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Fires of Yavimaya

Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Conspiracy #188 (Uncommon)
Commander 2013 #190 (Uncommon)
Planechase 2012 #92 (Uncommon)
Archenemy #86 (Uncommon)
Invasion #246 (Uncommon)
Type: Enchantment

Meteor Storm

Enchantment

, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.

The storm wasn't an omen. It was the fulfillment of one.

Mana:
Cardset: Invasion #256 (Rare)
Type: Enchantment

Overabundance

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.

Mana:
Cardset: Invasion #259 (Rare)
Type: Enchantment

Reckless Assault

Enchantment

, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.

"How will you fight an enemy that cares nothing for itself?"
-The Blind Seer

Mana:
Cardset: Invasion #263 (Rare)
Type: Enchantment

Seer's Vision

Enchantment

Your opponents play with their hands revealed.

Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Invasion #270 (Uncommon)
Type: Enchantment

Sleeper's Robe

Enchantment - Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Mana:
Cardset: Invasion #273 (Uncommon)
Type: Enchantment

Smoldering Tar

Enchantment

At the beginning of your upkeep, target player loses 1 life.

Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Invasion #275 (Uncommon)
Type: Enchantment

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Mana:
Cardset: Invasion #278 (Uncommon)
Type: Enchantment

Teferi's Moat

Enchantment

As Teferi's Moat enters the battlefield, choose a color.

Creatures of the chosen color without flying can't attack you.

"Isolation is not the answer."
-Urza, to Teferi.

Mana:
Cardset: Time Spiral "Timeshifted" #103 (Special)
Invasion #279 (Rare)
Type: Enchantment

Vile Consumption

Enchantment

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

The plague moved faster than an army and was far more deadly.

Mana:
Cardset: Invasion #285 (Rare)
Type: Enchantment

Wings of Hope

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+3 and has flying.

Urza knew Phyrexians would come through the air and sent his soldiers to greet them.

Mana:
Cardset: Invasion #289 (Common)
Type: Enchantment

Heroic Defiance

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

"Wear courage as your armor. Wield honor as your blade."
-Gerrard

Mana:
Cardset: Planeshift #6 (Common)
Type: Enchantment

Hobble

Enchantment - Aura

Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.

Mana:
Cardset: Planeshift #7 (Common)
Type: Enchantment

Lashknife Barrier

Enchantment

When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Mana:
Cardset: Planeshift #9 (Uncommon)
Type: Enchantment

Planeswalker's Mirth

Enchantment

: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.

"I enjoy a good joke as much as the next guy."
-Commodore Guff

Mana:
Cardset: Planeshift #12 (Rare)
Type: Enchantment

Escape Routes

Enchantment

: Return target white or black creature you control to its owner's hand.

"I'll get you to safety-or whatever passes for safety these days."
-Urborg ferry pilot

Mana:
Cardset: Planeshift #25 (Common)
Type: Enchantment

Planeswalker's Mischief

Enchantment

: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Planeshift #29 (Rare)
Type: Enchantment

Sisay's Ingenuity

Enchantment - Aura

Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has ": Target creature becomes the color of your choice until end of turn."

Mana:
Cardset: Planeshift #33 (Common)
Type: Enchantment

Sleeping Potion

Enchantment - Aura

Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

Mana:
Cardset: Planeshift #34 (Common)
Type: Enchantment

Dark Suspicions

Enchantment

At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

"After four thousand years, you learn to plan for betrayal."
-Urza

Mana:
Cardset: Planeshift #40 (Rare)
Type: Enchantment

Planeswalker's Scorn

Enchantment

: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Planeshift #52 (Rare)
Type: Enchantment

Sinister Strength

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+1 and is black.

"I bless the living with a song of death."
-Lord Dralnu

Mana:
Cardset: Planeshift #54 (Common)
Type: Enchantment

Deadapult

Enchantment

, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.

"Nothing ruins your day like a blazing zombie."
-Tahngarth

Mana:
Cardset: Planeshift #59 (Rare)
Type: Enchantment

Insolence

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.

