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Widespread PanicEnchantmentWhenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library. "How thin is the veneer of civilization! A modest measure of panic will wash it off completely."-Guard Erdrud of An Karras |
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Curse of PredationEnchantment - Aura CurseEnchant playerWhenever a creature attacks enchanted player, put a +1/+1 counter on it. "Hunters feed on the fear of their prey."-Garruk Wildspeaker |
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Archetype of CourageEnchantment Creature - Human SoldierCreatures you control have first strike. "It has been my experience that soldiers most fervently follow generals who lead by example." |
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Eidolon of Countless BattlesEnchantment Creature - SpiritBestow
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Ghostblade EidolonEnchantment Creature - SpiritBestow
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Nyxborn TritonEnchantment Creature - MerfolkBestow "He is Thassa's. I could not sway him." |
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Grisly TransformationEnchantment - AuraEnchant creature
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Herald of TormentEnchantment Creature - DemonBestow
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Archetype of AggressionEnchantment Creature - Human WarriorCreatures you control have trample. "Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know." |
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Fearsome TemperEnchantment - AuraEnchant creature Purphoros is god of creation and destruction, which makes him the most creatively destructive god in the pantheon. |
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Courser of KruphixEnchantment Creature - CentaurPlay with the top card of your library revealed.
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Noble QuarryEnchantment Creature - UnicornBestow
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Nyxborn WolfEnchantment Creature - WolfBestow
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Ephara's EnlightenmentEnchantment - AuraEnchant creature
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Armament of NyxEnchantment - AuraEnchant creature
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Banishing LightEnchantmentWhen Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
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Eidolon of RhetoricEnchantment Creature - SpiritEach player can't cast more than one spell each turn. It is the soul of a philosopher who died of starvation contemplating the universe. |
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Harvestguard AlseidsEnchantment Creature - NymphConstellation - Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. Not all shields are forged of iron or bronze. |
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Crystalline NautilusEnchantment Creature - NautilusBestow
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Dictate of KruphixEnchantmentFlash "Knowledge is cruel. It will break your heart and test your allegiances. Are you certain you want this curse?" |
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Riptide ChimeraEnchantment Creature - ChimeraFlying "I want one." |
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Aspect of GorgonEnchantment - AuraEnchant creature "My adopted children are loved no less." |
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Grim GuardianEnchantment Creature - ZombieConstellation - Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. Occasionally the living wander to the Rivers, but the wardens of Athreos ensure that only the dead pass. |
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Master of the FeastEnchantment Creature - DemonFlying Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected. |
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Nyx InfusionEnchantment - AuraEnchant creature A balm or a poison depending on how it is administered, and to whom. |
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Oakheart DryadsEnchantment Creature - Nymph DryadConstellation - Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. "I do not know if the forest was different after they passed. But I know I was." |
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SpirespineEnchantment Creature - BeastBestow
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Athreos, God of PassageLegendary Enchantment Creature - GodIndestructible
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Nyx WeaverEnchantment Creature - SpiderReach
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Pharika, God of AfflictionLegendary Enchantment Creature - GodIndestructible
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Feast on the FallenEnchantmentAt the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. "As our numbers dwindle, the ranks of the dead grow ever stronger." |
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Quiet ContemplationEnchantmentWhenever you cast a noncreature spell, you may pay
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Dragon GripEnchantment - AuraFerocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
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GoblinslideEnchantmentWhenever you cast a noncreature spell, you may pay Goblins, like snowflakes, are only dangerous in numbers. |
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Abzan AscendancyEnchantmentWhen Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
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Jeskai AscendancyEnchantmentWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
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Mardu AscendancyEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
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Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Temur AscendancyEnchantmentCreatures you control have haste.
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Song of the DryadsEnchantment - AuraEnchant permanent Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears. |
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Abzan RunemarkEnchantment - AuraEnchant creature
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LightformEnchantmentWhen Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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CloudformEnchantmentWhen Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Jeskai RunemarkEnchantment - AuraEnchant creature
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Monastery SiegeEnchantmentAs Monastery Siege enters the battlefield, choose Khans or Dragons.
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Sultai RunemarkEnchantment - AuraEnchant creature
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Mardu RunemarkEnchantment - AuraEnchant creature
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Temur RunemarkEnchantment - AuraEnchant creature
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Reduce in StatureEnchantment - AuraEnchant creature A dragon learns humility only in the moments before its death. |
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CorpseweftEnchantment
Sidisi hated to limit her options. |
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Virulent PlagueEnchantmentCreature tokens get -2/-2. "This pestilence robs us of glorious death in battle. We starve to death with full bellies and drown trying to slake our unnatural thirst." |
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Sheltered AerieEnchantment - AuraEnchant land Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world. |
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Stasis SnareEnchantmentFlash (You may cast this spell any time you could cast an instant.)
