (Uncommon)
Type: Artifact Creature

Mox Opal

Legendary Artifact

Metalcraft - : Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.

The suns of Mirrodin have shone upon perfection only once.

Mana:
Cardset: Scars of Mirrodin #179 (Mythic Rare)
Type: Artifact