"Sacrificing mortal dragons to satisfy your immortal hunger ends here."
-Darigaaz, to Rith

Mana:
Cardset: Planeshift #63 (Common)
Type: Enchantment

Keldon Mantle

Enchantment - Aura

Enchant creature

: Regenerate enchanted creature.

: Enchanted creature gets +1/+0 until end of turn.

: Enchanted creature gains trample until end of turn.

Mana:
Cardset: Planeshift #65 (Common)
Type: Enchantment

Planeswalker's Fury

Enchantment

: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.

Mana:
Cardset: Planeshift #70 (Rare)
Type: Enchantment

Multani's Harmony

Enchantment - Aura

Enchant creature

Enchanted creature has ": Add one mana of any color to your mana pool."

"Welcome to paradise."

Mana:
Cardset: Planeshift #84 (Uncommon)
Type: Enchantment

Planeswalker's Favor

Enchantment

: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.

Freyalise strengthens her faithful.

Mana:
Cardset: Planeshift #86 (Rare)
Type: Enchantment

Cloud Cover

Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Mana:
Cardset: Planeshift #98 (Rare)
Type: Enchantment

Destructive Flow

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape.

Mana:
Cardset: Planeshift #102 (Rare)
Type: Enchantment

Dralnu's Crusade

Enchantment

Goblin creatures get +1/+1.

All Goblins are black and are Zombies in addition to their other creature types.

"Don't you agree that mogg intellects are improved by zombification?"
-Lord Dralnu

Mana:
Cardset: Planeshift #104 (Rare)
Type: Enchantment

Keldon Twilight

Enchantment

At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.

Mana:
Cardset: Planeshift #112 (Rare)
Type: Enchantment

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Mana:
Cardset: Planeshift #117 (Rare)
Type: Enchantment

Phyrexian Tyranny

Enchantment

Whenever a player draws a card, that player loses 2 life unless he or she pays .

"He is Yawgmoth's reward to me. I shall kill him a hundred times a day."
-Crovax, to Ertai

Mana:
Cardset: Planeshift #118 (Rare)
Type: Enchantment

Coalition Flag

Enchantment - Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Mana:
Cardset: Apocalypse #2 (Uncommon)
Type: Enchantment

Dega Sanctuary

Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Mana:
Cardset: Apocalypse #5 (Uncommon)
Type: Enchantment

Diversionary Tactics

Enchantment

Tap two untapped creatures you control: Tap target creature.

"It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it."

Mana:
Cardset: Apocalypse #7 (Uncommon)
Type: Enchantment

Manacles of Decay

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

: Enchanted creature gets -1/-1 until end of turn.

: Enchanted creature can't block this turn.

Mana:
Cardset: Apocalypse #14 (Common)
Type: Enchantment

Shield of Duty and Reason

Enchantment - Aura

Enchant creature

Enchanted creature has protection from green and from blue.

The duty: to defend. The reason: to survive.

Mana:
Cardset: Apocalypse #16 (Common)
Type: Enchantment

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Mana:
Cardset: Apocalypse #20 (Uncommon)
Type: Enchantment

Ice Cave

Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Even the oppresive cold of the cave could not temper Eladamri's ire.

Mana:
Cardset: Apocalypse #24 (Rare)
Type: Enchantment

Unnatural Selection

Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

What nature makes, magic can modify.

Mana:
Cardset: Apocalypse #32 (Rare)
Type: Enchantment

Foul Presence

Enchantment - Aura

Enchant creature

Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."

The Phyrexians have one word that means both "evolution" and "pain."

Mana:
Cardset: Apocalypse #39 (Uncommon)
Type: Enchantment

Necra Sanctuary

Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Mana:
Cardset: Apocalypse #45 (Uncommon)
Type: Enchantment

Bloodfire Infusion

Enchantment - Aura

Enchant creature you control

, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Mana:
Cardset: Apocalypse #57 (Common)
Type: Enchantment

Raka Sanctuary

Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.

Mana:
Cardset: Apocalypse #67 (Uncommon)
Type: Enchantment

Wild Research

Enchantment

: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Mana:
Cardset: Apocalypse #72 (Rare)
Type: Enchantment

Ana Sanctuary

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Mana:
Cardset: Apocalypse #74 (Uncommon)
Type: Enchantment

Symbiotic Deployment

Enchantment

Skip your draw step.