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Retreat to CoralhelmEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to HagraEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Molten NurseryEnchantmentDevoid (This card has no color.) "Some detours just aren't worth it."-Raff Slugeater, goblin shortcutter |
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Retreat to ValakutEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to KazanduEnchantmentLandfall - Whenever a land enters the battlefield under your control, choose one -
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Oath of GideonLegendary EnchantmentWhen Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. "For justice and peace, I will keep watch." |
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Containment MembraneEnchantment - AuraSurge
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Hedron AlignmentEnchantmentHexproof
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Oath of JaceLegendary EnchantmentWhen Oath of Jace enters the battlefield, draw three cards, then discard two cards. "For the sake of the Multiverse, I will keep watch." |
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Untamed HungerEnchantment - AuraEnchant creature "Mindlessness is not weakness. When we are lost to hunger we are unstoppable." |
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Builder's BlessingEnchantmentUntapped creatures you control get +0/+2. "Mix the mortar with holy wards, or blood will run in the streets." |
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Vigilante JusticeEnchantmentWhenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. It begins as a whisper and ends with the red roar of fire. |
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Angelic BenedictionEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Only the bravest are worthy of our blessing." |
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Tricks of the TradeEnchantment - AuraEnchant creature "Pathetic. You might as well have protected your treasures with a paper box and some string." |
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Blood ReckoningEnchantmentWhenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. "There is no greater folly than standing against me." |
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Mark of the VampireEnchantment - AuraEnchant creature "My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." |
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Angelic DestinyEnchantment - AuraEnchant creature
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LevitationEnchantmentCreatures you control have flying. "Why fight over scraps of land when there's so much sky waiting to be claimed?" |
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Brink of DisasterEnchantment - AuraEnchant creature or land "When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push." |
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ManabarbsEnchantmentWhenever a player taps a land for mana, Manabarbs deals 1 damage to that player. "I don't know why people say a double-edged sword is bad. It's a sword. With two edges." |
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Curse of ExhaustionEnchantment - Aura CurseEnchant player "I do believe your heresy will prove more difficult now that you have more pressing concerns." |
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SéanceEnchantmentAt the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Call to the KindredEnchantment - AuraEnchant creature
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Curse of OblivionEnchantment - Aura CurseEnchant player The first step to peace is to learn how to forget. |
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Endless Ranks of the DeadEnchantmentAt the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves. |
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Parallel LivesEnchantmentIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. "There will come a time when the only prey left will be each other." |
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Martial LawEnchantmentAt the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "The good of society matters much more than the inconvenience of a few." |
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Growing RanksEnchantmentAt the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) "We will grow an army large enough to withstand the Izzet's madness." |
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Crescendo of WarEnchantmentAt the beginning of each upkeep, put a strife counter on Crescendo of War.
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Cradle of VitalityEnchantmentWhenever you gain life, you may pay Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life. |
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Crucible of FireEnchantmentDragon creatures you control get +3/+3. "The dragon is a perfect marriage of power and the will to use it." |
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Delaying ShieldEnchantmentIf damage would be dealt to you, put that many delay counters on Delaying Shield instead.
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Sphere of DutyEnchantmentIf a green source would deal damage to you, prevent 2 of that damage. Duty subdues instinct. |
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Sphere of GraceEnchantmentIf a black source would deal damage to you, prevent 2 of that damage. Grace repels darkness. |
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Sphere of LawEnchantmentIf a red source would deal damage to you, prevent 2 of that damage. Law smothers anarchy. |
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Sphere of ReasonEnchantmentIf a blue source would deal damage to you, prevent 2 of that damage. Reason exposes deception. |
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Sphere of TruthEnchantmentIf a white source would deal damage to you, prevent 2 of that damage. Truth tempers fanaticism. |
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Chamber of ManipulationEnchantment - AuraEnchant land Politics is just a subtle form of mind control-and cephalids are master politicians. |
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Nefarious LichEnchantmentIf damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
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Patriarch's DesireEnchantment - AuraEnchant creature
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Chance EncounterEnchantmentWhenever you win a coin flip, put a luck counter on Chance Encounter. The more unlikely the victory, the more memorable the success. |
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Impulsive ManeuversEnchantmentWhenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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Parasitic ImplantEnchantment - AuraEnchant creature
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Vigil for the LostEnchantmentWhenever a creature you control dies, you may pay "As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies." |
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Bonds of QuicksilverEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.) The sea's reach extends beyond its shores. |
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Dissipation FieldEnchantmentWhenever a permanent deals damage to you, return it to its owner's hand. "Strike me once, shame on you. Strike me twice . . . Well, let's just see if you can." |
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Lightmine FieldEnchantmentWhenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. If you want to kill a lot of goblins, just make sure your defenses look like fun. |
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