, Tap two untapped creatures you control: Draw a card.

"You know your orders. I know your hearts. Now the stronghold will know defeat."
-Eladamri

Mana:
Cardset: Apocalypse #88 (Rare)
Type: Enchantment

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Crovax was nearly buried beneath the weight of his opponents.

Mana:
Cardset: Apocalypse #98 (Rare)
Type: Enchantment

Goblin Trenches

Enchantment

, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.

The ground rose and formed into thousands of tiny warriors. This fight was far from over.

Mana:
Cardset: Apocalypse #104 (Rare)
Type: Enchantment

Martyrs' Tomb

Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Honor the brave who fought,
Honor the dead who fell,
Honor the world they saved.
-Memorial inscription

Mana:
Cardset: Apocalypse #110 (Uncommon)
Type: Enchantment

Overgrown Estate

Enchantment

Sacrifice a land: You gain 3 life.

The decay of Crovax's ancestral home matched the state of his soul.

Mana:
Cardset: Apocalypse #113 (Rare)
Type: Enchantment

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."

Mana:
Cardset: Conspiracy #191 (Mythic Rare)
Apocalypse #114 (Rare)
Type: Enchantment

Powerstone Minefield

Enchantment

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

"We have fought this far and lost too much. We will not turn back."
-Grizzlegom

Mana:
Cardset: Apocalypse #115 (Rare)
Type: Enchantment

Quicksilver Dagger

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target player. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

Mana:
Cardset: Izzet vs. Golgari #26 (Common)
Apocalypse #118 (Common)
Type: Enchantment

Soul Link

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.

They danced like puppets to a tune only Yawgmoth could hear.

Mana:
Cardset: Apocalypse #120 (Common)
Type: Enchantment

Squee's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Mana:
Cardset: Apocalypse #122 (Common)
Type: Enchantment

Yavimaya's Embrace

Enchantment - Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.

Mana:
Cardset: Apocalypse #127 (Rare)
Type: Enchantment

Floating Shield

Enchantment - Aura

Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Mana:
Cardset: Torment #5 (Common)
Type: Enchantment

Hypochondria

Enchantment

, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.

, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Mana:
Cardset: Torment #7 (Uncommon)
Type: Enchantment

Strength of Isolation

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't mistake isolation for safety.

Mana:
Cardset: Torment #17 (Uncommon)
Type: Enchantment

Transcendence

Enchantment

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Mana:
Cardset: Torment #20 (Rare)
Type: Enchantment

Compulsion

Enchantment

, Discard a card: Draw a card.

, Sacrifice Compulsion: Draw a card.

Mana:
Cardset: Torment #34 (Uncommon)
Type: Enchantment

Coral Net

Enchantment - Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Mana:
Cardset: Torment #35 (Common)
Type: Enchantment

Ghostly Wings

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Mana:
Cardset: Torment #38 (Common)
Type: Enchantment

Stupefying Touch

Enchantment - Aura

Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.

Just because your eyes are open doesn't mean you're awake.

Mana:
Cardset: Torment #48 (Uncommon)
Type: Enchantment

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Mana:
Cardset: Torment #59 (Rare)
Type: Enchantment

Last Laugh

Enchantment

Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.

When no creatures are on the battlefield, sacrifice Last Laugh.

Mana:
Cardset: Torment #68 (Rare)
Type: Enchantment

Mortiphobia

Enchantment

, Discard a card: Exile target card from a graveyard.

, Sacrifice Mortiphobia: Exile target card from a graveyard.

Mana:
Cardset: Torment #72 (Uncommon)
Type: Enchantment

Shade's Form

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Mana:
Cardset: Torment #81 (Common)
Type: Enchantment

Strength of Lunacy

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Don't confuse lunacy with courage.

Mana:
Cardset: Torment #86 (Uncommon)
Type: Enchantment

Crackling Club

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

It adds injury to injury.

Mana:
Cardset: Torment #93 (Common)
Type: Enchantment

Pyromania

Enchantment

, Discard a card at random: Pyromania deals 1 damage to target creature or player.

, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.

Mana:
Cardset: Torment #112 (Uncommon)
Type: Enchantment

Narcissism

Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn.

, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Torment #134 (Uncommon)
Type: Enchantment

Cagemail

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and can't attack.

"Power often costs too high a price."
-Commander Eesha

Mana:
Cardset: Judgment #7 (Common)
Type: Enchantment

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Mana:
Cardset: Judgment #24 (Rare)
Type: Enchantment

Soulcatchers' Aerie

Enchantment

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

Mana:
Cardset: Judgment #25 (Uncommon)
Type: Enchantment

Spirit Cairn

Enchantment

Whenever a player discards a card, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.

It marks the border between here and hereafter.

Mana:
Cardset: Judgment #26 (Uncommon)
Type: Enchantment

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

"If we have learned nothing else, we have learned to survive."
-Mystic elder

Mana:
Cardset: Judgment #29 (Rare)
Type: Enchantment

Unquestioned Authority

Enchantment - Aura

Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

"Only the Ancestor should be revered."
-Mystic heretic

Mana:
Cardset: Conspiracy #85 (Uncommon)
Judgment #31 (Uncommon)
Type: Enchantment

Lost in Thought

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.

Mana:
Cardset: Judgment #45 (Common)
Type: Enchantment

Mist of Stagnation

Enchantment

Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.

Mana:
Cardset: Judgment #48 (Rare)
Type: Enchantment

Telekinetic Bonds

Enchantment

Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.

"Nature's been fired. The oceans are under new management."
-Ambassador Laquatus

Mana:
Cardset: Judgment #52 (Rare)
Type: Enchantment

Web of Inertia

Enchantment

At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

Cephalids specialize in lose-lose situations.

Mana:
Cardset: Judgment #53 (Uncommon)
Type: Enchantment

Infectious Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-1.

When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Mana:
Cardset: Judgment #92 (Uncommon)
Type: Enchantment

Planar Chaos

Enchantment

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.

Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Mana:
Cardset: Judgment #97 (Uncommon)
Type: Enchantment

Elephant Guide

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Nature's strength outlives the strong.

Mana:
Cardset: Conspiracy #162 (Uncommon)
Garruk vs. Liliana #18 (Uncommon)
Judgment #111 (Uncommon)
Type: Enchantment

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

"If our foes will not listen to words, perhaps hooves and claws will make them take notice."
-Seton, centaur druid

Mana:
Cardset: Judgment #112 (Rare)
Type: Enchantment

Exoskeletal Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

"We use only what we need-but in times of strife, our need becomes great."
-Centaur warrior

Mana:
Cardset: Judgment #114 (Uncommon)
Type: Enchantment

Hunting Grounds

Enchantment

Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.

Mana:
Cardset: Judgment #138 (Rare)
Type: Enchantment

Mirari's Wake

Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

Mana:
Cardset: Conspiracy #189 (Mythic Rare)
Commander's Arsenal #14 (Rare)
Judgment #139 (Rare)
Type: Enchantment

Astral Slide

Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

"The hum of the universe is never off-key."
-Mystic elder

Mana:
Cardset: Onslaught #4 (Uncommon)
Type: Enchantment

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Mana:
Cardset: Onslaught #6 (Rare)
Type: Enchantment

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Onslaught #13 (Rare)
Type: Enchantment

Convalescent Care

Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Enlightenment comes most swiftly at life's end.

Mana:
Cardset: Onslaught #14 (Rare)
Type: Enchantment

Crown of Awe

Enchantment - Aura

Enchant creature

Enchanted creature has protection from black and from red.

Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

"Honor, guide my step."

Mana:
Cardset: Onslaught #16 (Common)
Type: Enchantment

Improvised Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling (, Discard this card: Draw a card.)

"I trust what I make for myself. Do you trust more what is made for you by another?"

Mana:
Cardset: Onslaught #40 (Uncommon)
Type: Enchantment

Sandskin

Enchantment - Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"Those who live by the sword will die by the sword. I choose to do neither."

Mana:
Cardset: Onslaught #52 (Common)
Type: Enchantment

Shared Triumph

Enchantment

As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.

"Win together, die alone."

Mana:
Cardset: Onslaught #53 (Rare)
Type: Enchantment